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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 2877279" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>TORTLE</strong></span></p><p><em>Based on Frank Brunner’s tortle humanoid in Dragon Magazine #315. Some text has been lifted from the "Red Steel" article, modified slightly, and/or re worked too better fit Kulan.</em> - KF72</p><p></p><p><strong>Medium Monstrous Humanoid (Reptilian)</strong></p><p><strong>Hit Dice:</strong> 2d8+4 (13 hp)</p><p><strong>Initiative:</strong> -1 (Dex)</p><p><strong>Speed:</strong> 20 ft. (4 squares), swim 10 ft.</p><p><strong>AC:</strong> 13 (-1 Dex, +3 natural, +1 light shield), touch 9, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+3</p><p><strong>Attack:</strong> +3 melee (1d4+1, claw) or +3 melee (1d6+1/18-20, scimitar) or +0 ranged (1d6+1, javelin)</p><p><strong>Full Attack:</strong> +3 melee (1d4+1, 2 claws) or +3 melee (1d6+1/18-20, scimitar) or +0 ranged (1d6+1, javelin)</p><p><strong>Space/Reach:</strong> 5 ft. / 5ft.</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Racial traits</p><p><strong>Saves:</strong> Fort +4, Ref +2, Will +3</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 9 (-1), Con 14 (+2), Int 10 (+0), Wis 11 (+0), Cha 6 (-2)</p><p><strong>Skills:</strong> Handle Animal +2, Jump +5, Swim +11</p><p><strong>Feats:</strong> Endurance [sup]B[/sup], Great Fortitude</p><p></p><p><strong>Continent/Region:</strong> Kanpur/Indjiran Peninsula</p><p><strong>Environment:</strong> Warm aquatic, jungles, and forests</p><p><strong>Organization:</strong> Solitary, mated pair, bale (4 – 9), warbale (10–24), or tribe (30–300 plus 50% noncombatants plus 1 3rd-level adept per 20 adults, 1 or 2 sub-chiefs of 4th–5th-level, and 1 leader of 6th–8th-level)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually lawful neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><em>This bipedal tortoise stands as tall as human and appears quite ponderous. Its shell is black and shiny, while its plastron is pale yellow flushed with aquamarine. The rest of its body is of a green hue, and the creature has a mottled, 2-foot-long tail.</em></p><p></p><p>Tortles are humanoid tortoises. Most are peaceful beings, content to ignore the world beyond the lands of the Indjira Peninsula. They are one of the dominant races in that region, besides humans. They have been known to have dealings with the Eldred as well.</p><p></p><p>Each tortle stands approximately 6 feet tall and appears humanoid-like except for a shell and tail like those of a tortoise. The natural shell color of a tortle ranges from shiny black to a deep, lustrous purple, and tortle leaders often encrust their shells with gems or channel them with gold intaglios. The creature’s mouth is beak-like and toothless, and its head, feet, legs, and tail are green, yellow, or black—sometimes one solid color and sometimes pied. Most tortles forgo clothing and armor, although some have been known to don customized breastplates and greaves.</p><p></p><p>Tortles speak their own racial language, as well as the regional language of Indjira. They cannot breathe water, but the Endurance feat aids them in swimming long distances.</p><p></p><p><strong>Combat</strong></p><p>Tortles, as a rule, tend to avoid combat situations, preferring to work towards a peaceful solution. When forced to fight, they form regimented warbales and approach their opponents in companies. Young tortles often form noncombatant bales that carry spare weapons for the warbales.</p><p></p><p><strong>Tortle Society</strong></p><p>Tortles have inhabited the lands of the Indjiran Peninsula for thousands of years. They haven’t any real form of government, living in small family dwellings, often within the borders of some other race’s state (usually human). Tortles are known for being scholarly, as well as peaceful, and their society values clerics, wizards, and bards.</p><p></p><p>They also believe in the disciplines of the mind and many monks, psions, and psychic warriors live amongst them. Tortles have a form of martial arts, known as Torasta, which operates similar to simple unarmed strikes and grappling. Despite their primitive lifestyle, tortles great value an ordered society and believe that those that devote themselves to law should be shown respect.</p><p></p><p>They always defer to the will of a Kshatriya (samurai) and shown great respect to those of the Brahmin caste, even though their own society doesn’t follow a strict caste system. In respect to the society of the Indjiran Peninsula, however, tortles are treated as members of different castes based on their classes. Most tortles fall into either the Vaishya or the Shudra caste, but their fighters and psychic warriors are consider members of the Kshatriya caste, while their psions are considered members of the Brahmin caste.</p><p></p><p>Their clerics are rarely considered to be more than pale imitations to the Brahmins (shamans) of the Indjirans, and are lumped into the same caste as adepts. A tortle tribe is usually considered its own sabha (association).