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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 3158033" data-attributes="member: 2012"><p><strong>A revision of the Ragahd that I originally did for Book of Templates</strong></p><p></p><p><span style="color: DarkOrange"><strong>RAGAHD</strong></span></p><p><strong>Large Outsider (Chaotic, Extraplanar, Evil, Fire)</strong></p><p><strong>Hit Dice:</strong> 10d8+30 (75 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 20 ft. (4 squares), fly 40 ft. (perfect)</p><p><strong>AC:</strong> 23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +10/+21</p><p><strong>Attack:</strong> Slam +16 melee (1d8+6 plus 1d6 fire)</p><p><strong>Full Attack:</strong> 2 slams +16 melee (1d8+6 plus 1d6 fire)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Aligned weapons, change size, heat, spell-like abilities</p><p><strong>Special Qualities:</strong> Acid and cold resistance 10, darkvision 60 ft., DR 10/cold iron, <em>greater teleport</em>, <em>plane shift</em>, SR 18, telepathy 100 ft., timeless body, vulnerability to cold, immunity to electricity, fire, and poison</p><p><strong>Saves:</strong> Fort +10, Ref +11, Will +10</p><p><strong>Abilities:</strong> Str 25 (+7), Dex 18 (+4), Con 16 (+3), Int 14 (+2), Wis 16 (+3), Cha 16 (+3)</p><p><strong>Skills:</strong> Bluff +16, Craft (any one) +15, Concentration +16, Diplomacy +7, Disguise +3 (+5 acting), Intimidate +18, Listen +16, Move Silently +17, Sense Motive +16, Spellcraft +15, Spot +16</p><p><strong>Feats:</strong> Combat Casting, Combat Reflexes, Dodge, Improved Initiative [sup]B[/sup], Quicken Spell-Like Ability (scorching ray)</p><p></p><p><strong>Environment:</strong> Infinite Layers of the Abyss</p><p><strong>Organization:</strong> Solitary, company (2–4), or band (6–15)</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> Standard coins; double goods; standard items</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 11–15 HD (Large); 16–30 HD (Huge)</p><p><strong>Level Adjustment:</strong> +10</p><p></p><p><em>“With the greatest Age in our history over, there wasn't anything to stop the efreeti Sultan from claiming our homeland. Thus, the Age of Fire was born. For thousands of years the efreeti ruled the land but didn't preserve it. The forests burned, and the lakes and rivers dried up. The efreeti built a great city that they named the City of Fire. Volcanic lands formed around the city, and the whole continent trembled at the might of the efreeti.</em></p><p><em></em></p><p><em>However, discontent soon stole into the minds of the five generals that the sultan sent to conquer the Material Plane. Each of them wished to become Kahn over the lands but the Sultan refused. The generals infused rebellion into the efreeti of the Material Plane. They began warring amongst each other, as well as the Sultan's loyal forces. The efreeti Sultan could do nothing to stop the warring factions, simply cutting them off from the Elemental Plane of Fire.</em></p><p><em></em></p><p><em>Isolated from their traditional home, the outcast efreeti turned towards the outer planes, making a dark pact with the Demon Lords of Abyss. They sold their souls and service to the fiendish lords for dark power and a fuel for revenge against their elemental kin. Then the efreeti on the Material Plane chose a new name, the ragahd, and started to plan to conquer the entire world for their new masters. The efreeti Sultan on the Elemental Plane of Fire looked upon his fallen people on the Material Plane with both rage and shame.”</em></p><p style="text-align: right">- The Master of the People</p><p></p><p>The ragahd are an offshoot race of efreeti genies. Rejected by their Sultan, as betrayers of the efreeti race, the ragahd turned to worshipping powerful Demon Lords of the Abyss. In return for this dark pact, the ragahd have become dangerous, fanatical soldiers and assassins in the service of the Demon Lords.