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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 903540" data-attributes="member: 2012"><p><strong><em>Dark Water</em></strong></p><p><strong>Huge Ooze (Aquatic)</strong></p><p><strong>Hit Dice:</strong> 10d10+60 (115 hp)</p><p><strong>Initiative:</strong> -3 (Dex)</p><p><strong>Speed:</strong> 20 ft., climb 20 ft., swim 40 ft.</p><p><strong>AC:</strong> 7 (-2 size, -3 Dex, +2 natural)</p><p><strong>Attacks:</strong> Slam +8 melee</p><p><strong>Damage:</strong> Slam 2d6+4 and 2d6 acid</p><p><strong>Face/Reach:</strong> 15 ft. / 15 ft.</p><p><strong>Special Attacks:</strong> Acid, improved grab, constrict 2d6+4 and 2d6 acid</p><p><strong>Special Qualities:</strong> Blindsight, split, ooze, scent</p><p><strong>Saves:</strong> Fort +7, Ref +0, Will -1</p><p><strong>Abilities:</strong> Str 17 (+3), Dex 5 (-3), Con 21 (+5), Int – (+0), Wis 3 (-4), Cha 1 (-5)</p><p><strong>Skills:</strong> Swim +11</p><p></p><p><strong>Climate/Terrain:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 11-15 HD (Huge); 16-30 HD -(Gargantuan)</p><p></p><p>Dark water is a dangerous, dark-colored ooze that thrives in aquatic environments, especially out at sea. It is known for attacking aquatic creatures and passing ships, engulfing and dissolving them.</p><p></p><p><strong>Combat</strong></p><p>Dark water attacks by first attempting to slam into its opponents, attempts to grapple and then constrict.</p><p></p><p><strong>Acid (Ex):</strong> Dark water secretes a digestive acid that dissolves organic material and metal quickly. Any melee hit deals acid damage. The dark water’s acidic touch deals 50 points of damage per round to wood or metal objects. The opponent’s armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 19). The acid can dissolve stone, dealing 20 points of damage per round of contact. A metal or wooden weapon that strikes dark water also dissolves immediately unless it succeeds at a Reflex save (DC 19).</p><p></p><p><strong>Constrict (Ex):</strong> Dark water deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor suffer a -4 penalty to Reflex saves against the acid.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, dark water must hit with its slam attack. If it gets a hold, it can constrict.</p><p></p><p><strong>Scent (Ex):</strong> Dark water can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upstream, the range increases to 60 ft.; if downstream, it drops to 15 ft.</p><p></p><p><strong>Split (Ex):</strong> Weapons deal no damage to dark water. Instead the creature splits into two identical creatures, each with half the original’s hit points (round down). Dark water with only 1 hit point cannot be further split.</p><p></p><p><strong>Skills:</strong> Dark water gains a +8 racial bonus on Swim checks.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 903540, member: 2012"] [b][i]Dark Water[/i][/b] [b]Huge Ooze (Aquatic)[/b] [b]Hit Dice:[/b] 10d10+60 (115 hp) [b]Initiative:[/b] -3 (Dex) [b]Speed:[/b] 20 ft., climb 20 ft., swim 40 ft. [b]AC:[/b] 7 (-2 size, -3 Dex, +2 natural) [b]Attacks:[/b] Slam +8 melee [b]Damage:[/b] Slam 2d6+4 and 2d6 acid [b]Face/Reach:[/b] 15 ft. / 15 ft. [b]Special Attacks:[/b] Acid, improved grab, constrict 2d6+4 and 2d6 acid [b]Special Qualities:[/b] Blindsight, split, ooze, scent [b]Saves:[/b] Fort +7, Ref +0, Will -1 [b]Abilities:[/b] Str 17 (+3), Dex 5 (-3), Con 21 (+5), Int – (+0), Wis 3 (-4), Cha 1 (-5) [b]Skills:[/b] Swim +11 [b]Climate/Terrain:[/b] Any aquatic [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 8 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 11-15 HD (Huge); 16-30 HD -(Gargantuan) Dark water is a dangerous, dark-colored ooze that thrives in aquatic environments, especially out at sea. It is known for attacking aquatic creatures and passing ships, engulfing and dissolving them. [b]Combat[/b] Dark water attacks by first attempting to slam into its opponents, attempts to grapple and then constrict. [b]Acid (Ex):[/b] Dark water secretes a digestive acid that dissolves organic material and metal quickly. Any melee hit deals acid damage. The dark water’s acidic touch deals 50 points of damage per round to wood or metal objects. The opponent’s armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 19). The acid can dissolve stone, dealing 20 points of damage per round of contact. A metal or wooden weapon that strikes dark water also dissolves immediately unless it succeeds at a Reflex save (DC 19). [b]Constrict (Ex):[/b] Dark water deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor suffer a -4 penalty to Reflex saves against the acid. [b]Improved Grab (Ex):[/b] To use this ability, dark water must hit with its slam attack. If it gets a hold, it can constrict. [b]Scent (Ex):[/b] Dark water can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upstream, the range increases to 60 ft.; if downstream, it drops to 15 ft. [b]Split (Ex):[/b] Weapons deal no damage to dark water. Instead the creature splits into two identical creatures, each with half the original’s hit points (round down). Dark water with only 1 hit point cannot be further split. [b]Skills:[/b] Dark water gains a +8 racial bonus on Swim checks. [/QUOTE]
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