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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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<blockquote data-quote="Knightfall" data-source="post: 2994810" data-attributes="member: 2012"><p><strong>Ethereal Dreadnought Dragon</strong></p><p><strong>Gargantuan Dragon (Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 18d10+252 (307 hp)</p><p><strong>Initiative:</strong> +2 (-2 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 60 ft. (12 squares), fly 120 ft. (average)</p><p><strong>AC:</strong> 24 (-4 size, -2 Dex, +20 natural), touch 8, flat-footed 24</p><p><strong>Base Attack/Grapple:</strong> +18/+50</p><p><strong>Attack:</strong> Claw +34 melee (2d6+20)</p><p><strong>Full Attack:</strong> 2 claws +34 melee (2d6+20) and bite +32 melee (3d6+10)</p><p><strong>Space/Reach:</strong> 20 ft. / 15 ft.</p><p><strong>Special Attacks:</strong> Sever silver cord, breath weapon, improved grab, swallow whole, rend 4d6+30</p><p><strong>Special Qualities:</strong> SR 28, antimagic cone, darkvision 60 ft., frightful presence, immunity to sleep and paralysis, low-light vision</p><p><strong>Saves:</strong> Fort +25, Ref +8, Will +13</p><p><strong>Abilities:</strong> Str 50 (+20), Dex 7 (-2), Con 39 (+14), Int 7 (-2), Wis 14 (+2), Cha 20 (+5)</p><p><strong>Skills:</strong> Hide -7, Jump +32, Listen +12.5, Move Silently +5, Search +19, Spot +23, Survival +9</p><p><strong>Feats:</strong> Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Sunder, Multiattack, Power Attack, Track (B)</p><p></p><p><strong>Environment:</strong> Astral Plane, Ethereal Plane, or Material Plane</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 19</p><p><strong>Treasure:</strong> Standard, but double magical items</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 19-32 HD (Gargantuan); 33-54 HD (Colossal)</p><p></p><p>While the Ethereal Plane and the Astral Plane rarely have the same creatures in common, once in a while boundaries are crossed between the two Transitive planes. Most often the result is conflict and death between the two planes’ unique denizens. However, this is not always the case.</p><p></p><p>The ethereal dreadnought dragon, a very rare crossbred between an astral dreadnought and a ethereal dragon, is one of those cases. This rare half-dragon hybrid looks similar to an ethereal dragon of Wyrm age or older, but with telltale signs of its dreadnought heritage. This half-dragon creature is most often found on the Astral Plane, as it craves the souls of astral travelers. However, the creature is also drawn to the Ethereal and Material Planes, and it also craves physical sustenance and magical trinkets as well.</p><p></p><p>Often an ethereal dreadnought dragon will gains an unusual sense of duality, and create lairs in both planes, connected by a planar gate. These half-dragons are less inclined to gather as much treasure, as true dragons do, but they do collect treasure out of a sense of draconic instinct, especially magic. They are naturally curious about intelligent creatures, but their hunger for souls, meat, and magic often gets in the way.</p><p></p><p>An ethereal dreadnought dragon’s coloration is grayish brown and its body is overtly draconic in design including the appropriate appendages, including wings and a serpentine tail. Its body is covered in layers of thick, spiked plates, like an astral dreadnought, and its claws and teeth are more dreadnought-like than dragon-like. It’s most distinguishing dreadnought-like feature is its single glassy, black eye that shimmers in the dark.</p><p></p><p>Ethereal dreadnought dragons understand and can speak draconic, but they rarely do so.</p><p></p><p><strong>Combat</strong></p><p>An ethereal dreadnought dragon fights almost exactly as an astral dreadnought would. However, as they are more intelligent they use better tactics such as terrain (although they almost never Hide from opponents) and will bargain with powerful opponents if it feels its life is in danger. The creature uses its unusual appearance to confuse opponents that think they are simply facing some unknown dragon species, surprising them with their antimagic cone one round then their breath weapon the next. They are less likely to sever an opponent’s silver cord outside the Astral Plane, in order to gather food and magic.</p><p></p><p><em>Sever Silver Cord</em> (Ex): If the ethereal dreadnought dragon can attack an astral traveler’s back (by flanking it, catching it flat-footed, or panicked and fleeing), it can attack the silver cord that connects the astral form to its material counterpart. The normally insubstantial cord is treated as a tangible object with the owner’s AC, hardness 10, and 20 hit points (see Sunder in Chapter 8 of the Player’s Handbook v.3.5). A silver cord visibly trails 5 feet behind an astral traveler before fading into the astral medium.</p><p></p><p>When the cord is damaged, the astral traveler must succeed at a Fortitude save (DC 13) or be immediately forced to return to is body. Severing the sever cord destroys both the astral form and the body on the Material Plane.</p><p></p><p><em>Breath Weapon</em> (Su): 30-foot cone, once per day, damage 6d8 force, Reflex DC 33 half. The save DC is Constitution-based.