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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 5222596" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: rgb(251, 160, 38)"><span style="font-size: 18px">New Map: The Dual Seas Region</span></span></strong></p><p></p><p><strong><span style="color: DarkOrange">THE DUAL SEAS REGION</span></strong></p><p>This region is dominated by the island chain that extends from Calla Island to the barren island known as Frey. The western edge of these islands are known as the Honored Islands and are strongly tied to the Kingdom of Navirosov, which controls Calla. The remainder of the island chain is a wild region with isolated communities and seafaring tribes.</p><p></p><p>The bulk of the various island communities are sea ports dominated by pirates with the city-state of Thunderport being the most infamous. Thunderport is not a place for the faint of heart. It is considered a kakistocracy — a government by the least qualified or most unprincipled citizens. In Thunderport's case, "unprincipled" is the word. Immorality is commonplace and its citizens turn on each other almost as much as they do their seafaring victims.</p><p></p><p>Thunderport's main rival in the region is the hidden city-state on the island of Uralt. The city is called Uraltia but that name is the one given to the city by the citizens of Thunderport. The denizens of Uralt are a bit of a mystery but the rumor is that the island is rife with werebeasts. What is known is that beasts and monsters are a common sight along the forested island's shoreline.</p><p></p><p>The rest of the Untamed Isles (as they are often called) around Blackhound and Uralt are a mixture of barren rocks and windswept shores. The larger islands are home to tribes of humanoids such as humans, islander elves, kobolds, and the dragontouched. These races must not only deal with pirates but also with the ogres tribes that live on some of the larger islands.</p><p></p><p>And then there is Frey to the south and the various islands to the north — the Tiele Islands and the Isle of Mist.</p><p></p><p>Frey is unique in that it is a growing law-abiding civilization in the wilds of the Karmine Sea. The Domain of Frey is a thalassocracy made up of seven major cities (its capital, Weife, is major port city) and dozens of other shoreline communities. The island's interior is a harsh place dominated by low mountains and salt flats. Freyans leave these desolate areas to such creatures as the powerful tauric race known as the dracovarans and the goblinoid race known as the bhuka.</p><p></p><p>The Tiele Islands, like the Untamed Isles, are known for being feral but that wasn't always the case. Before the events of The Transformation, Harqual's coastline stretched from Acheos to Port Tiele to where the ruins of Tih'bin now sit. The region was settled by roaming tribes and a few walled towns most of which either disappeared into the mists or were displaced onto the mainland.</p><p></p><p>The Free City of Tiele is the one community of note that was left relatively unscathed although it did lose a few allied forts and steadings. It is another city of miscreants and thieves. In the past, when it was connected to the continent, the city was known mainly as a city of vices and banditry. Now, as it sits alone on the dominant island of a new island chain named for the city, Tiele has become more of a port city than it was before The Transformation. The process has been painful but it has also changed the culture of the city. It is still a kleptocracy; however, it isn't as dominated by vice as it was before the mists changed Harqual.</p><p></p><p>Tiele was lucky; the area around Tih'bin wasn't.</p><p></p><p>Caer Tih'bin, or the Ruins of the Mist, didn't exist on Harqual before The Transformation. It's appearance has had only minimal impact on the region. It is avoided by the local tribes of The Northlands; however, it has become a destination of choice for adventurers who have heard about it (especially from Woodend and Arkhangel). Many have tried to enter the mysterious ruins but most return home frustrated. Tih'bin remains an enigma. The shoreline around the ruins are always shrouded in mists, which unnerves most visitors.</p><p></p><p>And with good reason.</p><p></p><p>The area is haunted by what can only be called spirits of the past. Adventurers report seeing ghost-like visages of people and places that are there but aren't there. These apparitions are usually harmless, but they are very unsettling to witness and interact with. There are undead "things" in the region, however, which only adds to the mystery. Plus, every once in a while, Tih'bin spits out strange monsters that can only be described as horrors of madness. Wizards who have visited the ruins suspect that Tih'bin is connected to either the Region of Dreams or the Far Realms. Or even both.</p><p></p><p>The last place of note on this map is the Isle of Mist. Unlike the area around Tih'bin, the island, or more appropriately, the legend of the island has existed since the earliest days of the continent's known history. Most agree that the island is real since so many people have seen it. However, very few have been able to visit the island and returned to tell about it. The legend of the island is that it is home to a race of fey elves that are connected more to the Faerie plane than to the World of Kulan. No one knows for certain but those that have come back from the mist shrouded isle speak is shushed whispers of a nirvana-like city called Xulvana where the ancient past walks alive and well. When asked for more, these privileged few refuse to say more; they simply smile and go about their day happily. Even threats do not work on these eerily happy souls.