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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 717212" data-attributes="member: 2012"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><strong><em>Gnoll, Insectile</em></strong></p><p><strong>Medium-Size Aberration</strong></p><p><strong>Hit Dice:</strong> 2d8+2 (11 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30ft., climb 30ft.</p><p><strong>AC:</strong> 21 (+2 Dex, +3 natural, +4 scale mail, +2 large shield)</p><p><strong>Attacks:</strong> Battleaxe +3 melee; or shortbow +3 ranged</p><p><strong>Damage:</strong> Battleaxe 1d8+2; or shortbow 1d6+2</p><p><strong>Face/Reach:</strong> 5ft. / 5ft.</p><p><strong>Special Attacks:</strong> See text</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., tremorsense, wide vision</p><p><strong>Saves:</strong> Fort +4, Ref +2, Will +1</p><p><strong>Abilities:</strong> Str 15 (+2), Dex 14 (+2), Con 13 (+1), Int 8 (-1), Wis 13 (+1), Cha 8 (-1)</p><p><strong>Skills:</strong> Listen +4, Spot +8</p><p><strong>Feats:</strong> Power Attack</p><p></p><p><strong>Climate/Terrain:</strong> Temperate or warm land and underground</p><p><strong>Organization:</strong> Solitary, pair, gang (2–5), band (10–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th to 6th-level), or tribe (20–200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th-level, and 1 leader of 6th to 8th-level)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3</p><p></p><p>Insectile gnolls are strange aberrations that have been magically altered by priestesses of Lolth to be slave warriors in her armies throughout the Underdark. As a result of their transformation, insectile gnolls have become completely loyal servants to the drow and Lolth. However, rarely these insectoids are orphaned and left to wander and fend for themselves in the Underdark by the untimely death and/or destruction of their drow masters. Many of these insectile gnolls have migrated to the surface world or found homes amongst the other races of the Underdark. Regardless of where they end up, insectile gnolls either continue to worship Lolth or turn to another dark god for protection.</p><p></p><p>These insectile versions of gnolls have six limbs, four of which are arms, which each end in blackened three-digit, hand-like claws. Their heads are superficially shaped like a canine’s head, but beyond that they look nothing like the gnolls they are descended from. An insectile gnolls body is chitinous from head to thorax and colored black with yellow spots and hard ridges scattered across their entire bodies. Their eyes are vermin-like and their mouth has insect-like mandibles, which they use to eat but not to attack with.</p><p></p><p>Insectile gnolls speak Gnoll and Undercommon. They have a tendency to keen and laugh the way a hyena would with clicking of their mandibles mixed in, which makes surface dwellers very uncomfortable speaking or dealing with them.</p><p></p><p><strong>Combat</strong></p><p>Despite their fearsome looking appearance, insectile gnolls cannot attack with their claws and mandibles, as they are merely functional for food and climbing. Instead they attack with manufactured weapons such as battleaxes and shortbows.</p><p></p><p>Insectile gnolls rarely go into combat without a drow leader unless they are of a band or tribe that has been orphaned from the drow. Regardless, their tactics are based on those taught to them by the priestesses of Lolth and then passed down through the generations. This includes the use of drow poisoned arrows (if they have access to it), as well as sneak attacks and trying to spread fear through their enemies. (See the Drow section of the Elf entry in the Monster Manual on the poisoned arrows that drow use.)</p><p></p><p><strong>Tremorsense (Ex):</strong> Insectile gnolls can automatically sense the location of anything within 60 feet that is in contact with the same surface they are on.</p><p></p><p><strong>Wide Vision (Ex):</strong> Because of their multiple eyes and wide angle of vision, insectile gnolls have a +4 racial bonus on Spot checks and cannot be flanked.</p><p></p><p><strong>Insectile Gnoll Characters</strong></p><p>Insectile gnolls favor the ranger class.</p><p></p><p>Up next... gnome.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 717212, member: 2012"] :D [b][i]Gnoll, Insectile[/i][/b] [b]Medium-Size Aberration[/b] [b]Hit Dice:[/b] 2d8+2 (11 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 30ft., climb 30ft. [b]AC:[/b] 21 (+2 Dex, +3 natural, +4 scale mail, +2 large shield) [b]Attacks:[/b] Battleaxe +3 melee; or shortbow +3 ranged [b]Damage:[/b] Battleaxe 1d8+2; or shortbow 1d6+2 [b]Face/Reach:[/b] 5ft. / 5ft. [b]Special Attacks:[/b] See text [b]Special Qualities:[/b] Darkvision 60 ft., tremorsense, wide vision [b]Saves:[/b] Fort +4, Ref +2, Will +1 [b]Abilities:[/b] Str 15 (+2), Dex 14 (+2), Con 13 (+1), Int 8 (-1), Wis 13 (+1), Cha 8 (-1) [b]Skills:[/b] Listen +4, Spot +8 [b]Feats:[/b] Power Attack [b]Climate/Terrain:[/b] Temperate or warm land and underground [b]Organization:[/b] Solitary, pair, gang (2–5), band (10–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th to 6th-level), or tribe (20–200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th-level, and 1 leader of 6th to 8th-level) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic evil [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +3 Insectile gnolls are strange aberrations that have been magically altered by priestesses of Lolth to be slave warriors in her armies throughout the Underdark. As a result of their transformation, insectile gnolls have become completely loyal servants to the drow and Lolth. However, rarely these insectoids are orphaned and left to wander and fend for themselves in the Underdark by the untimely death and/or destruction of their drow masters. Many of these insectile gnolls have migrated to the surface world or found homes amongst the other races of the Underdark. Regardless of where they end up, insectile gnolls either continue to worship Lolth or turn to another dark god for protection. These insectile versions of gnolls have six limbs, four of which are arms, which each end in blackened three-digit, hand-like claws. Their heads are superficially shaped like a canine’s head, but beyond that they look nothing like the gnolls they are descended from. An insectile gnolls body is chitinous from head to thorax and colored black with yellow spots and hard ridges scattered across their entire bodies. Their eyes are vermin-like and their mouth has insect-like mandibles, which they use to eat but not to attack with. Insectile gnolls speak Gnoll and Undercommon. They have a tendency to keen and laugh the way a hyena would with clicking of their mandibles mixed in, which makes surface dwellers very uncomfortable speaking or dealing with them. [b]Combat[/b] Despite their fearsome looking appearance, insectile gnolls cannot attack with their claws and mandibles, as they are merely functional for food and climbing. Instead they attack with manufactured weapons such as battleaxes and shortbows. Insectile gnolls rarely go into combat without a drow leader unless they are of a band or tribe that has been orphaned from the drow. Regardless, their tactics are based on those taught to them by the priestesses of Lolth and then passed down through the generations. This includes the use of drow poisoned arrows (if they have access to it), as well as sneak attacks and trying to spread fear through their enemies. (See the Drow section of the Elf entry in the Monster Manual on the poisoned arrows that drow use.) [b]Tremorsense (Ex):[/b] Insectile gnolls can automatically sense the location of anything within 60 feet that is in contact with the same surface they are on. [b]Wide Vision (Ex):[/b] Because of their multiple eyes and wide angle of vision, insectile gnolls have a +4 racial bonus on Spot checks and cannot be flanked. [b]Insectile Gnoll Characters[/b] Insectile gnolls favor the ranger class. Up next... gnome. [/QUOTE]
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