</p><p></p><p>A typical tortle tribal village consists of a cluster of mud and thatch huts just off a beach. Sentry huts, each equipped with a gong or conch shell horn, for sounding alarms, form a perimeter 200–300 yards from the central cluster.</p><p></p><p><strong>Tortles as Characters</strong></p><p>Tortles favor the cleric class, as they are highly spiritual people. However, tortles are most often adepts, experts or commoners, but can take any class, available in the region, except for two. Since their society doesn’t follow the same rules as the rest of the population of the Indjiran Peninsula they can’t be kshatriyas or brahmins.</p><p></p><p>Many tortle adventurers are bards, clerics, fighters, monks, psions, or wizards. Tortles may multiclass freely, not be limited to the strictures of the caste system of Indjira. When they do so they are often bard/fighters, cleric/fighters, cleric/psions, cleric/wizards, fighter/wizards, or psion/wizards.</p><p></p><p>Unaligned tortle clerics are rare, as the race has its own pantheon of deities: Mother Ocean, Father Earth, Brother Shell, and Sister Grain. The typical tortle hut contains a seashell shrine dedicated to at least one of these deities.</p><p></p><p>Tortle clerics of Mother Ocean can take any two of the following domains: Good, Healing, Ocean, Peace, and Protection. Tortle clerics of Father Earth can take any two of the following domains: Animal, Earth, Fortitude, Good, and Strength. Tortle clerics of Brother Shell can take any two of the following domains: Authority, Destruction, Fire, and War. Tortle clerics of Sister Grain can take any two of the following domains: Air, Plant, Renewal, and Sun.</p><p></p><p><strong>Tortle Traits</strong> <ul> <li data-xf-list-type="ul">-2 to Dexterity, +2 to Constitution, +2 to Wisdom, -2 to Charisma.</li> <li data-xf-list-type="ul"><em>Medium-size</em>. As Medium-size creatures, tortles have no special bonuses or penalties due to their size.</li> <li data-xf-list-type="ul"><em>Speed</em>: A tortle’s base land speed is 20 feet, and it has a swim speed of 10 feet.</li> <li data-xf-list-type="ul">Low-light vision and darkvision out to 60 feet.</li> <li data-xf-list-type="ul"><em>Racial Hit Dice</em>: A tortle begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.</li> <li data-xf-list-type="ul"><em>Racial Skills</em>: A tortle's monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Handle Animal, Jump and Swim. A tortle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</li> <li data-xf-list-type="ul"><em>Racial Feats</em>: A tortle's monstrous humanoid levels give it one feat.</li> <li data-xf-list-type="ul">+3 natural armor bonus.</li> <li data-xf-list-type="ul"><em>Natural Weapons</em>: 2 claws (1d4).</li> <li data-xf-list-type="ul"><em>Automatic Languages</em>: Indjiran and Tortle. <em>Bonus Languages</em>: Aquan, Eldred, Kappa, Shao, and Sylvan.</li> <li data-xf-list-type="ul"><em>Favored Class</em>: Cleric. A multiclass tortle’s cleric class does not count when determining whether he suffers an XP penalty for multiclassing.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 2877279, member: 2012"] [COLOR=DarkOrange][B]TORTLE[/B][/COLOR] [I]Based on Frank Brunner’s tortle humanoid in Dragon Magazine #315. Some text has been lifted from the "Red Steel" article, modified slightly, and/or re worked too better fit Kulan.[/I] - KF72 [B]Medium Monstrous Humanoid (Reptilian)[/B] [B]Hit Dice:[/B] 2d8+4 (13 hp) [B]Initiative:[/B] -1 (Dex) [B]Speed:[/B] 20 ft. (4 squares), swim 10 ft. [B]AC:[/B] 13 (-1 Dex, +3 natural, +1 light shield), touch 9, flat-footed 13 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] +3 melee (1d4+1, claw) or +3 melee (1d6+1/18-20, scimitar) or +0 ranged (1d6+1, javelin) [B]Full Attack:[/B] +3 melee (1d4+1, 2 claws) or +3 melee (1d6+1/18-20, scimitar) or +0 ranged (1d6+1, javelin) [B]Space/Reach:[/B] 5 ft. / 5ft. [B]Special Attacks:[/B] None [B]Special Qualities:[/B] Racial traits [B]Saves:[/B] Fort +4, Ref +2, Will +3 [B]Abilities:[/B] Str 13 (+1), Dex 9 (-1), Con 14 (+2), Int 10 (+0), Wis 11 (+0), Cha 6 (-2) [B]Skills:[/B] Handle Animal +2, Jump +5, Swim +11 [B]Feats:[/B] Endurance [sup]B[/sup], Great Fortitude [B]Continent/Region:[/B] Kanpur/Indjiran Peninsula [B]Environment:[/B] Warm aquatic, jungles, and forests [B]Organization:[/B] Solitary, mated pair, bale (4 – 9), warbale (10–24), or tribe (30–300 plus 50% noncombatants plus 1 3rd-level adept per 20 adults, 1 or 2 sub-chiefs of 4th–5th-level, and 1 leader of 6th–8th-level) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually lawful neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 [I]This bipedal tortoise stands as tall as human and appears quite ponderous. Its shell is black and shiny, while its plastron is pale yellow flushed with aquamarine. The rest of its body is of a green hue, and the creature has a mottled, 2-foot-long tail.