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General Tabletop Discussion
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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 3335459" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>EFFIGY, MINUTE</strong></span></p><p><strong>Small Undead (Fire, Incorporeal)</strong></p><p><strong>Hit Dice:</strong> 13d12 (84 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> Fly 50 ft. (perfect)</p><p><strong>AC:</strong> 17 (+1 size, +3 Dex, +3 deflection), touch 17, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +8/+4</p><p><strong>Attack:</strong> +12 melee (1d4 plus 1d8 fire plus energy drain/x2, incorporeal touch)</p><p><strong>Full Attack:</strong> +12 melee (1d4 plus 1d8 fire plus energy drain/x2, 2 incorporeal touch)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Energy drain, infuse</p><p><strong>Special Qualities:</strong> Immunity to fire, incorporeal traits, SR 21, undead traits, vulnerability to cold</p><p><strong>Saves:</strong> Fort +6, Ref +9, Will +13</p><p><strong>Abilities:</strong> Str —, Dex 17 (+3), Con —, Int 16 (+3), Wis 17 (+3), Cha 17 (+3)</p><p><strong>Skills:</strong> Balance +5, Escape Artist +19, Hide +19, Intimidate +19, Listen +19, Search +19, Spot +19, Tumble +19</p><p><strong>Feats:</strong> Blind-Fight, Combat Expertise, Great Fortitude, Iron Will, Lightning Reflexes.</p><p></p><p><strong>Continent/Region:</strong> Any</p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary, pair, or brood (6-10)</p><p><strong>Challenge Rating:</strong> 12</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 14-27 HD (Small)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>See pages 89-90 of <span style="color: Red"><em>Monster Manual II</em></span> for the description of the effigy and its combat details.</p><p></p><p>A minute effigy’s energy drain Fortitude save DC and infuse Will save DC are both 19.</p><p></p><p><strong>Base Creature:</strong> Effigy (Monster Manual II)</p><p><strong>Template:</strong> Miniature (Book of Templates: Deluxe Edition v.3.5; made some custom changes.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3335459, member: 2012"] [COLOR=DarkOrange][B]EFFIGY, MINUTE[/B][/COLOR] [B]Small Undead (Fire, Incorporeal)[/B] [B]Hit Dice:[/B] 13d12 (84 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] Fly 50 ft. (perfect) [B]AC:[/B] 17 (+1 size, +3 Dex, +3 deflection), touch 17, flat-footed 14 [B]Base Attack/Grapple:[/B] +8/+4 [B]Attack:[/B] +12 melee (1d4 plus 1d8 fire plus energy drain/x2, incorporeal touch) [B]Full Attack:[/B] +12 melee (1d4 plus 1d8 fire plus energy drain/x2, 2 incorporeal touch) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Energy drain, infuse [B]Special Qualities:[/B] Immunity to fire, incorporeal traits, SR 21, undead traits, vulnerability to cold [B]Saves:[/B] Fort +6, Ref +9, Will +13 [B]Abilities:[/B] Str —, Dex 17 (+3), Con —, Int 16 (+3), Wis 17 (+3), Cha 17 (+3) [B]Skills:[/B] Balance +5, Escape Artist +19, Hide +19, Intimidate +19, Listen +19, Search +19, Spot +19, Tumble +19 [B]Feats:[/B] Blind-Fight, Combat Expertise, Great Fortitude, Iron Will, Lightning Reflexes. [B]Continent/Region:[/B] Any [B]Environment:[/B] Any land and underground [B]Organization:[/B] Solitary, pair, or brood (6-10) [B]Challenge Rating:[/B] 12 [B]Treasure:[/B] None [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 14-27 HD (Small) [B]Level Adjustment:[/B] — See pages 89-90 of [COLOR=Red][I]Monster Manual II[/I][/COLOR] for the description of the effigy and its combat details. A minute effigy’s energy drain Fortitude save DC and infuse Will save DC are both 19. [B]Base Creature:[/B] Effigy (Monster Manual II) [B]Template:[/B] Miniature (Book of Templates: Deluxe Edition v.3.5; made some custom changes. [/QUOTE]
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