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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 1810407" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>TREE TROLL</strong></span></p><p><strong>Large Giant</strong></p><p><strong>Hit Dice:</strong> 6d8+36 (63 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 23 (-1 size, +2 Dex, +12 natural), touch 11, flat-footed 21</p><p><strong>Base Attack/Grapple:</strong> +4/+14</p><p><strong>Attack:</strong> Slam +9 melee (1d8+6)</p><p><strong>Full Attack:</strong> 2 slams +9 melee (1d8+6) and bite +4 melee (1d6+3)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Crush 2d6+9, spell-like abilities</p><p><strong>Special Qualities:</strong> Darkvision 90 ft., DR 5/slashing, low-light vision, plant traits, regeneration 5, scent, vulnerability to fire</p><p><strong>Saves:</strong> Fort +11, Ref +4, Will +3</p><p><strong>Abilities:</strong> Str 23 (+6), Dex 14 (+2), Con 23 (+6), Int 6 (-2), Wis 9 (-1), Cha 6 (-2)</p><p><strong>Skills:</strong> Hide -2*, Listen +5, Move Silently +2, Spot +6</p><p><strong>Feats:</strong> Alertness, Iron Will, Track</p><p></p><p><strong>Continent/Region:</strong> Harqual/Any and Kanpur/The Dark Continent (maybe Hjemland)</p><p><strong>Environment:</strong> Any forest</p><p><strong>Organization:</strong> Solitary or group (1 treant plus 1-3 tree trolls)</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p>Advancement: By character class</p><p><em>Level Adjustment:</em> +8</p><p></p><p><em>This plant-like creature walks upright but hunched forward with sagging shoulders. Its bark-covered features and limbs have an almost rubbery appearance to them. Leafy fronds cover and extend out from its entire body.</em></p><p></p><p>A typical tree troll is roughly 9 feet tall, weighing around 500 pounds. These massive giants are sometimes mistaken for treants and may indeed be related to those creatures, as well as to trolls. They aren't as aggressive as trolls although they are still carnivores by nature. </p><p></p><p>Tree trolls are only found on the continents of Harqual and Kanpur. On Harqual they are mainly native to the forests and mountains of the Far South. They are common throughout the Merewood and the Heverkent Forest. They are often found in the company of treants and will usually leave rockwood gnomes alone. Tree trolls are also rumored to be found in colder climates and could possibly be found in the Great Forest of Northern Harqual or even further north.</p><p></p><p>On Kanpur tree trolls are native to the tropical jungles and high mountains of the Dark Continent. They are common in the region known as the Dark Jungle and the forested lands of the Matsu Empire. The tree trolls of the Dark Jungle are great allies of the elves of Firryaith and are usually true neutral in alignment. It is rumored, in the lands of northwestern Kanpur that a large troll-like tree creature lives in the region known as Hjemland. The truth is unknown.</p><p></p><p>Tree trolls speak Giant.</p><p></p><p><strong>Combat</strong></p><p>Tree trolls rush into combat fearlessly when they feel threatened. They always strike with their slam attacks first, hoping to hit with both and crush their opponents. Tree trolls can and will bite if they get the opportunity.</p><p>They have a healthy fear of fire and will often retreat from opponents wielding torches or fire magic. If seriously threatened they will use their spell-like abilities to first entangle as many opponents as they can and then use summon nature's ally II to cover their retreat.</p><p></p><p><em>Crush (Ex):</em> If a tree troll hits with both slam attacks, it latches onto the opponent's body and crushes bone and flesh. This attack automatically deals an additional 2d6+9 points of damage.</p><p></p><p><em>Plant Traits:</em> A tree troll has immunity to poison, magic sleep effects, paralysis, polymorph, stunning, and mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale affects). It is not subject to extra damage from critical hits.</p><p></p><p><em>Regeneration (Ex):</em> Fire deals one and a half times normal damage and acid deal normal damage to a tree troll. If a tree troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p></p><p><em>Spell-Like Abilities:</em> 3/day—<em>speak with plants</em>; 1/day—<em>entangle</em> (DC 9), <em>summon nature's ally II</em>. Caster level: 6th. The save DCs are Charisma-based.