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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 906424" data-attributes="member: 2012"><p><strong>The Seven Seas Dragon of Kulan</strong></p><p></p><p>Ok, I added an additional Special Quality to this creation, damage reduction. I added 1 to the CR for that but I'm thinking maybe the DR should add-on even more, I'm not sure. Opinions?</p><p></p><p>Also, dragons are less 'aligned' on my world and most are at least partially neutral in alignment.</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p>----------------------------------------------</p><p></p><p><strong><em>The Seven Seas Dragon [7-headed Lernaean Hydra w/ <em>Aquatic</em> and <em>Half-Dragon</em> templates]</em></strong></p><p><strong>Huge Dragon (Aquatic)</strong></p><p><strong>Hit Dice:</strong> 7d12+49 (94 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 20 ft., swim 40 ft., fly 20 ft. (average)</p><p><strong>AC:</strong> 21 (-2 size, +3 Dex, +10 natural)</p><p><strong>Attacks:</strong> 7 bites +15/+10 melee, 2 claws +13 melee</p><p><strong>Damage:</strong> Bite 2d6+8, claw 2d8+4</p><p><strong>Face/Reach:</strong> 15 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Breath weapon</p><p><strong>Special Qualities:</strong> Darkvision 60 feet., immunities, low-light vision, severed head regrowth, scent, damage reduction 15/chaos, law, good, evil</p><p><strong>Saves:</strong> Fort +12, Ref +8, Will +3</p><p><strong>Abilities:</strong> Str 27 (+8), Dex 16 (+3), Con 24 (+7), Int 6 (-2), Wis 12 (+1), Cha 11 (+0)</p><p><strong>Skills:</strong> Diplomacy +2, Heal +4, Intuit Direction +4, Listen +9, Move Silently +5, Sense Motive +3, Spot +9, Survival +3, Swim +22</p><p><strong>Feats:</strong> Ability Focus (breath weapon), Combat Reflexes, Multiattack</p><p></p><p><strong>Climate/Terrain:</strong> World of Kulan – any land or aquatic</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 13</p><p><strong>Treasure:</strong> 1/10 coins; 50% goods; 50% items</p><p><strong>Alignment:</strong> True neutral</p><p><strong>Advancement:</strong> – </p><p></p><p>Known only as the seven seas dragon, this unique dragon may be encountered anywhere on the World of Kulan. The creature is a strange hydra-like creature with bronze dragon blood. The creature is old beyond comparison and may have been born before the first human set foot on the shores of Harqual.</p><p></p><p>The dragon is called the seven seas dragon, not because Kulan has seven seas* but because it has seven heads that each can deliver a powerful bite. Regardless, the name has stuck. The dragon has a huge, sinuous body with a long dragon-like tail and four powerful legs. These legs end in powerful clawed, webbed feet. The dragon also has large wings like a bronze dragon and its skin is covered in scales witch shimmer both blue-silver and bronze in color depending whether the dragon is submerged underwater or flying. The dragon has a ridge-like dorsal fin running down all the way from its neck to its tail. The dragon is 30 feet long from nose to the base of its tail and weighs approximately 30,000 lb. (The dragon’s tail adds another 12 feet onto its length.) The dragon breathes both air and water normally.</p><p></p><p>The dragon is the servant of Mirella, the Goddess of the Balance, and therefore has the same true neutral alignment as its patron. It only appears when and where Mirella believes the Balance is in danger and many fear the arrival of the seven seas dragon. For when it comes, change will be wrought upon the land (and its people) where it treads. If the dragon is killed, Mirella will bring it back to life.</p><p></p><p>The seven seas dragon speaks Draconic and Aquan. Despite its limited intelligence the dragon can understand any language but rarely speaks to those it encounters.</p><p></p><p><strong>Combat</strong></p><p>The seven seas dragon can attack with all its heads at no penalty, even if it moves or charges during a round.</p><p></p><p>The seven seas dragon can only be killed by severing all its heads. To sever a head, an opponent must hit the monster’s neck with a slashing weapon and deal 13 points of damage. (The player says where the attack is aimed just before making the attack roll.) Any excess damage is lost.</p><p></p><p>However, each time a head is severed, two new heads spring from the stump in 1d4 rounds. The seven seas dragon can never have more than twice its original number of heads at any one time, and any extra heads it gains beyond its original number wither and die within a day.</p><p></p><p>To prevent a severed head from growing back into two, at least 5 points of fire or acid damage must be dealt to the stump (AC 19) before the new heads appear.</p><p></p><p>Spells such as disintegrate, finger of death, and slay living kill the seven seas dragon outright if they succeed. If the spell deals damage on a successful save, that damage is directed against one of the dragon’s heads.</p><p></p><p><strong>Breath Weapon (Su):</strong> Line of lightning, 100 feet, once per day, damage 6d6, Reflex half DC 20. The seven seas dragon can use this breath weapon with any of its heads.</p><p></p><p><strong>Immunities:</strong> The seven seas dragon is immune electricity, <em>sleep</em>, and paralysis effects.</p><p></p><p><strong>Scent (Ex):</strong> The seven seas dragon can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upstream, the range increases to 60 ft.; if downstream, it drops to 15 ft.