Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Knightfall's "Aquatic Creature Fun" Thread (Retired)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kitsunekaboom" data-source="post: 968032" data-attributes="member: 8301"><p>Nice on ferret, and now for my return Bwahahaha!</p><p></p><p>Murk Dweller (Merfolk + Tauric + Tiger)</p><p>Large Monstrous Humanoid</p><p>Hit Dice: 7d8+21 (52)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 50 Ft., swim 50 ft.</p><p>AC: 14 (-1 Size, +2 Dex, +3 Natural)</p><p>Attacks: Trident +12 melee, 2 Claws +7 melee; </p><p>or heavy crossbow +7 ranged</p><p>Damage: Trident 1d8+6, Claw 1d8+3; or heavy crossbow 1d10</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Low-light vision, Pounce, Rake 1d8+3</p><p>Special Qualities: Nil</p><p>Saves: Fort: +8, Ref: +7, Will: +2</p><p>Abilities: Str:23, Dex:15, Con:17, Int:11, Wis:11, Cha:13</p><p>Skills: Balance +9, Hide +6*, Listen +4, Move Silently +10, Spot +3, Swim +9</p><p>Feats: Alertness, Improved Initiative, Swamp Stalker</p><p>Climate/Terrain: Temperate aquatic or jungles</p><p>Organization: Company (2-4) patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level) or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral</p><p>Advancement: By character class</p><p></p><p>Murk dwellers are a strange hybrid of large cat and merfolk, they reside in both temperate jungles and oceans. They tend to keep to themselves and rarely if ever violently force other species out of their territory, prefering to wait until they leave. </p><p></p><p>Combat</p><p></p><p>Murk dwellers avoid combat unless their numbers are greater. They tend to fire first with crossbows then pounce and rake.</p><p></p><p>Murk are strange creatures to view. They have the top half of a merfolk and the lower half of an aquatic looking tiger. Their great clawed paws are webbed, and their scales are black and green stripped.</p><p></p><p>Pounce (Ex): If a murk dweller leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p></p><p>Rake (Ex): A murk dweller can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d8+3 damage each. If the tiger pounces on an opponent, it can also rake.</p><p></p><p>Skills: Murk dweller receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 968032, member: 8301"] Nice on ferret, and now for my return Bwahahaha! Murk Dweller (Merfolk + Tauric + Tiger) Large Monstrous Humanoid Hit Dice: 7d8+21 (52) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 50 Ft., swim 50 ft. AC: 14 (-1 Size, +2 Dex, +3 Natural) Attacks: Trident +12 melee, 2 Claws +7 melee; or heavy crossbow +7 ranged Damage: Trident 1d8+6, Claw 1d8+3; or heavy crossbow 1d10 Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Low-light vision, Pounce, Rake 1d8+3 Special Qualities: Nil Saves: Fort: +8, Ref: +7, Will: +2 Abilities: Str:23, Dex:15, Con:17, Int:11, Wis:11, Cha:13 Skills: Balance +9, Hide +6*, Listen +4, Move Silently +10, Spot +3, Swim +9 Feats: Alertness, Improved Initiative, Swamp Stalker Climate/Terrain: Temperate aquatic or jungles Organization: Company (2-4) patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level) or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises) Challenge Rating: 5 Treasure: Standard Alignment: Usually Neutral Advancement: By character class Murk dwellers are a strange hybrid of large cat and merfolk, they reside in both temperate jungles and oceans. They tend to keep to themselves and rarely if ever violently force other species out of their territory, prefering to wait until they leave. Combat Murk dwellers avoid combat unless their numbers are greater. They tend to fire first with crossbows then pounce and rake. Murk are strange creatures to view. They have the top half of a merfolk and the lower half of an aquatic looking tiger. Their great clawed paws are webbed, and their scales are black and green stripped. Pounce (Ex): If a murk dweller leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A murk dweller can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d8+3 damage each. If the tiger pounces on an opponent, it can also rake. Skills: Murk dweller receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Knightfall's "Aquatic Creature Fun" Thread (Retired)
Top