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Knight Feat Build
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6008252" data-attributes="member: 35909"><p>Knight really isn't worth it till 20.</p><p></p><p>That said, whether doing a few levels or 20, Knight has some conflicting class feature mechanics. They get shield using-based bonuses...but they also get the ability to make their threatened area into difficult terrain, which goes much better w/ a reach weapon than a non-reach weapon.</p><p></p><p>So, you have 4 methods to 1H a reach weapon or 2H a reach weapon and still use a shield that I know of.</p><p></p><p>1) Exotic Weapon Proficiency. The kusari-gama in the DMG is basically a 1H spiked chain. It would fit the bill. I think there are other 1H exotic reach weapons in other sources, too. Spinning Sword, maybe? In any case, this is the worst option to choose, IMO. And arguably requires the most in terms of DM permitting things.</p><p></p><p>2) Lance. You're proficient, and it doubles as a deadly charging weapon. Only problem is...you need to be mounted to 1H it. But you have bonus mounted feats you can now synergize with, at least! But...you also have no source of a mount that can actually take a hit (wtf, paizo?). So you need Leadership for a cohort, animal cohort feat, one of the various "get a draconic mount" feats, or a PC or his pet to serve as your ride. But there's a lot of options here, should be possible.</p><p></p><p>3) Improved Buckler Defense feat + 2H reach weapon. Kinda sucks in the long run, but gets the job done.</p><p></p><p>4) Animated shield + 2H reach weapon. Not a viable option till level 10-12, but if you can start that high, this is a nice easy solution.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6008252, member: 35909"] Knight really isn't worth it till 20. That said, whether doing a few levels or 20, Knight has some conflicting class feature mechanics. They get shield using-based bonuses...but they also get the ability to make their threatened area into difficult terrain, which goes much better w/ a reach weapon than a non-reach weapon. So, you have 4 methods to 1H a reach weapon or 2H a reach weapon and still use a shield that I know of. 1) Exotic Weapon Proficiency. The kusari-gama in the DMG is basically a 1H spiked chain. It would fit the bill. I think there are other 1H exotic reach weapons in other sources, too. Spinning Sword, maybe? In any case, this is the worst option to choose, IMO. And arguably requires the most in terms of DM permitting things. 2) Lance. You're proficient, and it doubles as a deadly charging weapon. Only problem is...you need to be mounted to 1H it. But you have bonus mounted feats you can now synergize with, at least! But...you also have no source of a mount that can actually take a hit (wtf, paizo?). So you need Leadership for a cohort, animal cohort feat, one of the various "get a draconic mount" feats, or a PC or his pet to serve as your ride. But there's a lot of options here, should be possible. 3) Improved Buckler Defense feat + 2H reach weapon. Kinda sucks in the long run, but gets the job done. 4) Animated shield + 2H reach weapon. Not a viable option till level 10-12, but if you can start that high, this is a nice easy solution. [/QUOTE]
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