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KM's Big Thread of Planescape Races
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<blockquote data-quote="BendBars/LiftGates" data-source="post: 4297407" data-attributes="member: 58779"><p>Seeing your modrons make me so happy. No joke, I'm sitting here staring at the pad of paper where I was writing down my own thoughts on rogue modrons. I'll give you what I think so far:</p><p></p><p>1. You call them "outcaste," which is not a word. Either you meant "outcast" or you intentionally coined a new word, alluding to their hierarchical caste system, and their expulsion from it. Either way, keep the term "outcaste," because I think it's awesome.</p><p></p><p>2. Quadrones have always been 6' in height, but honestly that always sort of bugged me. I automatically imagine them being shorter, and the proportions of something so boxy being so tall gnaws at me. In my version, I had quietly bumped them down to 5' and hoped no Planescape veterans would call me out on it.</p><p></p><p>3. The paragon path. Awesome, but there are a couple of formatting errors. First, the quote is awkwardly split between two adjacent columns. Second, the second two powers read "Storm Horns Utility 12" and "Storm Horns Attack 20," respectively.</p><p></p><p>4. Modron March is a really awesome feat, and I love how creative you get with modron abilities. Honestly, I was kind of stumped for making the modrons seem cool enough. I wonder if 5 damage is enough, though, at paragon levels. Maybe damage equal to your level?</p><p></p><p>5. Relentless Persistence is fantastic. It's a really subtle effect, but it's exactly what 4e does best: using rules to quietly suggest the character of a creature.</p><p></p><p>6. Autocrossbow confuses me a little bit. How many crossbows do you have mounted on you? 10? Can you fire ten times without reloading, but then you have to spend 10 minor actions to reload them all?</p><p></p><p>7. Aviatronics seems cool, and a good compromise between non-flying PCs and winged quadrones, but I don't get what the advantage of flying while shifting is, unless I missed some way that modrons get to shift several squares.</p><p></p><p>8. I feel like they ought to have an ability that benefits allies, to highlight their organization and teamwork-oriented nature. Or maybe I should just play that modron warlord I've been dreaming about.</p><p></p><p>9. Like in their original incarnation, I don't think a bonus against Illusions would be out of order.</p><p></p><p></p><p>Fantastic work. This might be my favorite of your race writeups.</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4297407, member: 58779"] Seeing your modrons make me so happy. No joke, I'm sitting here staring at the pad of paper where I was writing down my own thoughts on rogue modrons. I'll give you what I think so far: 1. You call them "outcaste," which is not a word. Either you meant "outcast" or you intentionally coined a new word, alluding to their hierarchical caste system, and their expulsion from it. Either way, keep the term "outcaste," because I think it's awesome. 2. Quadrones have always been 6' in height, but honestly that always sort of bugged me. I automatically imagine them being shorter, and the proportions of something so boxy being so tall gnaws at me. In my version, I had quietly bumped them down to 5' and hoped no Planescape veterans would call me out on it. 3. The paragon path. Awesome, but there are a couple of formatting errors. First, the quote is awkwardly split between two adjacent columns. Second, the second two powers read "Storm Horns Utility 12" and "Storm Horns Attack 20," respectively. 4. Modron March is a really awesome feat, and I love how creative you get with modron abilities. Honestly, I was kind of stumped for making the modrons seem cool enough. I wonder if 5 damage is enough, though, at paragon levels. Maybe damage equal to your level? 5. Relentless Persistence is fantastic. It's a really subtle effect, but it's exactly what 4e does best: using rules to quietly suggest the character of a creature. 6. Autocrossbow confuses me a little bit. How many crossbows do you have mounted on you? 10? Can you fire ten times without reloading, but then you have to spend 10 minor actions to reload them all? 7. Aviatronics seems cool, and a good compromise between non-flying PCs and winged quadrones, but I don't get what the advantage of flying while shifting is, unless I missed some way that modrons get to shift several squares. 8. I feel like they ought to have an ability that benefits allies, to highlight their organization and teamwork-oriented nature. Or maybe I should just play that modron warlord I've been dreaming about. 9. Like in their original incarnation, I don't think a bonus against Illusions would be out of order. Fantastic work. This might be my favorite of your race writeups. [/QUOTE]
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