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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 979587" data-attributes="member: 2012"><p><strong><em>Reef Giant</em></strong></p><p><strong>Large Giant (Aquatic, Earth)</strong></p><p><strong>Hit Dice:</strong> 14d8+70 (133 hp)</p><p><strong>Initiative:</strong> +4 (Dex)</p><p><strong>Speed:</strong> 40 ft., swim 40 ft.</p><p><strong>AC:</strong> 26 (-1 size, +4 Dex, +13 natural)</p><p><strong>Attacks:</strong> Large trident +17/+12 melee; or rock +12/+7 ranged</p><p><strong>Damage:</strong> Large trident 2d6+12; or rock 2d8+8</p><p><strong>Face/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Rock throwing</p><p><strong>Special Qualities:</strong> Rock catching, scent</p><p><strong>Saves:</strong> Fort +14, Ref +8, Will +5</p><p><strong>Abilities:</strong> Str 27, Dex 19, Con 21, Int 10, Wis 12, Cha 11</p><p><strong>Skills:</strong> Climb +10, Hide +2*, Jump +10, Spot +4, Swim +16</p><p><strong>Feats:</strong> Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot</p><p></p><p><strong>Climate/Terrain:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/trading party (6–9 plus 1 3rd-level leader), or tribe (21–30 plus 35% noncombatants plus 2 3rd-level sergeants, 1 5th level leader, and 3–6 porpoises)</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +6</p><p></p><p>Reef giants are unique sea-dwelling giants known for their fun-loving nature and good humor. They are most often founding living in shallow areas near sandbars and reefs. A reef giant stands roughly as tall as a stone giant and has green-blue skin, long green kelp-like hair, and eyes that range from yellow to ocean blue.</p><p></p><p>Reef giants rarely wear anything but a loincloth. Those reef giants that live in northern climes often have layers of insulating fat over their muscular bodies. Reef giant trading parties often wear clothes made from kelp and large shells when dealing with land-dwellers.</p><p></p><p>Reef giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.</p><p></p><p><strong>Combat</strong></p><p>Reef giants would rather trade or swap stories with those they encounter but are as dangerous as any other giant when enraged. Reef giants always carry and fight with large tridents and only rarely throw rocks.</p><p></p><p><strong>Rock Throwing (Ex):</strong> Adult reef giants are good rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A reef giant can hurl rocks weighing 40 to 50 pounds each (Small object) up to 5 range increments.</p><p></p><p><strong>Rock Catching (Ex):</strong> A reef giant can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a reef giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The reef giant must be ready for and aware of the attack.</p><p></p><p><strong>Scent (Ex):</strong> A reef giant can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p><strong>Skills:</strong> A reef giant’s Swim speed provides a +8 racial bonus on Swim checks. *A reef giant gains a +8 racial bonus to Hide checks underwater near reefs.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 979587, member: 2012"] [b][i]Reef Giant[/i][/b] [b]Large Giant (Aquatic, Earth)[/b] [b]Hit Dice:[/b] 14d8+70 (133 hp) [b]Initiative:[/b] +4 (Dex) [b]Speed:[/b] 40 ft., swim 40 ft. [b]AC:[/b] 26 (-1 size, +4 Dex, +13 natural) [b]Attacks:[/b] Large trident +17/+12 melee; or rock +12/+7 ranged [b]Damage:[/b] Large trident 2d6+12; or rock 2d8+8 [b]Face/Reach:[/b] 10 ft. / 10 ft. [b]Special Attacks:[/b] Rock throwing [b]Special Qualities:[/b] Rock catching, scent [b]Saves:[/b] Fort +14, Ref +8, Will +5 [b]Abilities:[/b] Str 27, Dex 19, Con 21, Int 10, Wis 12, Cha 11 [b]Skills:[/b] Climb +10, Hide +2*, Jump +10, Spot +4, Swim +16 [b]Feats:[/b] Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot [b]Climate/Terrain:[/b] Any aquatic [b]Organization:[/b] Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/trading party (6–9 plus 1 3rd-level leader), or tribe (21–30 plus 35% noncombatants plus 2 3rd-level sergeants, 1 5th level leader, and 3–6 porpoises) [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually neutral good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +6 Reef giants are unique sea-dwelling giants known for their fun-loving nature and good humor. They are most often founding living in shallow areas near sandbars and reefs. A reef giant stands roughly as tall as a stone giant and has green-blue skin, long green kelp-like hair, and eyes that range from yellow to ocean blue. Reef giants rarely wear anything but a loincloth. Those reef giants that live in northern climes often have layers of insulating fat over their muscular bodies. Reef giant trading parties often wear clothes made from kelp and large shells when dealing with land-dwellers. Reef giants speak Giant. Those with Intelligence scores of at least 10 also speak Common. [b]Combat[/b] Reef giants would rather trade or swap stories with those they encounter but are as dangerous as any other giant when enraged. Reef giants always carry and fight with large tridents and only rarely throw rocks. [b]Rock Throwing (Ex):[/b] Adult reef giants are good rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A reef giant can hurl rocks weighing 40 to 50 pounds each (Small object) up to 5 range increments. [b]Rock Catching (Ex):[/b] A reef giant can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a reef giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The reef giant must be ready for and aware of the attack. [b]Scent (Ex):[/b] A reef giant can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. [b]Skills:[/b] A reef giant’s Swim speed provides a +8 racial bonus on Swim checks. *A reef giant gains a +8 racial bonus to Hide checks underwater near reefs. [/QUOTE]
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