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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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<blockquote data-quote="Knightfall" data-source="post: 2994803" data-attributes="member: 2012"><p><strong>Epascro</strong></p><p><strong>Large Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 5d8+10 (32 hp)</p><p><strong>Initiative:</strong> +4 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares), climb 30 ft., fly 50 ft. (perfect)</p><p><strong>AC:</strong> 18 (-1 size, +4 Dex, +3 natural, +2 leather armor), touch 13, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +5/+14</p><p><strong>Attack:</strong> Large falchion +9 melee (2d6+5/18–20/x2) or claw +9 melee (1d6+5) or Large javelin +8 ranged (1d8+5/x2)</p><p><strong>Full Attack:</strong> Large falchion +9 melee (2d6+5/18–20/x2) and 2 claws +7 melee (1d6+2) or Large javelin +8 ranged (1d8+5/x2)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., light sensitivity, low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +8, Will +0</p><p><strong>Abilities:</strong> Str 21 (+5), Dex 19 (+4), Con 14 (+2), Int 8 (-1), Wis 9 (-1), Cha 6 (-2)</p><p><strong>Skills:</strong> Climb +15, Listen +4, Spot +4</p><p><strong>Feats:</strong> Alertness, Multiattack</p><p></p><p><strong>Environment:</strong> Warm forests or mountains</p><p><strong>Organization:</strong> Solitary, pair, or company (3–5)</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Often chaotic evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p>An epascro is an odd tauric creature with the lower body of an ape, the upper torso, arms, and head of an orc, and two strong, large wings, growing out of its ape-like body, which allows the creature to fly. The creature most often walk on all four of its ape-like limbs but can walk upright on its two rear limbs for short distances. It folds its wings over its back when not in flight.</p><p></p><p>Epascros are found in more tropical regions, nowhere near orcs. (Luckily for adventurers everywhere.) No one is sure how this tauric species came into being, and most scholars and monster hunters believe they are the result of magical experiments. Truly learned scholars roll their eyes at such nonsense believing instead that epascros are to apes what centaurs are to horses. Others say if that was so then epascros would have the upper torso, arms, and head of a human. Of course, most of said scholars are arrogant humans.</p><p></p><p>What is known is that epascros are known to have the same temperament as orcs and hated for elves, even if an epascro has never seen an elf before in its life. Something in the creatures mental makeup sees elves as hated enemies, as well as tasty meals. For while epascros are omnivores they prefer too eat meat, and lots of it.</p><p></p><p>Epascros speak Orc. Some know Goblin or Giant as well.</p><p></p><p><strong>Combat</strong></p><p>An epascro may attack with its two front ape-like limb’s claws or with manufactured weapons, and it will often choose to attack with its claws and an enlarged falchion, as a full attack action. The creature prefers to use such enlarged weapons in melee but it also will throw enlarged javelins. An epascro is a ferocious opponent in combat with a taste for the flesh of its victims.</p><p></p><p><em>Light Sensitivity</em> (Ex): Epascros are dazzled in bright sunlight or within the radius of a daylight spell.</p><p></p><p><em>Skills</em>: Epascros have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p></p><p><strong>Epascros as Characters</strong></p><p>Epascros favor the barbarian class. Epascros can multiclass as barbarian/clerics, barbarian/druids, cleric/fighters, fighter/rogues, but they rarely do so. Epascros often worship deities that venerate apes, savagery, or air mastery. These epascro clerics can choose any two of the following domains: Air, Animal, Destruction, Evil, or War.</p><p></p><p>However, an epascro will often convert to worship Gruumsh if exposed too that deities teachings. Some have also turned towards worshipping Erythnul. The rare good or neutral-aligned epascro will often turn towards worshipping of any of the following: Ehlonna, Kord, Obad-Hai, Olidammara, and Pelor.