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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 916455" data-attributes="member: 11368"><p>Sea Velasz</p><p>Small Undead</p><p>Hit Dice : 1d12 (6 hp)</p><p>Initiative : +0</p><p>Speed : N/A; see below</p><p>AC: N/A; see below</p><p>Attacks : Undead grasp +1 melee touch</p><p>Damage : Undead grasp 1d4 subdual plus evil eye</p><p>Face/Reach : 5 ft. by 5 ft./5 ft.</p><p>Special Attacks : Evil eye</p><p>Special Qualities : Immunity to damage, incorporeal, insane, <em>improved invisibility</em>, <em>dimension door</em> </p><p>Abilities : Str -, Dex -, Con -, Int 1, Wis 2, Cha 2</p><p>Skills : -</p><p>Feats : - </p><p>Climate/Terrain : Any aquatic</p><p>Organization : Solitary</p><p>Challenge Rating : 3?</p><p>Treasure : None</p><p>Alignment : Always chaotic evil</p><p>Advancement : -</p><p>No one knows anything about sea velasz except that they are evil wizards' creations from tormented souls, and that they are totally invisible yet dangerous.</p><p>COMBAT</p><p>Immunity to Damage (Ex): The only forms of attack that affect a sea velasz in the slightest are Slow (keeping it from using its dimension door for 2 rounds + 1 round / 3 caster levels), Magic Missile (affecting it normally), Power Word Kill (slaying it outright; no saving throw), Dispel Evil (3 points of damage; unable to do anything for 1 round + 1 round/caster level) and Dispel Magic (2 points of damage; unable to do anything for 1 round/caster level).</p><p>Insane (Ex): A sea velasz is too mad to have skills or feats.</p><p>Improved Invisibility (Sp): The only way to see a sea velasz is a See Invisibility spell (it appears as an otter-shaped mass of water). At the surface, it makes waves (DC 15 Spot to detect.)</p><p>Dimension Door (Sp): At will; its only movement.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 916455, member: 11368"] Sea Velasz Small Undead Hit Dice : 1d12 (6 hp) Initiative : +0 Speed : N/A; see below AC: N/A; see below Attacks : Undead grasp +1 melee touch Damage : Undead grasp 1d4 subdual plus evil eye Face/Reach : 5 ft. by 5 ft./5 ft. Special Attacks : Evil eye Special Qualities : Immunity to damage, incorporeal, insane, [I]improved invisibility[/I], [I]dimension door[/I] Abilities : Str -, Dex -, Con -, Int 1, Wis 2, Cha 2 Skills : - Feats : - Climate/Terrain : Any aquatic Organization : Solitary Challenge Rating : 3? Treasure : None Alignment : Always chaotic evil Advancement : - No one knows anything about sea velasz except that they are evil wizards' creations from tormented souls, and that they are totally invisible yet dangerous. COMBAT Immunity to Damage (Ex): The only forms of attack that affect a sea velasz in the slightest are Slow (keeping it from using its dimension door for 2 rounds + 1 round / 3 caster levels), Magic Missile (affecting it normally), Power Word Kill (slaying it outright; no saving throw), Dispel Evil (3 points of damage; unable to do anything for 1 round + 1 round/caster level) and Dispel Magic (2 points of damage; unable to do anything for 1 round/caster level). Insane (Ex): A sea velasz is too mad to have skills or feats. Improved Invisibility (Sp): The only way to see a sea velasz is a See Invisibility spell (it appears as an otter-shaped mass of water). At the surface, it makes waves (DC 15 Spot to detect.) Dimension Door (Sp): At will; its only movement. [/QUOTE]
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