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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 5502672" data-attributes="member: 2012"><p>Yeah, my world doesn't need to be fancy (or maybe that should say "more complicated.") Here's a revised version of the Thenin Peninsula map. The original version is on post #11 on page 1.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: darkorange">THENIN PENINSULA</span></span></strong></p><p>This peninsula has has always been a hotbed of conflict and intrigue. Before the time of The Transformation seven years ago, the conflict was mainly due to the destructive followers of Erythnul in the city of Thenin and its vassal cities (i.e. Republic of the Thorn). (This republic was one of the few human-dominated lands in the far South before the planar event.)</p><p></p><p>While the mists of the magical crossing touched Harqual's shores, the republic fought for its very survival. Strange ruins filled with hordes of undead appeared in the Sea Mire to the south of the town of Paros. The undead poured out every night during the week long event and several communities were overrun including the City of Renin.</p><p></p><p>And Erythnul abandoned the republic.</p><p></p><p>Every community in the region would have fallen if the citizens hadn't turned to an unlikely source. Before Erythnul had been the republic's patron deity, the North God known as Jalivier had been the republic's divine champion. When The Many stopped answer her prayers, Jalivier spoke to Yuinii Bazgal, the Consul of the Republic, and told her to lead her people out into the night...</p><p></p><p style="margin-left: 20px"><strong>“You must ride with your men, fight alongside them as an equal. You must share their battlefield and their fate, whatever that may be for not even I can predict this outcome. But if you go with no malice in your heart or trickery in your mind then I will be there with you. Now go!”</strong></p><p></p><p>She led her people, fought bravely, and died a hero.</p><p></p><p>Jalivier is once again the republic's patron deity and its people are now rebuilding the Thorn Republic in the Defender's name.</p><p></p><p>The ruin still exists; however, tt's name is now known — Hathenmoor. This little fact has given hope to those who enter the Accursed Mire in hopes of destroying the evil at its heart.</p><p></p><p>Other tidbits...</p><p></p><p>● There are three major Transformation cities in this region. Anaree is a strange city with a twin further north. The two cities are exact duplicates of each other except that the citizens of both cities cannot communicate with each other without magical aid. Christopherson is an even stranger city; its walls are made of iron and its primary citizens are bizarre humanoids that were slaves to the city's masters. These masters were not brought to Kulan. Korvosa is a fairly normal city compared to the other two. Its people are primarily human but there are also dwarves, elves, and halflings living in the city.</p><p></p><p>● Highwall and Thunderwall are fortified demihuman communities (mainly rockwood gnomes and the Torin). Construction of these two cities began shortly before The Transformation; the chaos of the magical event has swelled the populations.</p><p></p><p>● The Dog Head Savanna is infamous fir its powerful gnoll tribes while the Savanna of the Sun is another warm plain filled with rakasta prides; wild horses are common on the savanna too.</p><p></p><p>● The citizens of Irongard Island are carefree sailors but they aren't vicious pirates. The communities of the Irongard Holds are fairly united.</p><p></p><p>● The citizens of the towns of the Wild Shore aren't as nice or as united. They will band together if threatened but that's about as far as it goes.</p><p></p><p>● Kuwton is the capital city of an authoritarian regime that spans from the town of Po in the west to the town of Heliler in the east including the cities of Eastown and Westown.</p><p></p><p>● The other primary cities of the Thorn Republic are Arhein and Forthe.</p><p></p><p>● The City-state of Ellihan is ruled by a (NG) halfling ethnocracy. The City-state of Vail is ruled by a neutrally-aligned halfling aristocracy. Evanes is the capital city of a (LN) halfling oligarchy known as the Headlands. The Free City of Jyl is a (LN) demihuman aristocracy. Waile is the capital city of a loose confederacy of communities, including the city of Felanan, known as the Free Shores.</p><p></p><p style="text-align: center">[ATTACH=full]47895[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5502672, member: 2012"] Yeah, my world doesn't need to be fancy (or maybe that should say "more complicated.") Here's a revised version of the Thenin Peninsula map. The original version is on post #11 on page 1. [B][SIZE=5][COLOR=darkorange]THENIN PENINSULA[/COLOR][/SIZE][/B] This peninsula has has always been a hotbed of conflict and intrigue. Before the time of The Transformation seven years ago, the conflict was mainly due to the destructive followers of Erythnul in the city of Thenin and its vassal cities (i.e. Republic of the Thorn). (This republic was one of the few human-dominated lands in the far South before the planar event.) While the mists of the magical crossing touched Harqual's shores, the republic fought for its very survival. Strange ruins filled with hordes of undead appeared in the Sea Mire to the south of the town of Paros. The undead poured out every night during the week long event and several communities were overrun including the City of Renin. And Erythnul abandoned the republic. Every community in the region would have fallen if the citizens hadn't turned to an unlikely source. Before Erythnul had been the republic's patron deity, the North God known as Jalivier had been the republic's divine champion. When The Many stopped answer her prayers, Jalivier spoke to Yuinii Bazgal, the Consul of the Republic, and told her to lead her people out into the night... [INDENT][B]“You must ride with your men, fight alongside them as an equal. You must share their battlefield and their fate, whatever that may be for not even I can predict this outcome. But if you go with no malice in your heart or trickery in your mind then I will be there with you. Now go!”[/B][/INDENT] She led her people, fought bravely, and died a hero. Jalivier is once again the republic's patron deity and its people are now rebuilding the Thorn Republic in the Defender's name. The ruin still exists; however, tt's name is now known — Hathenmoor. This little fact has given hope to those who enter the Accursed Mire in hopes of destroying the evil at its heart. Other tidbits... ● There are three major Transformation cities in this region. Anaree is a strange city with a twin further north. The two cities are exact duplicates of each other except that the citizens of both cities cannot communicate with each other without magical aid. Christopherson is an even stranger city; its walls are made of iron and its primary citizens are bizarre humanoids that were slaves to the city's masters. These masters were not brought to Kulan. Korvosa is a fairly normal city compared to the other two. Its people are primarily human but there are also dwarves, elves, and halflings living in the city. ● Highwall and Thunderwall are fortified demihuman communities (mainly rockwood gnomes and the Torin). Construction of these two cities began shortly before The Transformation; the chaos of the magical event has swelled the populations. ● The Dog Head Savanna is infamous fir its powerful gnoll tribes while the Savanna of the Sun is another warm plain filled with rakasta prides; wild horses are common on the savanna too. ● The citizens of Irongard Island are carefree sailors but they aren't vicious pirates. The communities of the Irongard Holds are fairly united. ● The citizens of the towns of the Wild Shore aren't as nice or as united. They will band together if threatened but that's about as far as it goes. ● Kuwton is the capital city of an authoritarian regime that spans from the town of Po in the west to the town of Heliler in the east including the cities of Eastown and Westown. ● The other primary cities of the Thorn Republic are Arhein and Forthe. ● The City-state of Ellihan is ruled by a (NG) halfling ethnocracy. The City-state of Vail is ruled by a neutrally-aligned halfling aristocracy. Evanes is the capital city of a (LN) halfling oligarchy known as the Headlands. The Free City of Jyl is a (LN) demihuman aristocracy. Waile is the capital city of a loose confederacy of communities, including the city of Felanan, known as the Free Shores. [CENTER][ATTACH type="full"]47895[/ATTACH][/CENTER] [/QUOTE]
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