</p><p></p><p>Banished from the Material Plane by the Master’s people, with the aid of an army of genies, the ragahd now live in the lower planes. Their bodies are twisted mockeries of the efreeti with blackened skin that burns to the touch and a sickening red glow emanating from their eyes.</p><p></p><p>The ragahd speak Abyssal, Auran, Common, Ignan, and Infernal.</p><p></p><p><strong>Combat</strong></p><p>The ragahd are rarely encountered en mass in melee. More often their devil masters use them as shock troops and assassins. The ragahd are cunning, evil opponents that enjoy torturing lesser races, especially genies. When forced into melee they fight to the death, in fanatical fervor for their dark masters.</p><p></p><p>The Demon Lords often send ragahd to the Material Plane to tempt mortals, using their powerful wish granting abilities. These unwitting fools are often tricked into servitude to the ragahd’s vile lords.</p><p></p><p>The ragahd attack efreeti on sight not giving any mercy towards their hated ancestral foes.</p><p></p><p><em>Aligned Weapons</em> (Su): Weapons used by the ragahd count as chaotic and evil for the purpose of overcoming damage resistance.</p><p></p><p><em>Change Size</em> (Sp): Twice per day, a ragahd can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the ragahd chooses when using the ability), except that the ability can work on the ragahd. A DC 14 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.</p><p></p><p><em>Heat</em> (Ex): A ragahd’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.</p><p></p><p><em>Spell-Like Abilities</em>: At will — <em>detect magic</em>, <em>produce flame</em>, <em>pyrotechnics</em> (DC 15), <em>scorching ray</em> (1 ray only); 3/day — <em>invisibility</em>, <em>wall of fire</em> (DC 17); 1/day — grant up to three <em>wishes</em> (to non-genies and non- ragahd only), <em>gaseous form</em>, <em>permanent image</em> (DC 19), <em>polymorph</em> (self only). Caster level: 12th. The save DCs are Charisma-based.</p><p></p><p><em>Timeless Body</em> (Ex): A ragahd's body does not age, nor can it die from starvation or thirst. The ragahd do not need to sleep or breathe.</p><p></p><p><strong>Base Creature:</strong> Efreeti*</p><p><strong>Template:</strong> Demon Creature (by Cheiromancer)</p><p>*Yes, I know this breaks the rules presented in the template, but I need a way to revise this creation for World of Kulan.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3158033, member: 2012"] [b]A revision of the Ragahd that I originally did for Book of Templates[/b] [COLOR=DarkOrange][B]RAGAHD[/B][/COLOR] [B]Large Outsider (Chaotic, Extraplanar, Evil, Fire)[/B] [B]Hit Dice:[/B] 10d8+30 (75 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] 20 ft. (4 squares), fly 40 ft. (perfect) [B]AC:[/B] 23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 19 [B]Base Attack/Grapple:[/B] +10/+21 [B]Attack:[/B] Slam +16 melee (1d8+6 plus 1d6 fire) [B]Full Attack:[/B] 2 slams +16 melee (1d8+6 plus 1d6 fire) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Aligned weapons, change size, heat, spell-like abilities [B]Special Qualities:[/B] Acid and cold resistance 10, darkvision 60 ft., DR 10/cold iron, [I]greater teleport[/I], [I]plane shift[/I], SR 18, telepathy 100 ft., timeless body, vulnerability to cold, immunity to electricity, fire, and poison [B]Saves:[/B] Fort +10, Ref +11, Will +10 [B]Abilities:[/B] Str 25 (+7), Dex 18 (+4), Con 16 (+3), Int 14 (+2), Wis 16 (+3), Cha 16 (+3) [B]Skills:[/B] Bluff +16, Craft (any one) +15, Concentration +16, Diplomacy +7, Disguise +3 (+5 acting), Intimidate +18, Listen +16, Move Silently +17, Sense Motive +16, Spellcraft +15, Spot +16 [B]Feats:[/B] Combat Casting, Combat Reflexes, Dodge, Improved Initiative [sup]B[/sup], Quicken Spell-Like Ability (scorching ray) [B]Environment:[/B] Infinite Layers of the Abyss [B]Organization:[/B] Solitary, company (2–4), or band (6–15) [B]Challenge Rating:[/B] 10 [B]Treasure:[/B] Standard coins; double goods; standard items [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 11–15 HD (Large); 16–30 HD (Huge) [B]Level Adjustment:[/B] +10 [I]“With the