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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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<blockquote data-quote="Knightfall" data-source="post: 2206731" data-attributes="member: 2012"><p><strong>Scorpogle</strong></p><p><strong>Medium Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 6d8+12 (33 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>AC:</strong> 15 (+4 natural, +1 light shield), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +6/+7</p><p><strong>Attack:</strong> +6 melee (1d4+1, pincer claw) or +6 melee (1d4+1, claw)</p><p><strong>Full Attack:</strong> +6 melee (1d4+1, 2 pincer claws) and +1 melee (1d4, claw) and +1 melee (1d4, bite) and +1 melee (1d4 plus poison, sting)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Constrict 1d4+1, improved grab, poison, rend 2d4</p><p><strong>Special Qualities:</strong> Damage reduction 5/magic, darkvision 60 ft., dimension door, fire resistance 5, grease, scent, tremorsense 60 ft.</p><p><strong>Saves:</strong> Fort +5, Ref +4, Will +3</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 10 (+0), Con 14 (+2), Int 5 (-3), Wis 8 (-1), Cha 6 (-2)</p><p><strong>Skills:</strong> Climb +5, Escape Artist +10, Hide +6, Move Silently +6, Sleight of Hand +4, Spot +4</p><p><strong>Feats:</strong> Heat Endurance *, Improved Initiative, Stealthy</p><p></p><p><strong>Environment:</strong> Warm deserts</p><p><strong>Organization:</strong> Solitary or colony (2–5)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> 50% coins; 50% goods; no items</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +5</p><p>*A new feat described in <em>D&D Sandstorm: Mastering the Perils of Fire and Sand</em>.</p><p></p><p>Scorpogles are strange tauric creatures that have the body, claws, legs, and tail of a monstrous scorpion and the upper torso, arms, and head of a boggle (<em>D&D monster Manual II</em>). The creature’s chitinous lower body and humanoid torso are colored blue, making the creature’s appearance even more bizarre.</p><p></p><p>Scorpogles are the creation of the goddess Lolth, a failed experiment to create a loyal scorpion-like drider race. The creature’s boggle half was too chaotic and dominant for the drow priestesses of Lolth to control. They loosened the scorpogles into the Underdark to wreak havoc upon their enemies, hoping the tauric creature’s hybrid nature would eventually drive them insane and evil. So far, scorpogles have withstood the test of time, often allying themselves with boggles or humanoids with similar mindsets.</p><p></p><p>Scorpogles speak the same language as boggles and can understand some drow sign language signals.</p><p></p><p><strong>Combat</strong></p><p>Scorpogles are as bright and rational as boggles, which isn’t saying much. They are stronger and tougher than boggles but are no where near as quick in a fight. They are less cowardly than boggles, as they can inflict more damage overall on a full attack action.</p><p></p><p><em>Constrict</em> (Ex): A scorpogle deals automatic pincer claw damage on a successful grapple check.</p><p></p><p><em>Improved Grab</em> (Ex): To use this ability, a scorpogle must hit with a claw attack. A scorpogle can use either its Strength modifier or Dexterity modifier for grapple checks whichever is better.</p><p></p><p><em>Poison</em> (Ex): 1d3 Con initial and 1d3 Con secondary damage, Fortitude save DC 13. The save DCs are Constitution-based.</p><p></p><p><em>Rend</em> (Ex): If a scorpogle hits a single target with both claws, it latches onto the opponent’s body and tears the flesh. This attack deals 2d4 points of damage.</p><p></p><p><em>Dimension Door</em> (Sp): A scorpogle can use <em>dimension door</em> up to six times per day. Caster level: 7th.</p><p></p><p><em>Grease</em> (Su): At will, a scorpogle can secrete an oily, viscous, nonflammable substance from its skin. This ability functions like the spell grease except that the range is touch, the duration is 1 round per Hit Dice of the scorpogle (6 rounds for the typical creature), and the Reflex save DC is 12. This oily fluid also makes the scorpogle tougher to hold onto (see Skills, below). Scorpogles are immune to the effects of this substance.</p><p></p><p><em>Skills</em>: A scorpogle receives a +4 racial bonus to Climb, Hide, and Spot checks. Because of its perpetually oily skin, a scorpogle gains a +10 racial bonus on Escape Artist checks.</p><p></p><p><strong>Scorpogles as Characters</strong></p><p>Scorpogles favor the fighter class. Scorpogles never worship Lolth, as they consider the drow to be their mortal enemies. They prefer to worship deities of the waste and often choose to worship Zoser. Scorpogle clerics of Zoser have access to two of the following domains: Air, Chaos, Destruction, Sand [sup]†[/sup], and Summer [sup]†[/sup]. <em>Favored Weapon</em>: Spiked chain.</p><p></p><p>[sup]†[/sup] A new domain described in <em>D&D Sandstorm: Mastering the Perils of Fire and Sand</em>.