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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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<blockquote data-quote="Knightfall" data-source="post: 2190517" data-attributes="member: 2012"><p><strong>Lupitaur</strong></p><p><strong>Medium Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 3d8+6 (19 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 50 ft. (10 squares)</p><p><strong>AC:</strong> 15 (+2 Dex, +2 natural, +1 light shield), touch 12, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +3/+4</p><p><strong>Attack:</strong> +5 melee (1d6+1/19-20/x2, longsword) or +5 ranged (1d6/19-20/x2, light crossbow) or +6 ranged (1d4+1, sling)</p><p><strong>Full Attack:</strong> +5 melee (1d6+1/19-20/x2, longsword) or +5 ranged (1d6/19-20/x2, light crossbow) or +6 ranged (1d4+1, sling)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Low-light vision, scent, plus other racial traits (see below)</p><p><strong>Saves:</strong> Fort +6, Ref +6, Will +2</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 15 (+2), Con 15 (+2), Int 10 (+0), Wis 9 (-1), Cha 8 (-1)</p><p><strong>Skills:</strong> Climb +4, Hide +6, Jump +12, Listen +2, Move Silently +5, Spot +3, Survival -1*</p><p><strong>Feats:</strong> Iron Will, Track B, Weapon Focus (longsword)</p><p></p><p><strong>Environment:</strong> Temperate forests</p><p><strong>Organization:</strong> Solitary, pair, or squad (7–16 plus 2 3rd-level sergeants, 1 leader of 3rd-6th-level, and 1–3 wolves)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p>Lupitaurs are a race of tauric creatures with the upper torso, arms, and head of a halfling, and the lower body of a medium-sized wolf. They are found in the same regions as tallfellow halflings but the two races rarely live together, although their relations are cordial.</p><p></p><p>Lupitaurs are thought to be the result of arcane magical interbreeding between halflings and wolves. However, many sages claim that an unknown nature deity created them. The truth is not known and lupitaurs prefer to think themselves as children of the Halfling Pantheon.</p><p></p><p>It is known that lupitaurs tend to keep to themselves and have excellent relations with fey, elves, and gnomes, in addition to other halfling races. They hate orcs and worgs with a passion and fight them where and whenever they can.</p><p></p><p>Lupitaurs speak Halfling.</p><p></p><p><strong>Combat</strong></p><p>Lupitaurs are canny, yet cautious fighters. They can usually smell an enemy approaching before the enemy even knows the lupitaur is there. They prefer to wait and see what an enemy is up to before attacking.</p><p></p><p>Lupitaurs prefer to attack with manufactured weapons as their front and rear legs don’t provide them with natural attacks. If forced to close into melee range some will use their speed to best advantage, while other attempt to fall back and fire crossbows and use slings.</p><p></p><p>They prefer to jump over or onto Small or Medium-sized foes, in an attempt to confuse or begin a grapple. Lupitaurs have been known to “dog pile” an enemy, in order to pin him or her to the ground.</p><p></p><p><em>Scent</em> (Ex): A lupitaur can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Lupitaurs can identify familiar odors just as humans do familiar sights.</p><p></p><p>Lupitaurs can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.</p><p></p><p><em>Racial Traits</em> (Ex): Lupitaurs possess the following racial traits.</p><p>— +2 to Dexterity, +2 to Constitution, -2 to Charisma.</p><p>— Medium-size. As a quadrupedal creature, lupitaurs have a carrying capacity 1-½ time that of a standard Medium character.</p><p>— A lupitaur’s base land speed is 50 feet. A lupitaur gains a +8 bonus to Jump checks due to its Speed.</p><p>— +1 racial bonus on attack rolls with thrown weapons and slings.</p><p>— +1 racial bonus on all saving throws.</p><p>— +2 morale bonus on saving throws against fear. This bonus stacks with the lupitaur’s +1 bonus on saving throws in general.</p><p>— +2 racial bonus on Climb, Jump, and Move Silently checks. +2 racial bonus on Listen checks. * +4 racial bonus to Survival checks when tracking by scent.</p><p>— <em>Special Qualities</em>: Low-light vision, scent.</p><p>— <em>Automatic Languages</em>: Halfling. <em>Bonus Languages</em>: Common, Dwarven, Elven, Gnome, Goblin, Orc, and Sylvan.</p><p>— <em>Favored Class</em>: Ranger. A multiclass lupitaur’s ranger class does not count when determining whether he suffers an XP penalty for multiclassing.</p><p></p><p><strong>Lupitaurs as Characters</strong></p><p>Lupitaurs favor the ranger class. Most lupitaurs encountered, however, are warriors. Lupitaur squads rarely have a true cleric amongst them, instead having adepts or maybe a druid. Lupitaurs tend to worship halfling deities, most notably Brandobaris.