[/I] Tortles are humanoid tortoises. Most are peaceful beings, content to ignore the world beyond the lands of the Indjira Peninsula. They are one of the dominant races in that region, besides humans. They have been known to have dealings with the Eldred as well. Each tortle stands approximately 6 feet tall and appears humanoid-like except for a shell and tail like those of a tortoise. The natural shell color of a tortle ranges from shiny black to a deep, lustrous purple, and tortle leaders often encrust their shells with gems or channel them with gold intaglios. The creature’s mouth is beak-like and toothless, and its head, feet, legs, and tail are green, yellow, or black—sometimes one solid color and sometimes pied. Most tortles forgo clothing and armor, although some have been known to don customized breastplates and greaves. Tortles speak their own racial language, as well as the regional language of Indjira. They cannot breathe water, but the Endurance feat aids them in swimming long distances. [B]Combat[/B] Tortles, as a rule, tend to avoid combat situations, preferring to work towards a peaceful solution. When forced to fight, they form regimented warbales and approach their opponents in companies. Young tortles often form noncombatant bales that carry spare weapons for the warbales. [B]Tortle Society[/B] Tortles have inhabited the lands of the Indjiran Peninsula for thousands of years. They haven’t any real form of government, living in small family dwellings, often within the borders of some other race’s state (usually human). Tortles are known for being scholarly, as well as peaceful, and their society values clerics, wizards, and bards. They also believe in the disciplines of the mind and many monks, psions, and psychic warriors live amongst them. Tortles have a form of martial arts, known as Torasta, which operates similar to simple unarmed strikes and grappling. Despite their primitive lifestyle, tortles great value an ordered society and believe that those that devote themselves to law should be shown respect. They always defer to the will of a Kshatriya (samurai) and shown great respect to those of the Brahmin caste, even though their own society doesn’t follow a strict caste system. In respect to the society of the Indjiran Peninsula, however, tortles are treated as members of different castes based on their classes. Most tortles fall into either the Vaishya or the Shudra caste, but their fighters and psychic warriors are consider members of the Kshatriya caste, while their psions are considered members of the Brahmin caste. Their clerics are rarely considered to be more than pale imitations to the Brahmins (shamans) of the Indjirans, and are lumped into the same caste as adepts. A tortle tribe is usually considered its own sabha (association). A typical tortle tribal village consists of a cluster of mud and thatch huts just off a beach. Sentry huts, each equipped with a gong or conch shell horn, for sounding alarms, form a perimeter 200–300 yards from the central cluster. [B]Tortles as Characters[/B] Tortles favor the cleric class, as they are highly spiritual people. However, tortles are most often adepts, experts or commoners, but can take any class, available in the region, except for two. Since their society doesn’t follow the same rules as the rest of the population of the Indjiran Peninsula they can’t be kshatriyas or brahmins. Many tortle adventurers are bards, clerics, fighters, monks, psions, or wizards. Tortles may multiclass freely, not be limited to the strictures of the caste system of Indjira. When they do so they are often bard/fighters, cleric/fighters, cleric/psions, cleric/wizards, fighter/wizards, or psion/wizards. Unaligned tortle clerics are rare, as the race has its own pantheon of deities: Mother Ocean, Father Earth, Brother Shell, and Sister Grain. The typical tortle hut contains a seashell shrine dedicated to at least one of these deities. Tortle clerics of Mother Ocean can take any two of the following domains: Good, Healing, Ocean, Peace, and Protection. Tortle clerics of Father Earth can take any two of the following domains: Animal, Earth, Fortitude, Good, and Strength. Tortle clerics of Brother Shell can take any two of the following domains: Authority, Destruction, Fire, and War. Tortle clerics of Sister Grain can take any two of the following domains: Air, Plant, Renewal, and Sun. [B]Tortle Traits[/B][list][*]-2 to Dexterity, +2 to Constitution, +2 to Wisdom, -2 to Charisma. [*][I]Medium-size[/I]. As Medium-size creatures, tortles have no special bonuses or penalties due to their size. [*][I]Speed[/I]: A tortle’s base land speed is 20 feet, and it has a swim speed of 10 feet. [*]Low-light vision and darkvision out to 60 feet. [*][I]Racial Hit Dice[/I]: A tortle begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3. [*][I]Racial Skills[/I]: A tortle's monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Handle Animal, Jump and Swim. A tortle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [*][I]Racial Feats[/I]: A tortle's monstrous humanoid levels give it one feat. [*]+3 natural armor bonus. [*][I]Natural Weapons[/I]: 2 claws (1d4). [*][I]Automatic Languages[/I]: Indjiran and Tortle. [I]Bonus Languages[/I]: Aquan, Eldred, Kappa, Shao, and Sylvan. [*][I]Favored Class[/I]: Cleric. A multiclass tortle’s cleric class does not count when determining whether he suffers an XP penalty for multiclassing.[/list] [/QUOTE]
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