</p><p></p><p><strong>Base Creature:</strong> Monstrous Scorpion, Medium</p><p><strong>Base Humanoid:</strong> Boggle</p><p><strong>Template(s):</strong> Tauric Creature (<em>D&D Savage Species</em>)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2206731, member: 2012"] [B]Scorpogle[/B] [B]Medium Monstrous Humanoid[/B] [B]Hit Dice:[/B] 6d8+12 (33 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 40 ft. (8 squares) [B]AC:[/B] 15 (+4 natural, +1 light shield), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +6/+7 [B]Attack:[/B] +6 melee (1d4+1, pincer claw) or +6 melee (1d4+1, claw) [B]Full Attack:[/B] +6 melee (1d4+1, 2 pincer claws) and +1 melee (1d4, claw) and +1 melee (1d4, bite) and +1 melee (1d4 plus poison, sting) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Constrict 1d4+1, improved grab, poison, rend 2d4 [B]Special Qualities:[/B] Damage reduction 5/magic, darkvision 60 ft., dimension door, fire resistance 5, grease, scent, tremorsense 60 ft. [B]Saves:[/B] Fort +5, Ref +4, Will +3 [B]Abilities:[/B] Str 13 (+1), Dex 10 (+0), Con 14 (+2), Int 5 (-3), Wis 8 (-1), Cha 6 (-2) [B]Skills:[/B] Climb +5, Escape Artist +10, Hide +6, Move Silently +6, Sleight of Hand +4, Spot +4 [B]Feats:[/B] Heat Endurance *, Improved Initiative, Stealthy [B]Environment:[/B] Warm deserts [B]Organization:[/B] Solitary or colony (2–5) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] 50% coins; 50% goods; no items [B]Alignment:[/B] Usually chaotic neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +5 *A new feat described in [I]D&D Sandstorm: Mastering the Perils of Fire and Sand[/I]. Scorpogles are strange tauric creatures that have the body, claws, legs, and tail of a monstrous scorpion and the upper torso, arms, and head of a boggle ([I]D&D monster Manual II[/I]). The creature’s chitinous lower body and humanoid torso are colored blue, making the creature’s appearance even more bizarre. Scorpogles are the creation of the goddess Lolth, a failed experiment to create a loyal scorpion-like drider race. The creature’s boggle half was too chaotic and dominant for the drow priestesses of Lolth to control. They loosened the scorpogles into the Underdark to wreak havoc upon their enemies, hoping the tauric creature’s hybrid nature would eventually drive them insane and evil. So far, scorpogles have withstood the test of time, often allying themselves with boggles or humanoids with similar mindsets. Scorpogles speak the same language as boggles and can understand some drow sign language signals. [B]Combat[/B] Scorpogles are as bright and rational as boggles, which isn’t saying much. They are stronger and tougher than boggles but are no where near as quick in a fight. They are less cowardly than boggles, as they can inflict more damage overall on a full attack action. [I]Constrict[/I] (Ex): A scorpogle deals automatic pincer claw damage on a successful grapple check. [I]Improved Grab[/I] (Ex): To use this ability, a scorpogle must hit with a claw attack. A scorpogle can use either its Strength modifier or Dexterity modifier for grapple checks whichever is better. [I]Poison[/I] (Ex): 1d3 Con initial and 1d3 Con secondary damage, Fortitude save DC 13. The save DCs are Constitution-based. [I]Rend[/I] (Ex): If a scorpogle hits a single target with both claws, it latches onto the opponent’s body and tears the flesh. This attack deals 2d4 points of damage. [I]Dimension Door[/I] (Sp): A scorpogle can use [I]dimension door[/I] up to six times per day. Caster level: 7th. [I]Grease[/I] (Su): At will, a scorpogle can secrete an oily, viscous, nonflammable substance from its skin. This ability functions like the spell grease except that the range is touch, the duration is 1 round per Hit Dice of the scorpogle (6 rounds for the typical creature), and the Reflex save DC is 12. This oily fluid also makes the scorpogle tougher to hold onto (see Skills, below). Scorpogles are immune to the effects of this substance. [I]Skills[/I]: A scorpogle receives a +4 racial bonus to Climb, Hide, and Spot checks. Because of its perpetually oily skin, a scorpogle gains a +10 racial bonus on Escape Artist checks. [B]Scorpogles as Characters[/B] Scorpogles favor the fighter class. Scorpogles never worship Lolth, as they consider the drow to be their mortal enemies. They prefer to worship deities of the waste and often choose to worship Zoser. Scorpogle clerics of Zoser have access to two of the following domains: Air, Chaos, Destruction, Sand [sup]†[/sup], and Summer [sup]†[/sup]. [I]Favored Weapon[/I]: Spiked chain. [sup]†[/sup] A new domain described in [I]D&D Sandstorm: Mastering the Perils of Fire and Sand[/I]. [B]Base Creature:[/B] Monstrous Scorpion, Medium [B]Base Humanoid:[/B] Boggle [B]Template(s):[/B] Tauric Creature ([I]D&D Savage Species[/I]) [/QUOTE]
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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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