</p><p></p><p><em>Skills:</em> *A tree troll has a +4 bonus on Hide and Move Silently checks in aboveground natural environments.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1810407, member: 2012"] [COLOR=DarkOrange][B]TREE TROLL[/B][/COLOR] [B]Large Giant[/B] [B]Hit Dice:[/B] 6d8+36 (63 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 23 (-1 size, +2 Dex, +12 natural), touch 11, flat-footed 21 [B]Base Attack/Grapple:[/B] +4/+14 [B]Attack:[/B] Slam +9 melee (1d8+6) [B]Full Attack:[/B] 2 slams +9 melee (1d8+6) and bite +4 melee (1d6+3) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Crush 2d6+9, spell-like abilities [B]Special Qualities:[/B] Darkvision 90 ft., DR 5/slashing, low-light vision, plant traits, regeneration 5, scent, vulnerability to fire [B]Saves:[/B] Fort +11, Ref +4, Will +3 [B]Abilities:[/B] Str 23 (+6), Dex 14 (+2), Con 23 (+6), Int 6 (-2), Wis 9 (-1), Cha 6 (-2) [B]Skills:[/B] Hide -2*, Listen +5, Move Silently +2, Spot +6 [B]Feats:[/B] Alertness, Iron Will, Track [B]Continent/Region:[/B] Harqual/Any and Kanpur/The Dark Continent (maybe Hjemland) [B]Environment:[/B] Any forest [B]Organization:[/B] Solitary or group (1 treant plus 1-3 tree trolls) [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic neutral Advancement: By character class [I]Level Adjustment:[/I] +8 [I]This plant-like creature walks upright but hunched forward with sagging shoulders. Its bark-covered features and limbs have an almost rubbery appearance to them. Leafy fronds cover and extend out from its entire body.[/I] A typical tree troll is roughly 9 feet tall, weighing around 500 pounds. These massive giants are sometimes mistaken for treants and may indeed be related to those creatures, as well as to trolls. They aren't as aggressive as trolls although they are still carnivores by nature. Tree trolls are only found on the continents of Harqual and Kanpur. On Harqual they are mainly native to the forests and mountains of the Far South. They are common throughout the Merewood and the Heverkent Forest. They are often found in the company of treants and will usually leave rockwood gnomes alone. Tree trolls are also rumored to be found in colder climates and could possibly be found in the Great Forest of Northern Harqual or even further north. On Kanpur tree trolls are native to the tropical jungles and high mountains of the Dark Continent. They are common in the region known as the Dark Jungle and the forested lands of the Matsu Empire. The tree trolls of the Dark Jungle are great allies of the elves of Firryaith and are usually true neutral in alignment. It is rumored, in the lands of northwestern Kanpur that a large troll-like tree creature lives in the region known as Hjemland. The truth is unknown. Tree trolls speak Giant. [B]Combat[/B] Tree trolls rush into combat fearlessly when they feel threatened. They always strike with their slam attacks first, hoping to hit with both and crush their opponents. Tree trolls can and will bite if they get the opportunity. They have a healthy fear of fire and will often retreat from opponents wielding torches or fire magic. If seriously threatened they will use their spell-like abilities to first entangle as many opponents as they can and then use summon nature's ally II to cover their retreat. [I]Crush (Ex):[/I] If a tree troll hits with both slam attacks, it latches onto the opponent's body and crushes bone and flesh. This attack automatically deals an additional 2d6+9 points of damage. [I]Plant Traits:[/I] A tree troll has immunity to poison, magic sleep effects, paralysis, polymorph, stunning, and mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale affects). It is not subject to extra damage from critical hits. [I]Regeneration (Ex):[/I] Fire deals one and a half times normal damage and acid deal normal damage to a tree troll. If a tree troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. [I]Spell-Like Abilities:[/I] 3/day—[I]speak with plants[/I]; 1/day—[I]entangle[/I] (DC 9), [I]summon nature's ally II[/I]. Caster level: 6th. The save DCs are Charisma-based. [I]Skills:[/I] *A tree troll has a +4 bonus on Hide and Move Silently checks in aboveground natural environments. [/QUOTE]
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