</p><p></p><p><strong>Base Humanoid:</strong> Orc, 1st-Level Warrior</p><p><strong>Base Creature:</strong> Ape</p><p><strong>Template(s):</strong> Tauric Creature (D&D Savage Species) and Winged Creature (D&D Savage Species)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2994803, member: 2012"] [B]Epascro[/B] [B]Large Monstrous Humanoid[/B] [B]Hit Dice:[/B] 5d8+10 (32 hp) [B]Initiative:[/B] +4 (Dex) [B]Speed:[/B] 30 ft. (6 squares), climb 30 ft., fly 50 ft. (perfect) [B]AC:[/B] 18 (-1 size, +4 Dex, +3 natural, +2 leather armor), touch 13, flat-footed 14 [B]Base Attack/Grapple:[/B] +5/+14 [B]Attack:[/B] Large falchion +9 melee (2d6+5/18–20/x2) or claw +9 melee (1d6+5) or Large javelin +8 ranged (1d8+5/x2) [B]Full Attack:[/B] Large falchion +9 melee (2d6+5/18–20/x2) and 2 claws +7 melee (1d6+2) or Large javelin +8 ranged (1d8+5/x2) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Darkvision 60 ft., light sensitivity, low-light vision, scent [B]Saves:[/B] Fort +6, Ref +8, Will +0 [B]Abilities:[/B] Str 21 (+5), Dex 19 (+4), Con 14 (+2), Int 8 (-1), Wis 9 (-1), Cha 6 (-2) [B]Skills:[/B] Climb +15, Listen +4, Spot +4 [B]Feats:[/B] Alertness, Multiattack [B]Environment:[/B] Warm forests or mountains [B]Organization:[/B] Solitary, pair, or company (3–5) [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] Standard [B]Alignment:[/B] Often chaotic evil [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +4 An epascro is an odd tauric creature with the lower body of an ape, the upper torso, arms, and head of an orc, and two strong, large wings, growing out of its ape-like body, which allows the creature to fly. The creature most often walk on all four of its ape-like limbs but can walk upright on its two rear limbs for short distances. It folds its wings over its back when not in flight. Epascros are found in more tropical regions, nowhere near orcs. (Luckily for adventurers everywhere.) No one is sure how this tauric species came into being, and most scholars and monster hunters believe they are the result of magical experiments. Truly learned scholars roll their eyes at such nonsense believing instead that epascros are to apes what centaurs are to horses. Others say if that was so then epascros would have the upper torso, arms, and head of a human. Of course, most of said scholars are arrogant humans. What is known is that epascros are known to have the same temperament as orcs and hated for elves, even if an epascro has never seen an elf before in its life. Something in the creatures mental makeup sees elves as hated enemies, as well as tasty meals. For while epascros are omnivores they prefer too eat meat, and lots of it. Epascros speak Orc. Some know Goblin or Giant as well. [B]Combat[/B] An epascro may attack with its two front ape-like limb’s claws or with manufactured weapons, and it will often choose to attack with its claws and an enlarged falchion, as a full attack action. The creature prefers to use such enlarged weapons in melee but it also will throw enlarged javelins. An epascro is a ferocious opponent in combat with a taste for the flesh of its victims. [I]Light Sensitivity[/I] (Ex): Epascros are dazzled in bright sunlight or within the radius of a daylight spell. [I]Skills[/I]: Epascros have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. [B]Epascros as Characters[/B] Epascros favor the barbarian class. Epascros can multiclass as barbarian/clerics, barbarian/druids, cleric/fighters, fighter/rogues, but they rarely do so. Epascros often worship deities that venerate apes, savagery, or air mastery. These epascro clerics can choose any two of the following domains: Air, Animal, Destruction, Evil, or War. However, an epascro will often convert to worship Gruumsh if exposed too that deities teachings. Some have also turned towards worshipping Erythnul. The rare good or neutral-aligned epascro will often turn towards worshipping of any of the following: Ehlonna, Kord, Obad-Hai, Olidammara, and Pelor. [B]Base Humanoid:[/B] Orc, 1st-Level Warrior [B]Base Creature:[/B] Ape [B]Template(s):[/B] Tauric Creature (D&D Savage Species) and Winged Creature (D&D Savage Species) [/QUOTE]
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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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