</p><p></p><p><em>Improved Grab</em> (Ex): To use this ability, the ethereal dreadnought dragon must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can try to swallow the opponent, beginning in the next round.</p><p></p><p>An ethereal dreadnought dragon that hits with a claw attack grabs as above. If it gets a hold, it picks up the opponent and transfers it to the mouth as a move-equivalent action, automatically dealing bite damage as above.</p><p></p><p><em>Swallow Whole</em> (Ex): The round after it grabs an opponent, an ethereal dreadnought dragon can try to swallow it by making a successful grapple check. Once inside, the opponent takes 2d8+16 points of crushing damage plus 2d8 points of acid damage every round. A swallowed creature can crawl out of the gullet by making a successful grapple check. This returns it to the ethereal dreadnought dragon’s maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a light, slashing weapon to deal 35 points of damage to the gullet (AC 24). Once the creature exits, muscular action closes the hole; another swallowed creature must cut its own way out.</p><p></p><p>The ethereal dreadnought dragon’s gullet can hold two Huge, four Large, eight Medium, sixteen Small, or thirty-two Tiny or smaller creatures.</p><p></p><p><em>Rend</em> (Ex): If an ethereal dreadnought dragon hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d6+30 points of damage.</p><p></p><p><em>Antimagic Cone</em> (Su): An ethereal dreadnought dragon’s single eye continually produces a 150-foot antimagic cone extending straight ahead from the creature’s front. This functions just like antimagic field cast by an 18th-level sorcerer, with the exception noted below. Once each round, during its turn, the ethereal dreadnought dragon decides which way its eye faces. The ethereal dreadnought dragon can only make bite attacks against creatures to its front.</p><p></p><p>All magical, spell-like, and supernatural effects within the cone are suppressed, except for those that brought the subjects to the Astral Plane in the first place (the astral projection spell, for example). Those effects are locked in place while the subjects are in the cone and cannot be dismissed, trapping the subjects on the Astral Plane while under its effect.</p><p></p><p><em>Frightful Presence</em> (Ex): The mere sight of an ethereal dreadnought dragon can unsettle or even panic opponents. The ability takes effect automatically whenever the ethereal dreadnought dragon attacks or moves within 200 feet of a foe. Those within range must succeed at a Will save (DC 24) or be affected. Creatures with 4 HD or fewer become panicked for 4d6 rounds, and those with 5 HD or more become shaken for 4d6 rounds. Those who succeed at the Will save are immune to the ethereal dreadnought dragon’s frightful presence for one day. The save DC is Charisma-based.</p><p></p><p><strong>Base Creature:</strong> Astral Dreadnought</p><p><strong>Template(s):</strong> Half-Dragon, Ethereal (D&D Monster Manual v.3.5, D&D Draconomicon)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2994810, member: 2012"] [B]Ethereal Dreadnought Dragon[/B] [B]Gargantuan Dragon (Extraplanar)[/B] [B]Hit Dice:[/B] 18d10+252 (307 hp) [B]Initiative:[/B] +2 (-2 Dex, +4 Improved Initiative) [B]Speed:[/B] 60 ft. (12 squares), fly 120 ft. (average) [B]AC:[/B] 24 (-4 size, -2 Dex, +20 natural), touch 8, flat-footed 24 [B]Base Attack/Grapple:[/B] +18/+50 [B]Attack:[/B] Claw +34 melee (2d6+20) [B]Full Attack:[/B] 2 claws +34 melee (2d6+20) and bite +32 melee (3d6+10) [B]Space/Reach:[/B] 20 ft. / 15 ft. [B]Special Attacks:[/B] Sever silver cord, breath weapon, improved grab, swallow whole, rend 4d6+30 [B]Special Qualities:[/B] SR 28, antimagic cone, darkvision 60 ft., frightful presence, immunity to sleep and paralysis, low-light vision [B]Saves:[/B] Fort +25, Ref +8, Will +13 [B]Abilities:[/B] Str 50 (+20), Dex 7 (-2), Con 39 (+14), Int 7 (-2), Wis 14 (+2), Cha 20 (+5) [B]Skills:[/B] Hide -7, Jump +32, Listen +12.5, Move Silently +5, Search +19, Spot +23, Survival +9 [B]Feats:[/B] Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Sunder, Multiattack, Power Attack, Track (B) [B]Environment:[/B] Astral Plane, Ethereal Plane, or Material Plane [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 19 [B]Treasure:[/B] Standard, but double magical items [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 19-32 HD (Gargantuan); 33-54 HD (Colossal) While the Ethereal Plane and the Astral Plane rarely have the same creatures in common, once in a while boundaries are crossed between the two Transitive planes. Most often the result is conflict and death between the two planes’ unique denizens. However, this is not always the case. The ethereal dreadnought dragon, a very rare crossbred between an astral dreadnought and a ethereal dragon, is one of those cases. This rare half-dragon hybrid looks similar to an ethereal dragon of Wyrm age or older, but with telltale signs of its dreadnought heritage. This half-dragon creature is most often found on the Astral Plane, as it craves the souls of astral travelers. However, the creature is also drawn to the Ethereal and Material Planes, and it also craves physical sustenance and magical trinkets as well. Often an ethereal dreadnought dragon will gains an unusual sense of duality, and create lairs