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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Krishnath" data-source="post: 911280" data-attributes="member: 56"><p><span style="color: aqua">Nice,</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Anyways, here's the Tarian Dolphin, a very interresting choice for a PC race in an aquatic campaign. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Dolphin, Tarian</u></strong></span></p><p><span style="color: aqua"><strong>Medium-Size Magical Beast (Aquatic)</strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 2d10+2 (13 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +2 (Dex)</span></p><p><span style="color: aqua"><strong>Speed:</strong> Swim 50'</span></p><p><span style="color: aqua"><strong>AC:</strong> 17 (+2 Dex, +1 natural, +4 Inertial Armor)</span></p><p><span style="color: aqua"><strong>Attacks:</strong> Slam +2 melee</span></p><p><span style="color: aqua"><strong>Damage:</strong> Slam 1d3</span></p><p><span style="color: aqua"><strong>Face/Reach:</strong> 5' /5'</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Psionics</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Blindsight, telepathy</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +4, Ref +5, Will +2</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 11, Dex 15, Con 13, Int 12, Wis 14, Cha 14</span></p><p><span style="color: aqua"><strong>Skills:</strong> Concentration +6, Listen +11 (+4), Psicraft +6, Search +6, Spot +11 (+4),</span></p><p><span style="color: aqua"><strong>Feats:</strong> Dodge (b), Inertial Armor (b), Mobility</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Climate/Terrain:</strong> Warm aquatic (azure water and the dragon sea)</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary, pair, family (3-5), or school (6-20)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 2</span></p><p><span style="color: aqua"><strong>Treasure:</strong> None</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Always neutral (any)</span></p><p><span style="color: aqua"><strong>Advancement:</strong> 3 HD (Medium-Size); 4-6 HD (Large)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">The Tarian Dolphin is a smarter and psionic relative of the normal dolphin.</span></p><p><span style="color: aqua">Tarian Dolphins resemble normal dolphins, with blue, red and grey markings. Their eyes are ocean blue or emerald green and show intelligence.</span></p><p><span style="color: aqua">Tarian Dolphins speak Aquan and their own language.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat:</strong></span></p><p><span style="color: aqua">Tarian dolphins fight, much like their regular cousins, by slamming into their opponents and staying on the move. They take full advantage of their speed and mobility in aquatic enviroments and their psionic abilities.</span></p><p><span style="color: aqua"><strong>Psionics (Sp):</strong> At will - <em>Detect Psionics</em>, <em>Far Hand</em>, <em>Know Direction</em>, <em>Know Location</em>, and <em>Psycoluminescense</em>; 1/day - <em>Charm Person</em>, and <em>Lesser Body Adjustment</em>. These are as the psionic powers manifested by a 2nd level telepath (DC 1d20+2 plus power level)</span></p><p><span style="color: aqua"><em>Psionic Attack/Defense Modes (Sp):</em> At will - <em>Psychic Crush</em>/<em>Tower of Iron Will.</em></span></p><p><span style="color: aqua"><strong>Blindsight (Ex):</strong> Dolphins (and other whales) can 'see' by emitting high frequency sounds, inaudible to most other crreatures. This allows them to locate objects and creatures within 120'. A <em>Silence</em> spell negates this and forces the dolphin to rely on it's vision, which is approximatly as good as a humans.</span></p><p><span style="color: aqua"><strong>Telepathy (Su):</strong> Tarian Dolphins can communicate mentally with any creature within 100' that has a language.</span></p><p><span style="color: aqua"><strong>Skills:</strong> The Tarian Dolphin gets a +4 racial bonus on listen and spot checks (this bonus is lost if blindsight is negated.)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Tarian Dolphin Society:</strong></span></p><p><span style="color: aqua">Tarian Dolphin society is practically non-existant, since they prefer to live a nomadic lifestyle, travelling from one lagoon to the next. Tarian Dolphins eat primarily fish and squid.</span></p><p><span style="color: aqua">They also have a longstanding mutual defense agreement with several tribes of aquatic elves.