</p><p></p><p><strong>Skills:</strong> The seven seas dragon receives a +2 racial bonus to Listen and Spot checks, thanks to its multiple heads. Its swim speed provides a +8 racial bonus on Swim checks</p><p></p><p><strong>Feats:</strong> The seven seas dragon’s Combat Reflexes feat allows it to use all its heads for attacks of opportunity each round.</p><p></p><p>* Kulan has more than seven seas.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 906424, member: 2012"] [b]The Seven Seas Dragon of Kulan[/b] Ok, I added an additional Special Quality to this creation, damage reduction. I added 1 to the CR for that but I'm thinking maybe the DR should add-on even more, I'm not sure. Opinions? Also, dragons are less 'aligned' on my world and most are at least partially neutral in alignment. Cheers! KF72 ---------------------------------------------- [b][i]The Seven Seas Dragon [7-headed Lernaean Hydra w/ [i]Aquatic[/i] and [i]Half-Dragon[/i] templates][/i][/b] [b]Huge Dragon (Aquatic)[/b] [b]Hit Dice:[/b] 7d12+49 (94 hp) [b]Initiative:[/b] +3 (Dex) [b]Speed:[/b] 20 ft., swim 40 ft., fly 20 ft. (average) [b]AC:[/b] 21 (-2 size, +3 Dex, +10 natural) [b]Attacks:[/b] 7 bites +15/+10 melee, 2 claws +13 melee [b]Damage:[/b] Bite 2d6+8, claw 2d8+4 [b]Face/Reach:[/b] 15 ft. / 10 ft. [b]Special Attacks:[/b] Breath weapon [b]Special Qualities:[/b] Darkvision 60 feet., immunities, low-light vision, severed head regrowth, scent, damage reduction 15/chaos, law, good, evil [b]Saves:[/b] Fort +12, Ref +8, Will +3 [b]Abilities:[/b] Str 27 (+8), Dex 16 (+3), Con 24 (+7), Int 6 (-2), Wis 12 (+1), Cha 11 (+0) [b]Skills:[/b] Diplomacy +2, Heal +4, Intuit Direction +4, Listen +9, Move Silently +5, Sense Motive +3, Spot +9, Survival +3, Swim +22 [b]Feats:[/b] Ability Focus (breath weapon), Combat Reflexes, Multiattack [b]Climate/Terrain:[/b] World of Kulan – any land or aquatic [b]Organization:[/b] Unique [b]Challenge Rating:[/b] 13 [b]Treasure:[/b] 1/10 coins; 50% goods; 50% items [b]Alignment:[/b] True neutral [b]Advancement:[/b] – Known only as the seven seas dragon, this unique dragon may be encountered anywhere on the World of Kulan. The creature is a strange hydra-like creature with bronze dragon blood. The creature is old beyond comparison and may have been born before the first human set foot on the shores of Harqual. The dragon is called the seven seas dragon, not because Kulan has seven seas* but because it has seven heads that each can deliver a powerful bite. Regardless, the name has stuck. The dragon has a huge, sinuous body with a long dragon-like tail and four powerful legs. These legs end in powerful clawed, webbed feet. The dragon also has large wings like a bronze dragon and its skin is covered in scales witch shimmer both blue-silver and bronze in color depending whether the dragon is submerged underwater or flying. The dragon has a ridge-like dorsal fin running down all the way from its neck to its tail. The dragon is 30 feet long from nose to the base of its tail and weighs approximately 30,000 lb. (The dragon’s tail adds another 12 feet onto its length.) The dragon breathes both air and water normally. The dragon is the servant of Mirella, the Goddess of the Balance, and therefore has the same true neutral alignment as its patron. It only appears when and where Mirella believes the Balance is in danger and many fear the arrival of the seven seas dragon. For when it comes, change will be wrought upon the land (and its people) where it treads. If the dragon is killed, Mirella will bring it back to life. The seven seas dragon speaks Draconic and Aquan. Despite its limited intelligence the dragon can understand any language but rarely speaks to those it encounters. [b]Combat[/b] The seven seas dragon can attack with all its heads at no penalty, even if it moves or charges during a round. The seven seas dragon can only be killed by severing all its heads. To sever a head, an opponent must hit the monster’s neck with a slashing weapon and deal 13 points of damage. (The player says where the attack is aimed just before making the attack roll.) Any excess damage is lost. However, each time a head is severed, two new heads spring from the stump in 1d4 rounds. The seven seas dragon can never have more than twice its original number of heads at any one time, and any extra heads it gains beyond its original number wither and die within a day. To prevent a severed head from growing back into two, at least 5 points of fire or acid damage must be dealt to the stump (AC 19) before the new heads appear. Spells such as disintegrate, finger of death, and slay living kill the seven seas dragon outright if they succeed. If the spell deals damage on a successful save, that damage is directed against one of the dragon’s heads. [b]Breath Weapon (Su):[/b] Line of lightning, 100 feet, once per day, damage 6d6, Reflex half DC 20. The seven seas dragon can use this breath weapon with any of its heads. [b]Immunities:[/b] The seven seas dragon is immune electricity, [i]sleep[/i], and paralysis effects. [b]Scent (Ex):[/b] The seven seas dragon can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upstream, the range increases to 60 ft.; if downstream, it drops to 15 ft. [b]Skills:[/b] The seven seas dragon receives a +2 racial bonus to Listen and Spot checks, thanks to its multiple heads. Its swim speed provides a +8 racial bonus on Swim checks [b]Feats:[/b] The seven seas dragon’s Combat Reflexes feat allows it to use all its heads for attacks of opportunity each round. * Kulan has more than seven seas. [/QUOTE]
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