in both planes, connected by a planar gate. These half-dragons are less inclined to gather as much treasure, as true dragons do, but they do collect treasure out of a sense of draconic instinct, especially magic. They are naturally curious about intelligent creatures, but their hunger for souls, meat, and magic often gets in the way. An ethereal dreadnought dragon’s coloration is grayish brown and its body is overtly draconic in design including the appropriate appendages, including wings and a serpentine tail. Its body is covered in layers of thick, spiked plates, like an astral dreadnought, and its claws and teeth are more dreadnought-like than dragon-like. It’s most distinguishing dreadnought-like feature is its single glassy, black eye that shimmers in the dark. Ethereal dreadnought dragons understand and can speak draconic, but they rarely do so. [B]Combat[/B] An ethereal dreadnought dragon fights almost exactly as an astral dreadnought would. However, as they are more intelligent they use better tactics such as terrain (although they almost never Hide from opponents) and will bargain with powerful opponents if it feels its life is in danger. The creature uses its unusual appearance to confuse opponents that think they are simply facing some unknown dragon species, surprising them with their antimagic cone one round then their breath weapon the next. They are less likely to sever an opponent’s silver cord outside the Astral Plane, in order to gather food and magic. [I]Sever Silver Cord[/I] (Ex): If the ethereal dreadnought dragon can attack an astral traveler’s back (by flanking it, catching it flat-footed, or panicked and fleeing), it can attack the silver cord that connects the astral form to its material counterpart. The normally insubstantial cord is treated as a tangible object with the owner’s AC, hardness 10, and 20 hit points (see Sunder in Chapter 8 of the Player’s Handbook v.3.5). A silver cord visibly trails 5 feet behind an astral traveler before fading into the astral medium. When the cord is damaged, the astral traveler must succeed at a Fortitude save (DC 13) or be immediately forced to return to is body. Severing the sever cord destroys both the astral form and the body on the Material Plane. [I]Breath Weapon[/I] (Su): 30-foot cone, once per day, damage 6d8 force, Reflex DC 33 half. The save DC is Constitution-based. [I]Improved Grab[/I] (Ex): To use this ability, the ethereal dreadnought dragon must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can try to swallow the opponent, beginning in the next round. An ethereal dreadnought dragon that hits with a claw attack grabs as above. If it gets a hold, it picks up the opponent and transfers it to the mouth as a move-equivalent action, automatically dealing bite damage as above. [I]Swallow Whole[/I] (Ex): The round after it grabs an opponent, an ethereal dreadnought dragon can try to swallow it by making a successful grapple check. Once inside, the opponent takes 2d8+16 points of crushing damage plus 2d8 points of acid damage every round. A swallowed creature can crawl out of the gullet by making a successful grapple check. This returns it to the ethereal dreadnought dragon’s maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a light, slashing weapon to deal 35 points of damage to the gullet (AC 24). Once the creature exits, muscular action closes the hole; another swallowed creature must cut its own way out. The ethereal dreadnought dragon’s gullet can hold two Huge, four Large, eight Medium, sixteen Small, or thirty-two Tiny or smaller creatures. [I]Rend[/I] (Ex): If an ethereal dreadnought dragon hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d6+30 points of damage. [I]Antimagic Cone[/I] (Su): An ethereal dreadnought dragon’s single eye continually produces a 150-foot antimagic cone extending straight ahead from the creature’s front. This functions just like antimagic field cast by an 18th-level sorcerer, with the exception noted below. Once each round, during its turn, the ethereal dreadnought dragon decides which way its eye faces. The ethereal dreadnought dragon can only make bite attacks against creatures to its front. All magical, spell-like, and supernatural effects within the cone are suppressed, except for those that brought the subjects to the Astral Plane in the first place (the astral projection spell, for example). Those effects are locked in place while the subjects are in the cone and cannot be dismissed, trapping the subjects on the Astral Plane while under its effect. [I]Frightful Presence[/I] (Ex): The mere sight of an ethereal dreadnought dragon can unsettle or even panic opponents. The ability takes effect automatically whenever the ethereal dreadnought dragon attacks or moves within 200 feet of a foe. Those within range must succeed at a Will save (DC 24) or be affected. Creatures with 4 HD or fewer become panicked for 4d6 rounds, and those with 5 HD or more become shaken for 4d6 rounds. Those who succeed at the Will save are immune to the ethereal dreadnought dragon’s frightful presence for one day. The save DC is Charisma-based. [B]Base Creature:[/B] Astral Dreadnought [B]Template(s):[/B] Half-Dragon, Ethereal (D&D Monster Manual v.3.5, D&D Draconomicon) [/QUOTE]
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