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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 828938" data-attributes="member: 2012"><p><strong>A variant gargoyle using the aquatic template!</strong></p><p></p><p><em>Note this creature was modified using the Savage Species Aquatic Template, but breaks the rules for which type of creature you can apply the template to. (Rules, what rules?)</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><em>I think the CR needs to be higher. Opinions?</em></p><p></p><p>=====================</p><p><strong><em>Gargoyle, Sea</em></strong></p><p><strong>Medium-size Magical Beast (Aquatic, Earth)</strong></p><p>Hit Dice: 4d10+20 (42 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 45 ft., swim 75 ft.</p><p>AC: 20 (+4 Dex, +6 natural)</p><p>Attacks: 2 claws +8 melee, bite +4 melee, gore +4 melee</p><p>Damage: Claw 1d4, bite 1d6, gore 1d6</p><p>Face/Reach: 5 ft. / 5 ft.</p><p>Special Qualities: Damage reduction 15/+1, darkvision 60ft., freeze, scent</p><p>Saves: Fort +9, Ref +8, Will +2</p><p>Abilities: Str 11 (+0), Dex 18 (+4), Con 20 (+5), Int 7 (-2), Wis 13 (+1), Cha 7 (-2)</p><p>Skills: Hide +5 *, Listen +3, Spot +3, Swim +10.</p><p>Feats: Improved Scent (SS), Weapon Finesse (claws)</p><p></p><p>Climate/Terrain: Any ocean or sea and coast</p><p>Organization: Solitary, pair, or group (5-16)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: 5-6 HD (Medium-size); 7-12 HD (Large)</p><p>Level Adjustment: +7</p><p></p><p>Sea gargoyles are a rare creature, which while related to normal gargoyles, have their own groups and territories. Sea gargoyles are more closely related to kapoacinths, another type of marine gargoyle, although they cannot fly like the kapoacinths, even though they have wings. Regardless of these differences, sea gargoyles are just as cruel and dangerous as other gargoyles.</p><p></p><p>Sea gargoyles are similar in appearance to other gargoyles in that they look like winged, stone statues. The main difference is that sea gargoyles are deep blue to sea green in color and have webbing in between their clawed toes and fingers. While they don’t require food, they are fond of fish of all sorts, including intelligent aquatic races such as merfolk, sea elves, kuo-toa, and locathah. Sea gargoyles are most often encountered near old, stone lighthouses and ruined sea towns and cities, as well as swimming in deep water. Sea gargoyles often work with sahuagin and other evil sea dwellers. Sea gargoyles speak Aquan and Terran.</p><p></p><p><strong>Combat</strong></p><p>Sea gargoyles remain still, then suddenly attack their foes. Sea gargoyles often attack small ships from the water, using the water’s coloring to hide their presence until they are close enough to climb the hull of the ship or hole it with their wicked claws, depending on ships size.</p><p></p><p><strong>Freeze (Ex):</strong> A sea gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the sea gargoyle is really alive.</p><p></p><p><strong>Improved Scent (Ex):</strong> Sea gargoyles can detect approaching enemies and sniff out hidden foes within 60 feet.</p><p></p><p><strong>Skills:</strong> Sea gargoyles receive a +8 racial bonus to swim checks. *Sea gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone or while under water against a background of coral.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 828938, member: 2012"] [b]A variant gargoyle using the aquatic template![/b] [i]Note this creature was modified using the Savage Species Aquatic Template, but breaks the rules for which type of creature you can apply the template to. (Rules, what rules?)[/i] :D [i]I think the CR needs to be higher. Opinions?[/i] ===================== [b][i]Gargoyle, Sea[/i][/b] [b]Medium-size Magical Beast (Aquatic, Earth)[/b] Hit Dice: 4d10+20 (42 hp) Initiative: +4 (Dex) Speed: 45 ft., swim 75 ft. AC: 20 (+4 Dex, +6 natural) Attacks: 2 claws +8 melee, bite +4 melee, gore +4 melee Damage: Claw 1d4, bite 1d6, gore 1d6 Face/Reach: 5 ft. / 5 ft. Special Qualities: Damage reduction 15/+1, darkvision 60ft., freeze, scent Saves: Fort +9, Ref +8, Will +2 Abilities: Str 11 (+0), Dex 18 (+4), Con 20 (+5), Int 7 (-2), Wis 13 (+1), Cha 7 (-2) Skills: Hide +5 *, Listen +3, Spot +3, Swim +10. Feats: Improved Scent (SS), Weapon Finesse (claws) Climate/Terrain: Any ocean or sea and coast Organization: Solitary, pair, or group (5-16) Challenge Rating: 5 Treasure: Standard Alignment: Always chaotic evil Advancement: 5-6 HD (Medium-size); 7-12 HD (Large) Level Adjustment: +7 Sea gargoyles are a rare creature, which while related to normal gargoyles, have their own groups and territories. Sea gargoyles are more closely related to kapoacinths, another type of marine gargoyle, although they cannot fly like the kapoacinths, even though they have wings. Regardless of these differences, sea gargoyles are just as cruel and dangerous as other gargoyles. Sea gargoyles are similar in appearance to other gargoyles in that they look like winged, stone statues. The main difference is that sea gargoyles are deep blue to sea green in color and have webbing in between their clawed toes and fingers. While they don’t require food, they are fond of fish of all sorts, including intelligent aquatic races such as merfolk, sea elves, kuo-toa, and locathah. Sea gargoyles are most often encountered near old, stone lighthouses and ruined sea towns and cities, as well as swimming in deep water. Sea gargoyles often work with sahuagin and other evil sea dwellers. Sea gargoyles speak Aquan and Terran. [b]Combat[/b] Sea gargoyles remain still, then suddenly attack their foes. Sea gargoyles often attack small ships from the water, using the water’s coloring to hide their presence until they are close enough to climb the hull of the ship or hole it with their wicked claws, depending on ships size. [b]Freeze (Ex):[/b] A sea gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the sea gargoyle is really alive. [b]Improved Scent (Ex):[/b] Sea gargoyles can detect approaching enemies and sniff out hidden foes within 60 feet. [b]Skills:[/b] Sea gargoyles receive a +8 racial bonus to swim checks. *Sea gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone or while under water against a background of coral. [/QUOTE]
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