greatest Age in our history over, there wasn't anything to stop the efreeti Sultan from claiming our homeland. Thus, the Age of Fire was born. For thousands of years the efreeti ruled the land but didn't preserve it. The forests burned, and the lakes and rivers dried up. The efreeti built a great city that they named the City of Fire. Volcanic lands formed around the city, and the whole continent trembled at the might of the efreeti. However, discontent soon stole into the minds of the five generals that the sultan sent to conquer the Material Plane. Each of them wished to become Kahn over the lands but the Sultan refused. The generals infused rebellion into the efreeti of the Material Plane. They began warring amongst each other, as well as the Sultan's loyal forces. The efreeti Sultan could do nothing to stop the warring factions, simply cutting them off from the Elemental Plane of Fire. Isolated from their traditional home, the outcast efreeti turned towards the outer planes, making a dark pact with the Demon Lords of Abyss. They sold their souls and service to the fiendish lords for dark power and a fuel for revenge against their elemental kin. Then the efreeti on the Material Plane chose a new name, the ragahd, and started to plan to conquer the entire world for their new masters. The efreeti Sultan on the Elemental Plane of Fire looked upon his fallen people on the Material Plane with both rage and shame.”[/I] [RIGHT]- The Master of the People[/RIGHT] The ragahd are an offshoot race of efreeti genies. Rejected by their Sultan, as betrayers of the efreeti race, the ragahd turned to worshipping powerful Demon Lords of the Abyss. In return for this dark pact, the ragahd have become dangerous, fanatical soldiers and assassins in the service of the Demon Lords. Banished from the Material Plane by the Master’s people, with the aid of an army of genies, the ragahd now live in the lower planes. Their bodies are twisted mockeries of the efreeti with blackened skin that burns to the touch and a sickening red glow emanating from their eyes. The ragahd speak Abyssal, Auran, Common, Ignan, and Infernal. [B]Combat[/B] The ragahd are rarely encountered en mass in melee. More often their devil masters use them as shock troops and assassins. The ragahd are cunning, evil opponents that enjoy torturing lesser races, especially genies. When forced into melee they fight to the death, in fanatical fervor for their dark masters. The Demon Lords often send ragahd to the Material Plane to tempt mortals, using their powerful wish granting abilities. These unwitting fools are often tricked into servitude to the ragahd’s vile lords. The ragahd attack efreeti on sight not giving any mercy towards their hated ancestral foes. [I]Aligned Weapons[/I] (Su): Weapons used by the ragahd count as chaotic and evil for the purpose of overcoming damage resistance. [I]Change Size[/I] (Sp): Twice per day, a ragahd can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the ragahd chooses when using the ability), except that the ability can work on the ragahd. A DC 14 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell. [I]Heat[/I] (Ex): A ragahd’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling. [I]Spell-Like Abilities[/I]: At will — [I]detect magic[/I], [I]produce flame[/I], [I]pyrotechnics[/I] (DC 15), [I]scorching ray[/I] (1 ray only); 3/day — [I]invisibility[/I], [I]wall of fire[/I] (DC 17); 1/day — grant up to three [I]wishes[/I] (to non-genies and non- ragahd only), [I]gaseous form[/I], [I]permanent image[/I] (DC 19), [I]polymorph[/I] (self only). Caster level: 12th. The save DCs are Charisma-based. [I]Timeless Body[/I] (Ex): A ragahd's body does not age, nor can it die from starvation or thirst. The ragahd do not need to sleep or breathe. [B]Base Creature:[/B] Efreeti* [B]Template:[/B] Demon Creature (by Cheiromancer) *Yes, I know this breaks the rules presented in the template, but I need a way to revise this creation for World of Kulan. [/QUOTE]
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