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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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<blockquote data-quote="Knightfall" data-source="post: 2994768" data-attributes="member: 2012"><p><strong>Bovinotaur</strong></p><p><strong>Medium Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 2d8 (9 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 16 (+1 natural, +4 chain shirt, +1 light shield), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +3/+2</p><p><strong>Attack:</strong> Gore +2 melee (1d6-1) or short sword +2 melee (1d6-1/19–20/x2) or light crossbow +3 ranged (1d8/19–20/x2)</p><p><strong>Full Attack:</strong> Short sword +2 melee (1d6-1/19–20/x2) and gore -3 melee (1d6-1) or light crossbow +3 ranged (1d8/19–20/x2)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Darkvision 60 ft, low-light vision, scent</p><p><strong>Saves:</strong> Fort +0, Ref +3, Will +2</p><p><strong>Abilities:</strong> Str 9 (-1), Dex 10 (+0), Con 10 (+0), Int 12 (+1), Wis 9 (-1), Cha 9 (-1)</p><p><strong>Skills:</strong> Listen +7, Spot +7, Survival +5</p><p><strong>Feats:</strong> Alertness</p><p></p><p><strong>Environment:</strong> Temperate plains</p><p><strong>Organization:</strong> Solitary, pair, family (2–5), or herd (6–30 plus 50% noncombatants plus 3 1st-level sergeants, 2 3rd-level lieutenants, 1 5th-level leader, and 1 3rd-level shaman)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +0</p><p></p><p>Bovinotaurs, often called “moootaurs” laughingly by other minotaur-like creatures, are a race of anthropomorphic bovines known for their study of arcane magic. Bovinotaurs are thought to be the result of the original attempt of magical crossbred cows gone wrong, before big bovines were finally created. Others, including the bovinotaurs themselves, believe they are the result of some sort of divine creation by an unknown deity. Bovinotaurs worship this unnamed deity, but they rarely have true clerics.</p><p></p><p>A bovinotaur is an odd bipedal, minotaur-like creature with a head similar to that of a big bovine, which means the creature has both cow and bison-like features. It is only Medium in size and looks like a short, scrawny minotaur from a distance. It’s shaggy fur is often brown, black, or white. Rarely a bovinotaur will be black with white splotches. A bovinotaur has three fingers and one opposable thumb on its hands and four toes on its feet.</p><p>Bovinotaurs speak Common.</p><p></p><p><strong>Combat</strong></p><p>Bovinotaurs aren’t known for their combat prowess, but they are smart enough to trick other races into thinking they are minotaurs. Thus, in melee, they try to look as menacing as possible, but usually come off as comical. However, they are decent combatants with ranged weapons and know how to use a short sword properly.</p><p></p><p>A bovinotaurs real talents lie in magical training as a wizard, and a group of bovinotaurs led by a bovinotaur wizard will fight longer and better organized. If that wizard falls, however, bovinotaurs will often choose retreat as their first option.</p><p></p><p><strong>Bovinotaurs as Characters</strong></p><p>Bovinotaurs favor the wizard class, but most bovinotaurs encountered with be warriors or adepts. Bovinotaurs rarely multiclass but when they do they often become adept/wizards, rogue/wizards, or warrior/wizards. A bovinotaur cleric has access to two of the following domains: Animal, Earth, Knowledge, Magic, and Plant.</p><p></p><p>A bovinotaur adventurer is rare, but not impossible. Bovinotaurs make excellent traveling companions, as they are taught the basics of survival from a young age. They also tend to be fairly alert, a holdover from their ancestry. Bovinotaurs can become surly if they go without food for too long, however.</p><p></p><p><strong>Bovinotaur Racial Traits</strong></p><p>— -2 to Strength, +2 to Intelligence, -2 to Wisdom, -2 to Charisma.</p><p>— Medium-size.</p><p>— A bovinotaur’s base land speed is 30 feet.</p><p>— A bovinotaur has both darkvision (out to a range of 60 ft.) and low-light vision.</p><p>— <em>Racial Hit Dice</em>: A bovinotaur begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.</p><p>— <em>Racial Skills</em>: A bovinotaur’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Listen, Spot, and Survival.</p><p>— <em>Racial Feats</em>: A bovinotaur’s monstrous humanoid levels give it one feat.</p><p>— <em>Weapon Proficiency</em>: A bovinotaur is proficient with the short sword, light crossbow, and all simple weapons.</p><p>— +1 natural armor bonus.</p><p>— <em>Natural Weapons</em>: Gore (1d6).</p><p>— <em>Special Qualities</em>: Scent.</p><p>— <em>Automatic Languages</em>: Common. Bonus Languages: Draconic, Goblin, Gnoll, Gnome, and Halfling.