</p><p></p><p style="text-align: center">[ATTACH=full]250966[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5222596, member: 2012"] [CENTER][B][COLOR=rgb(251, 160, 38)][SIZE=5]New Map: The Dual Seas Region[/SIZE][/COLOR][/B][/CENTER] [B][COLOR=DarkOrange]THE DUAL SEAS REGION[/COLOR][/B] This region is dominated by the island chain that extends from Calla Island to the barren island known as Frey. The western edge of these islands are known as the Honored Islands and are strongly tied to the Kingdom of Navirosov, which controls Calla. The remainder of the island chain is a wild region with isolated communities and seafaring tribes. The bulk of the various island communities are sea ports dominated by pirates with the city-state of Thunderport being the most infamous. Thunderport is not a place for the faint of heart. It is considered a kakistocracy — a government by the least qualified or most unprincipled citizens. In Thunderport's case, "unprincipled" is the word. Immorality is commonplace and its citizens turn on each other almost as much as they do their seafaring victims. Thunderport's main rival in the region is the hidden city-state on the island of Uralt. The city is called Uraltia but that name is the one given to the city by the citizens of Thunderport. The denizens of Uralt are a bit of a mystery but the rumor is that the island is rife with werebeasts. What is known is that beasts and monsters are a common sight along the forested island's shoreline. The rest of the Untamed Isles (as they are often called) around Blackhound and Uralt are a mixture of barren rocks and windswept shores. The larger islands are home to tribes of humanoids such as humans, islander elves, kobolds, and the dragontouched. These races must not only deal with pirates but also with the ogres tribes that live on some of the larger islands. And then there is Frey to the south and the various islands to the north — the Tiele Islands and the Isle of Mist. Frey is unique in that it is a growing law-abiding civilization in the wilds of the Karmine Sea. The Domain of Frey is a thalassocracy made up of seven major cities (its capital, Weife, is major port city) and dozens of other shoreline communities. The island's interior is a harsh place dominated by low mountains and salt flats. Freyans leave these desolate areas to such creatures as the powerful tauric race known as the dracovarans and the goblinoid race known as the bhuka. The Tiele Islands, like the Untamed Isles, are known for being feral but that wasn't always the case. Before the events of The Transformation, Harqual's coastline stretched from Acheos to Port Tiele to where the ruins of Tih'bin now sit. The region was settled by roaming tribes and a few walled towns most of which either disappeared into the mists or were displaced onto the mainland. The Free City of Tiele is the one community of note that was left relatively unscathed although it did lose a few allied forts and steadings. It is another city of miscreants and thieves. In the past, when it was connected to the continent, the city was known mainly as a city of vices and banditry. Now, as it sits alone on the dominant island of a new island chain named for the city, Tiele has become more of a port city than it was before The Transformation. The process has been painful but it has also changed the culture of the city. It is still a kleptocracy; however, it isn't as dominated by vice as it was before the mists changed Harqual. Tiele was lucky; the area around Tih'bin wasn't. Caer Tih'bin, or the Ruins of the Mist, didn't exist on Harqual before The Transformation. It's appearance has had only minimal impact on the region. It is avoided by the local tribes of The Northlands; however, it has become a destination of choice for adventurers who have heard about it (especially from Woodend and Arkhangel). Many have tried to enter the mysterious ruins but most return home frustrated. Tih'bin remains an enigma. The shoreline around the ruins are always shrouded in mists, which unnerves most visitors. And with good reason. The area is haunted by what can only be called spirits of the past. Adventurers report seeing ghost-like visages of people and places that are there but aren't there. These apparitions are usually harmless, but they are very unsettling to witness and interact with. There are undead "things" in the region, however, which only adds to the mystery. Plus, every once in a while, Tih'bin spits out strange monsters that can only be described as horrors of madness. Wizards who have visited the ruins suspect that Tih'bin is connected to either the Region of Dreams or the Far Realms. Or even both. The last place of note on this map is the Isle of Mist. Unlike the area around Tih'bin, the island, or more appropriately, the legend of the island has existed since the earliest days of the continent's known history. Most agree that the island is real since so many people have seen it. However, very few have been able to visit the island and returned to tell about it. The legend of the island is that it is home to a race of fey elves that are connected more to the Faerie plane than to the World of Kulan. No one knows for certain but those that have come back from the mist shrouded isle speak is shushed whispers of a nirvana-like city called Xulvana where the ancient past walks alive and well. When asked for more, these privileged few refuse to say more; they simply smile and go about their day happily. Even threats do not work on these eerily happy souls. [CENTER][ATTACH type="full" alt="Dual Seas Region_printscreen.jpg"]250966[/ATTACH][/CENTER] [/QUOTE]
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