</p><p></p><p><strong>Base Creature:</strong> Wolf</p><p><strong>Base Humanoid:</strong> Halfling</p><p><strong>Template(s):</strong> Tauric Creature (<em>D&D Savage Species</em>)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2190517, member: 2012"] [B]Lupitaur[/B] [B]Medium Monstrous Humanoid[/B] [B]Hit Dice:[/B] 3d8+6 (19 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 50 ft. (10 squares) [B]AC:[/B] 15 (+2 Dex, +2 natural, +1 light shield), touch 12, flat-footed 13 [B]Base Attack/Grapple:[/B] +3/+4 [B]Attack:[/B] +5 melee (1d6+1/19-20/x2, longsword) or +5 ranged (1d6/19-20/x2, light crossbow) or +6 ranged (1d4+1, sling) [B]Full Attack:[/B] +5 melee (1d6+1/19-20/x2, longsword) or +5 ranged (1d6/19-20/x2, light crossbow) or +6 ranged (1d4+1, sling) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] None [B]Special Qualities:[/B] Low-light vision, scent, plus other racial traits (see below) [B]Saves:[/B] Fort +6, Ref +6, Will +2 [B]Abilities:[/B] Str 13 (+1), Dex 15 (+2), Con 15 (+2), Int 10 (+0), Wis 9 (-1), Cha 8 (-1) [B]Skills:[/B] Climb +4, Hide +6, Jump +12, Listen +2, Move Silently +5, Spot +3, Survival -1* [B]Feats:[/B] Iron Will, Track B, Weapon Focus (longsword) [B]Environment:[/B] Temperate forests [B]Organization:[/B] Solitary, pair, or squad (7–16 plus 2 3rd-level sergeants, 1 leader of 3rd-6th-level, and 1–3 wolves) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 Lupitaurs are a race of tauric creatures with the upper torso, arms, and head of a halfling, and the lower body of a medium-sized wolf. They are found in the same regions as tallfellow halflings but the two races rarely live together, although their relations are cordial. Lupitaurs are thought to be the result of arcane magical interbreeding between halflings and wolves. However, many sages claim that an unknown nature deity created them. The truth is not known and lupitaurs prefer to think themselves as children of the Halfling Pantheon. It is known that lupitaurs tend to keep to themselves and have excellent relations with fey, elves, and gnomes, in addition to other halfling races. They hate orcs and worgs with a passion and fight them where and whenever they can. Lupitaurs speak Halfling. [B]Combat[/B] Lupitaurs are canny, yet cautious fighters. They can usually smell an enemy approaching before the enemy even knows the lupitaur is there. They prefer to wait and see what an enemy is up to before attacking. Lupitaurs prefer to attack with manufactured weapons as their front and rear legs don’t provide them with natural attacks. If forced to close into melee range some will use their speed to best advantage, while other attempt to fall back and fire crossbows and use slings. They prefer to jump over or onto Small or Medium-sized foes, in an attempt to confuse or begin a grapple. Lupitaurs have been known to “dog pile” an enemy, in order to pin him or her to the ground. [I]Scent[/I] (Ex): A lupitaur can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Lupitaurs can identify familiar odors just as humans do familiar sights. Lupitaurs can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. [I]Racial Traits[/I] (Ex): Lupitaurs possess the following racial traits. — +2 to Dexterity, +2 to Constitution, -2 to Charisma. — Medium-size. As a quadrupedal creature, lupitaurs have a carrying capacity 1-½ time that of a standard Medium character. — A lupitaur’s base land speed is 50 feet. A lupitaur gains a +8 bonus to Jump checks due to its Speed. — +1 racial bonus on attack rolls with thrown weapons and slings. — +1 racial bonus on all saving throws. — +2 morale bonus on saving throws against fear. This bonus stacks with the lupitaur’s +1 bonus on saving throws in general. — +2 racial bonus on Climb, Jump, and Move Silently checks. +2 racial bonus on Listen checks. * +4 racial bonus to Survival checks when tracking by scent. — [I]Special Qualities[/I]: Low-light vision, scent. — [I]Automatic Languages[/I]: Halfling. [I]Bonus Languages[/I]: Common, Dwarven, Elven, Gnome, Goblin, Orc, and Sylvan. — [I]Favored Class[/I]: Ranger. A multiclass lupitaur’s ranger class does not count when determining whether he suffers an XP penalty for multiclassing. [B]Lupitaurs as Characters[/B] Lupitaurs favor the ranger class. Most lupitaurs encountered, however, are warriors. Lupitaur squads rarely have a true cleric amongst them, instead having adepts or maybe a druid. Lupitaurs tend to worship halfling deities, most notably Brandobaris. [B]Base Creature:[/B] Wolf [B]Base Humanoid:[/B] Halfling [B]Template(s):[/B] Tauric Creature ([I]D&D Savage Species[/I]) [/QUOTE]
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