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Tarian Dolphin characters:</strong></span></p><p><span style="color: aqua">Tarian Dolphins are only suitable as a PC race in an entirely aquatic campaign.</span></p><p><span style="color: aqua">A Tarian Dolphins favored class is Psion (Telepath), and most Tarian Dolphin leaders has one or more levels in this class. Due to their lack of arms, Tarian Dolphins can only chose from among the following classes: Bard, Druid, Psion, Shaman, Shugenja or Sorcerer.</span></p><p><span style="color: aqua">Tarian dolphins are more powerfull, but also more limited than other races, giving them and Level Adjustment of +3 (for a total ECL of +5)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Comments are appreciated, please tell me what you think (other than the skillpoints are off, cause I allready know that.)</span></p><p></p><p><span style="color: yellow">Edit: Forgot the color closer.</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 911280, member: 56"] [color=aqua]Nice, Anyways, here's the Tarian Dolphin, a very interresting choice for a PC race in an aquatic campaign. :D - [b][u]Dolphin, Tarian[/u] Medium-Size Magical Beast (Aquatic) Hit Dice:[/b] 2d10+2 (13 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] Swim 50' [b]AC:[/b] 17 (+2 Dex, +1 natural, +4 Inertial Armor) [b]Attacks:[/b] Slam +2 melee [b]Damage:[/b] Slam 1d3 [b]Face/Reach:[/b] 5' /5' [b]Special Attacks:[/b] Psionics [b]Special Qualities:[/b] Blindsight, telepathy [b]Saves:[/b] Fort +4, Ref +5, Will +2 [b]Abilities:[/b] Str 11, Dex 15, Con 13, Int 12, Wis 14, Cha 14 [b]Skills:[/b] Concentration +6, Listen +11 (+4), Psicraft +6, Search +6, Spot +11 (+4), [b]Feats:[/b] Dodge (b), Inertial Armor (b), Mobility [b]Climate/Terrain:[/b] Warm aquatic (azure water and the dragon sea) [b]Organization:[/b] Solitary, pair, family (3-5), or school (6-20) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral (any) [b]Advancement:[/b] 3 HD (Medium-Size); 4-6 HD (Large) The Tarian Dolphin is a smarter and psionic relative of the normal dolphin. Tarian Dolphins resemble normal dolphins, with blue, red and grey markings. Their eyes are ocean blue or emerald green and show intelligence. Tarian Dolphins speak Aquan and their own language. [b]Combat:[/b] Tarian dolphins fight, much like their regular cousins, by slamming into their opponents and staying on the move. They take full advantage of their speed and mobility in aquatic enviroments and their psionic abilities. [b]Psionics (Sp):[/b] At will - [i]Detect Psionics[/i], [i]Far Hand[/i], [i]Know Direction[/i], [i]Know Location[/i], and [i]Psycoluminescense[/i]; 1/day - [i]Charm Person[/i], and [i]Lesser Body Adjustment[/i]. These are as the psionic powers manifested by a 2nd level telepath (DC 1d20+2 plus power level) [i]Psionic Attack/Defense Modes (Sp):[/i] At will - [i]Psychic Crush[/i]/[i]Tower of Iron Will.[/i] [b]Blindsight (Ex):[/b] Dolphins (and other whales) can 'see' by emitting high frequency sounds, inaudible to most other crreatures. This allows them to locate objects and creatures within 120'. A [i]Silence[/i] spell negates this and forces the dolphin to rely on it's vision, which is approximatly as good as a humans. [b]Telepathy (Su):[/b] Tarian Dolphins can communicate mentally with any creature within 100' that has a language. [b]Skills:[/b] The Tarian Dolphin gets a +4 racial bonus on listen and spot checks (this bonus is lost if blindsight is negated.) [b]Tarian Dolphin Society:[/b] Tarian Dolphin society is practically non-existant, since they prefer to live a nomadic lifestyle, travelling from one lagoon to the next. Tarian Dolphins eat primarily fish and squid. They also have a longstanding mutual defense agreement with several tribes of aquatic elves. [b]Tarian Dolphin characters:[/b] Tarian Dolphins are only suitable as a PC race in an entirely aquatic campaign. A Tarian Dolphins favored class is Psion (Telepath), and most Tarian Dolphin leaders has one or more levels in this class. Due to their lack of arms, Tarian Dolphins can only chose from among the following classes: Bard, Druid, Psion, Shaman, Shugenja or Sorcerer. Tarian dolphins are more powerfull, but also more limited than other races, giving them and Level Adjustment of +3 (for a total ECL of +5) - Comments are appreciated, please tell me what you think (other than the skillpoints are off, cause I allready know that.)[/color] [color=yellow]Edit: Forgot the color closer.[/color] [/QUOTE]
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