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KM's Big Thread of Planescape Races
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<blockquote data-quote="Cyber-Dave" data-source="post: 4633036" data-attributes="member: 82132"><p>The Modron heroic feat +2 to hit bonuses are overpowered in my opinion. Feats in 4e rarely give a +1 to hit. A +2 to hit just seems a tad unheard of to me. Relentless Persistence and Calculating are just way too powerful for heroic tier feats. Honestly, Relentless Persistence might be overpowered for anything other then an epic feat... at least, that is my opinion.</p><p></p><p>The autocrossbow feat seems a little weird. What does it do exactly, give you an automatic property with crossbows you own, or give you an "installed" crossbow with a feat? After reading it I was a little unclear. It just seems a little weird...</p><p></p><p>Modron March also seems like it might be a little overpowered, but I am not sure. Maybe not.</p><p></p><p>The "Form a Line" power for your Modron Paragon Path needs to have a duraction listed. Under your current wording, it pretty much means that from that point on for the rest of the game only creatures in that square have line of sight or line of effect to you. That is obviously helluva overpowered. Its also obviously not what you intended. I assume it lasts until the end of your next turn?</p><p></p><p>This is a fluff question, because I honestly don't remember. Didn't Modron Outcasts in 2e/Planewalker's 3e have to sleep? If so, you might want to remove that no sleeping bit from the race.</p><p></p><p>Another thing, you might want to add in the following stanza to the racial abilities: You can us attached components and embedded components made for Modron's (see Equipment, page 32, Dragon 364). I think that using "warforged style" attached and embedded components would really make sense for this race. Indeed, the "armbow" magic item, used on a repeating crossbow from the Adventurers Vault, might make a little more sense/capture what you were trying to capture with the autocrossbow feat in a little less of a weird way.</p><p></p><p>Anyways, all in all, I really like your Modron Outcast race. Its very nice. I hope my constructive criticism is helpful to you.</p><p></p><p>P.S. I agree that not race should receive "natural weapons," at least not without a feat. I think the charge racial power already covers that. You didn't need to add a natural "horns" attack to the racial powers of the race as well.</p></blockquote><p></p>
[QUOTE="Cyber-Dave, post: 4633036, member: 82132"] The Modron heroic feat +2 to hit bonuses are overpowered in my opinion. Feats in 4e rarely give a +1 to hit. A +2 to hit just seems a tad unheard of to me. Relentless Persistence and Calculating are just way too powerful for heroic tier feats. Honestly, Relentless Persistence might be overpowered for anything other then an epic feat... at least, that is my opinion. The autocrossbow feat seems a little weird. What does it do exactly, give you an automatic property with crossbows you own, or give you an "installed" crossbow with a feat? After reading it I was a little unclear. It just seems a little weird... Modron March also seems like it might be a little overpowered, but I am not sure. Maybe not. The "Form a Line" power for your Modron Paragon Path needs to have a duraction listed. Under your current wording, it pretty much means that from that point on for the rest of the game only creatures in that square have line of sight or line of effect to you. That is obviously helluva overpowered. Its also obviously not what you intended. I assume it lasts until the end of your next turn? This is a fluff question, because I honestly don't remember. Didn't Modron Outcasts in 2e/Planewalker's 3e have to sleep? If so, you might want to remove that no sleeping bit from the race. Another thing, you might want to add in the following stanza to the racial abilities: You can us attached components and embedded components made for Modron's (see Equipment, page 32, Dragon 364). I think that using "warforged style" attached and embedded components would really make sense for this race. Indeed, the "armbow" magic item, used on a repeating crossbow from the Adventurers Vault, might make a little more sense/capture what you were trying to capture with the autocrossbow feat in a little less of a weird way. Anyways, all in all, I really like your Modron Outcast race. Its very nice. I hope my constructive criticism is helpful to you. P.S. I agree that not race should receive "natural weapons," at least not without a feat. I think the charge racial power already covers that. You didn't need to add a natural "horns" attack to the racial powers of the race as well. [/QUOTE]
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