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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Ferret" data-source="post: 1087870" data-attributes="member: 4052"><p><strong>Cross posting is wrong, don't try this at home kids.</strong></p><p></p><p>Janiltih Quarterblood</p><p>Medium-sized Dragon</p><p>Hit dice: 7d10+7 (51 hp)</p><p>Initiative: 5 (+1 dex, +4 Improved initiative)</p><p>Speed: 30ft</p><p>AC: 24 (+1 dex, +9 natural, +2 leather, +2 Masterwork large shield)</p><p>Attacks: Masterwork Scimitar +10/+5, +4 bite, Claw 1d4+1</p><p>Damage: Masterwork Scimitar 1d6+2, bite 1d6+1 and poison, Claw 1d4+1</p><p>Space/reach: 5ft/5ft</p><p>Special attacks: Psionics, Breath weapon, poison</p><p>Special Qualities: SR 18, Lightning immunities, Low-light and Dark vision</p><p>Saves: Fort +3, Refl +6, Will +9</p><p>Abilities: Str 23, Dex 13, Con 15, Int 20, Wis 18, Cha 18</p><p>Skills: Concentration +11, Hide +8, Intimidate +8, Knowledge (Arcana) +9, Listen +15 Spot +15</p><p>Feat: Alertness, Blind-fight, Dodge, Expertise, Improved Initiative</p><p></p><p>Climate/Terrain: 4th layer of the evil artefact tower</p><p>Organization: Himself</p><p>Challenge rating: 7</p><p>Treasure: Stuff</p><p>Alignment: Chaotic evil</p><p>Advancement: Character class</p><p></p><p>Psionics (Ex): Janiltih can us the ordinary psionic powers that all Yuan-ti, they are: Detect poison (6th), Alternate Form (Viper tiny to large, 19th), Chameleon power (+8 to hide), Produce acid (1d6), Aversion (Sympathy, snakes, 16th).</p><p></p><p>Poison (Ex): Janiltih has large retractable fangs that exude poison that deal 1d6 constitution damage (Fort DC 17)</p><p></p><p>Breath weapon (Ex): But once per day Janiltih can use a breath attack of lightning that deals 6d8 points in a line, unless they save (reflex 18) for half.</p><p></p><p>Skill: When he uses chameleon power he gain a +8 bonus to his hide checks.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1087870, member: 4052"] [b]Cross posting is wrong, don't try this at home kids.[/b] Janiltih Quarterblood Medium-sized Dragon Hit dice: 7d10+7 (51 hp) Initiative: 5 (+1 dex, +4 Improved initiative) Speed: 30ft AC: 24 (+1 dex, +9 natural, +2 leather, +2 Masterwork large shield) Attacks: Masterwork Scimitar +10/+5, +4 bite, Claw 1d4+1 Damage: Masterwork Scimitar 1d6+2, bite 1d6+1 and poison, Claw 1d4+1 Space/reach: 5ft/5ft Special attacks: Psionics, Breath weapon, poison Special Qualities: SR 18, Lightning immunities, Low-light and Dark vision Saves: Fort +3, Refl +6, Will +9 Abilities: Str 23, Dex 13, Con 15, Int 20, Wis 18, Cha 18 Skills: Concentration +11, Hide +8, Intimidate +8, Knowledge (Arcana) +9, Listen +15 Spot +15 Feat: Alertness, Blind-fight, Dodge, Expertise, Improved Initiative Climate/Terrain: 4th layer of the evil artefact tower Organization: Himself Challenge rating: 7 Treasure: Stuff Alignment: Chaotic evil Advancement: Character class Psionics (Ex): Janiltih can us the ordinary psionic powers that all Yuan-ti, they are: Detect poison (6th), Alternate Form (Viper tiny to large, 19th), Chameleon power (+8 to hide), Produce acid (1d6), Aversion (Sympathy, snakes, 16th). Poison (Ex): Janiltih has large retractable fangs that exude poison that deal 1d6 constitution damage (Fort DC 17) Breath weapon (Ex): But once per day Janiltih can use a breath attack of lightning that deals 6d8 points in a line, unless they save (reflex 18) for half. Skill: When he uses chameleon power he gain a +8 bonus to his hide checks. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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