</p><p>— <em>Favored Class</em>: Wizard. A multiclass bovinotaur’s wizard class does not count when determining whether it suffers an XP penalty for multiclassing.</p><p></p><p><strong>Base Creatures:</strong> Big Bovine (Advanced)</p><p><strong>Template(s):</strong> Anthropomorphic Animals (D&D Savage Species), made Int 12 instead of 11</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2994768, member: 2012"] [B]Bovinotaur[/B] [B]Medium Monstrous Humanoid[/B] [B]Hit Dice:[/B] 2d8 (9 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 16 (+1 natural, +4 chain shirt, +1 light shield), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +3/+2 [B]Attack:[/B] Gore +2 melee (1d6-1) or short sword +2 melee (1d6-1/19–20/x2) or light crossbow +3 ranged (1d8/19–20/x2) [B]Full Attack:[/B] Short sword +2 melee (1d6-1/19–20/x2) and gore -3 melee (1d6-1) or light crossbow +3 ranged (1d8/19–20/x2) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Darkvision 60 ft, low-light vision, scent [B]Saves:[/B] Fort +0, Ref +3, Will +2 [B]Abilities:[/B] Str 9 (-1), Dex 10 (+0), Con 10 (+0), Int 12 (+1), Wis 9 (-1), Cha 9 (-1) [B]Skills:[/B] Listen +7, Spot +7, Survival +5 [B]Feats:[/B] Alertness [B]Environment:[/B] Temperate plains [B]Organization:[/B] Solitary, pair, family (2–5), or herd (6–30 plus 50% noncombatants plus 3 1st-level sergeants, 2 3rd-level lieutenants, 1 5th-level leader, and 1 3rd-level shaman) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +0 Bovinotaurs, often called “moootaurs” laughingly by other minotaur-like creatures, are a race of anthropomorphic bovines known for their study of arcane magic. Bovinotaurs are thought to be the result of the original attempt of magical crossbred cows gone wrong, before big bovines were finally created. Others, including the bovinotaurs themselves, believe they are the result of some sort of divine creation by an unknown deity. Bovinotaurs worship this unnamed deity, but they rarely have true clerics. A bovinotaur is an odd bipedal, minotaur-like creature with a head similar to that of a big bovine, which means the creature has both cow and bison-like features. It is only Medium in size and looks like a short, scrawny minotaur from a distance. It’s shaggy fur is often brown, black, or white. Rarely a bovinotaur will be black with white splotches. A bovinotaur has three fingers and one opposable thumb on its hands and four toes on its feet. Bovinotaurs speak Common. [B]Combat[/B] Bovinotaurs aren’t known for their combat prowess, but they are smart enough to trick other races into thinking they are minotaurs. Thus, in melee, they try to look as menacing as possible, but usually come off as comical. However, they are decent combatants with ranged weapons and know how to use a short sword properly. A bovinotaurs real talents lie in magical training as a wizard, and a group of bovinotaurs led by a bovinotaur wizard will fight longer and better organized. If that wizard falls, however, bovinotaurs will often choose retreat as their first option. [B]Bovinotaurs as Characters[/B] Bovinotaurs favor the wizard class, but most bovinotaurs encountered with be warriors or adepts. Bovinotaurs rarely multiclass but when they do they often become adept/wizards, rogue/wizards, or warrior/wizards. A bovinotaur cleric has access to two of the following domains: Animal, Earth, Knowledge, Magic, and Plant. A bovinotaur adventurer is rare, but not impossible. Bovinotaurs make excellent traveling companions, as they are taught the basics of survival from a young age. They also tend to be fairly alert, a holdover from their ancestry. Bovinotaurs can become surly if they go without food for too long, however. [B]Bovinotaur Racial Traits[/B] — -2 to Strength, +2 to Intelligence, -2 to Wisdom, -2 to Charisma. — Medium-size. — A bovinotaur’s base land speed is 30 feet. — A bovinotaur has both darkvision (out to a range of 60 ft.) and low-light vision. — [I]Racial Hit Dice[/I]: A bovinotaur begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3. — [I]Racial Skills[/I]: A bovinotaur’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Listen, Spot, and Survival. — [I]Racial Feats[/I]: A bovinotaur’s monstrous humanoid levels give it one feat. — [I]Weapon Proficiency[/I]: A bovinotaur is proficient with the short sword, light crossbow, and all simple weapons. — +1 natural armor bonus. — [I]Natural Weapons[/I]: Gore (1d6). — [I]Special Qualities[/I]: Scent. — [I]Automatic Languages[/I]: Common. Bonus Languages: Draconic, Goblin, Gnoll, Gnome, and Halfling. — [I]Favored Class[/I]: Wizard. A multiclass bovinotaur’s wizard class does not count when determining whether it suffers an XP penalty for multiclassing. [B]Base Creatures:[/B] Big Bovine (Advanced) [B]Template(s):[/B] Anthropomorphic Animals (D&D Savage Species), made Int 12 instead of 11 [/QUOTE]
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