Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Knightfall's "Aquatic Creature Fun" Thread (Retired)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 907346" data-attributes="member: 2012"><p><strong><em>Celestial, Half-Water Elemental/Half-Hound Archon (Water Dog Archon)</em></strong></p><p><strong>Medium-Size Outsider (Good, Lawful, Water)</strong></p><p><strong>Hit Dice:</strong> 6d8+12 (39 hp)</p><p><strong>Initiative:</strong> +4 (Improved Initiative)</p><p><strong>Speed:</strong> 40 ft. or 60 ft.*</p><p><strong>AC:</strong> 20 (+10 natural)</p><p><strong>Attacks:</strong> Bite +9 melee, 2 slams +4 melee; or large trident +9/+4 melee, bite +4 melee</p><p><strong>Damage:</strong> Bite 1d8+3, slam 1d4+1; or large trident 2d6+3, bite 1d8+1</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Damage reduction 10/+1, SR 16, celestial qualities, scent, alternate form, immune to disease and earth-based effects</p><p><strong>Saves:</strong> Fort +7, Ref +5, Will +7</p><p>Abilities: Str 17 (+3), Dex 10 (+0), Con 15 (+2), Int 12 (+1), Wis 15 (+2), Cha 14 (+2)</p><p><strong>Skills:</strong> Concentration +13, Hide +10*, Jump +13, Listen +12, Move Silently +10, Sense Motive +12, Spot +12, Survival +12 *, Swim +11</p><p><strong>Feats:</strong> Ability Focus (aura of menace), Improved Initiative, Track</p><p></p><p><strong>Climate/Terrain:</strong> The Elemental Plane of Water</p><p><strong>Organization:</strong> Solitary, pair, or squad (3-5)</p><p><strong>Challenge Rating:</strong> 6</p><p><strong>Treasure:</strong> No coins; double goods; standard items</p><p><strong>Alignment:</strong> Always lawful good</p><p><strong>Advancement:</strong> 7-9 HD (Medium-size); 10-18 HD (Large)</p><p></p><p>Water dog archons speak Celestial and Aquan.</p><p></p><p><strong>Combat</strong></p><p><strong>Alternate Form (Su):</strong> Water dog archons can assume any canine form (except that of a werewolf or other lycanthrope) as a standard action. This ability is similar to the <em>polymorph self</em> spell but allows only canines.</p><p>*While in canine form, water dog archons gain the higher of the two listed speeds and a +4 circumstance bonus to Hide and Survival checks.</p><p></p><p><strong>Celestial Qualities:</strong> Aura of menace (save DC 18), keen vision, magic circle against evil, electricity and petrification immunity, teleport, tongues, +8 save against poison. (See the Monster Manual for the description of these Celestial Qualities.)</p><p></p><p><strong>Spell-Like Abilities:</strong> At will – <em>aid</em>, <em>continual flame</em>, <em>detect evil</em>, and <em>message</em>. These abilities are as the spells cast by a 6th-level sorcerer. 1/day – <em>fog cloud</em>, <em>obscuring mist</em>, and <em>water breathing</em>. These abilities are as the spells cast by a 6th-level cleric.</p><p></p><p><strong>Skills:</strong> A water dog archon’s swim speed gives it a +8 racial bonus on Swim checks.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 907346, member: 2012"] [b][i]Celestial, Half-Water Elemental/Half-Hound Archon (Water Dog Archon)[/i][/b] [b]Medium-Size Outsider (Good, Lawful, Water)[/b] [b]Hit Dice:[/b] 6d8+12 (39 hp) [b]Initiative:[/b] +4 (Improved Initiative) [b]Speed:[/b] 40 ft. or 60 ft.* [b]AC:[/b] 20 (+10 natural) [b]Attacks:[/b] Bite +9 melee, 2 slams +4 melee; or large trident +9/+4 melee, bite +4 melee [b]Damage:[/b] Bite 1d8+3, slam 1d4+1; or large trident 2d6+3, bite 1d8+1 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Spell-like abilities [b]Special Qualities:[/b] Damage reduction 10/+1, SR 16, celestial qualities, scent, alternate form, immune to disease and earth-based effects [b]Saves:[/b] Fort +7, Ref +5, Will +7 Abilities: Str 17 (+3), Dex 10 (+0), Con 15 (+2), Int 12 (+1), Wis 15 (+2), Cha 14 (+2) [b]Skills:[/b] Concentration +13, Hide +10*, Jump +13, Listen +12, Move Silently +10, Sense Motive +12, Spot +12, Survival +12 *, Swim +11 [b]Feats:[/b] Ability Focus (aura of menace), Improved Initiative, Track [b]Climate/Terrain:[/b] The Elemental Plane of Water [b]Organization:[/b] Solitary, pair, or squad (3-5) [b]Challenge Rating:[/b] 6 [b]Treasure:[/b] No coins; double goods; standard items [b]Alignment:[/b] Always lawful good [b]Advancement:[/b] 7-9 HD (Medium-size); 10-18 HD (Large) Water dog archons speak Celestial and Aquan. [b]Combat[/b] [b]Alternate Form (Su):[/b] Water dog archons can assume any canine form (except that of a werewolf or other lycanthrope) as a standard action. This ability is similar to the [i]polymorph self[/i] spell but allows only canines. *While in canine form, water dog archons gain the higher of the two listed speeds and a +4 circumstance bonus to Hide and Survival checks. [b]Celestial Qualities:[/b] Aura of menace (save DC 18), keen vision, magic circle against evil, electricity and petrification immunity, teleport, tongues, +8 save against poison. (See the Monster Manual for the description of these Celestial Qualities.) [b]Spell-Like Abilities:[/b] At will – [i]aid[/i], [i]continual flame[/i], [i]detect evil[/i], and [i]message[/i]. These abilities are as the spells cast by a 6th-level sorcerer. 1/day – [i]fog cloud[/i], [i]obscuring mist[/i], and [i]water breathing[/i]. These abilities are as the spells cast by a 6th-level cleric. [b]Skills:[/b] A water dog archon’s swim speed gives it a +8 racial bonus on Swim checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Knightfall's "Aquatic Creature Fun" Thread (Retired)
Top