Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Knightfall's World of Kulan: Monster Compilations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 4420270" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">AALEEAR</span></strong></p><p><strong>Tiny Fey</strong></p><p><strong>Hit Dice:</strong> 1d6 (3 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>AC:</strong> 12 (+2 size), touch 12, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/-9</p><p><strong>Attack:</strong> +2 melee (1d4-1/19-20, dagger) or +2 ranged (1d6/x3, feybow)</p><p><strong>Full Attack:</strong> +2 melee (1d4-1/19-20, dagger) or +2 ranged (1d6/x3, feybow)</p><p><strong>Space/Reach:</strong> 2-½ ft. / 0 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Aaleear traits</p><p><strong>Saves:</strong> Fort +0, Ref +2, Will +3</p><p><strong>Abilities:</strong> Str 8 (-1), Dex 11 (+0), Con 10 (+0), Int 11 (+0), Wis 12 (+1), Cha 12 (+1)</p><p><strong>Skills:</strong> Hide +12, Listen +9, Move Silently +6, Sense Motive +7, Spot +7</p><p><strong>Feats:</strong> Weapon Finesse</p><p></p><p><strong>Continent/Region:</strong> Janardûn</p><p><strong>Environment:</strong> Cold or temperate forests</p><p><strong>Organization:</strong> Solitary, pair, family (2–5), band (30–150 plus 2–8 songbirds and 2–16 small mammals)</p><p><strong>Challenge Rating:</strong> ½</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p><em><span style="color: SkyBlue">Descriptive text still needed.</span></em></p><p></p><p>Across the continent of Janardûn, deep within its primeval forests, lives the tiny, fey race known as the aaleear. Gentle and genteel, the aaleear dwell in harmony with nature and its creatures. Aaleear are related to sprites, and they may also be related to the forest gnomes of Harqual.</p><p></p><p>Aaleear look like tiny, plump humanoids that stand roughly two feet high and weigh 20 to 30 pounds. Despite their plump appearance, aaleear have thin arms and legs, delicate, artistic hands, and long, narrow feet. They are often fair-skinned and have yellow, golden, or red hair. Males often have beards and females wear their hair in braids. Aaleear are a long-lived race, living nearly as long as shoyir elves.</p><p></p><p>Aaleear tend to stay with their own people all their lives. However, some have become adventurers in order to see more of Janardûn. They see the shoyir elves as a kindred race and have been known to travel with them and the rakasta. They are very fond of kerrn and small songbirds, and they are delighted to meet a fremlin whenever they can.</p><p></p><p>Aaleear speak Morian and their own racial language.</p><p></p><p><strong>Combat</strong></p><p>The aaleear are not the sturdiest of warriors, but they will defend themselves and their forests with vigor and intense emotion. Aaleear either fight two-handed with daggers or fire their specially designed fey bows (see <em><span style="color: Red">L&L Mythic Races</span></em>, pg. 8).</p><p></p><p><em>Spell-like Abilities</em>: 1/day – detect magic, ghost sound, mending. Caster level 1st. 1/day – enlarge (affects only the aaleear and its belongings). Caster level 4th.</p><p></p><p><strong>Aaleear as Characters</strong></p><p>Aaleear favor the bard class. Unaligned aaleear clerics can choose any two of the following domains: Animal, Earth, Good, Plant, and Water. Aaleear have all the racial traits listed on pages 7 and 8 of <em><span style="color: red">L&L Mythic Races</span></em> with the following changes and additions:</p><ul> <li data-xf-list-type="ul">Fey: The aaleear are fey, and are therefore immune to spells that only affect humanoids, such as charm person.</li> <li data-xf-list-type="ul">Automatic Languages: Aaleear and Morian. Bonus Languages: Auran, Darkwing, Nightling, Ogren, Shoyira, Sylvan, and Xeph.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 4420270, member: 2012"] [B][COLOR="DarkOrange"]AALEEAR[/COLOR][/B] [B]Tiny Fey[/B] [B]Hit Dice:[/B] 1d6 (3 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]AC:[/B] 12 (+2 size), touch 12, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/-9 [B]Attack:[/B] +2 melee (1d4-1/19-20, dagger) or +2 ranged (1d6/x3, feybow) [B]Full Attack:[/B] +2 melee (1d4-1/19-20, dagger) or +2 ranged (1d6/x3, feybow) [B]Space/Reach:[/B] 2-½ ft. / 0 ft. [B]Special Attacks:[/B] Spell-like abilities [B]Special Qualities:[/B] Aaleear traits [B]Saves:[/B] Fort +0, Ref +2, Will +3 [B]Abilities:[/B] Str 8 (-1), Dex 11 (+0), Con 10 (+0), Int 11 (+0), Wis 12 (+1), Cha 12 (+1) [B]Skills:[/B] Hide +12, Listen +9, Move Silently +6, Sense Motive +7, Spot +7 [B]Feats:[/B] Weapon Finesse [B]Continent/Region:[/B] Janardûn [B]Environment:[/B] Cold or temperate forests [B]Organization:[/B] Solitary, pair, family (2–5), band (30–150 plus 2–8 songbirds and 2–16 small mammals) [B]Challenge Rating:[/B] ½ [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +2 [I][COLOR="SkyBlue"]Descriptive text still needed.[/COLOR][/I] Across the continent of Janardûn, deep within its primeval forests, lives the tiny, fey race known as the aaleear. Gentle and genteel, the aaleear dwell in harmony with nature and its creatures. Aaleear are related to sprites, and they may also be related to the forest gnomes of Harqual. Aaleear look like tiny, plump humanoids that stand roughly two feet high and weigh 20 to 30 pounds. Despite their plump appearance, aaleear have thin arms and legs, delicate, artistic hands, and long, narrow feet. They are often fair-skinned and have yellow, golden, or red hair. Males often have beards and females wear their hair in braids. Aaleear are a long-lived race, living nearly as long as shoyir elves. Aaleear tend to stay with their own people all their lives. However, some have become adventurers in order to see more of Janardûn. They see the shoyir elves as a kindred race and have been known to travel with them and the rakasta. They are very fond of kerrn and small songbirds, and they are delighted to meet a fremlin whenever they can. Aaleear speak Morian and their own racial language. [B]Combat[/B] The aaleear are not the sturdiest of warriors, but they will defend themselves and their forests with vigor and intense emotion. Aaleear either fight two-handed with daggers or fire their specially designed fey bows (see [I][COLOR="Red"]L&L Mythic Races[/COLOR][/I], pg. 8). [I]Spell-like Abilities[/I]: 1/day – detect magic, ghost sound, mending. Caster level 1st. 1/day – enlarge (affects only the aaleear and its belongings). Caster level 4th. [B]Aaleear as Characters[/B] Aaleear favor the bard class. Unaligned aaleear clerics can choose any two of the following domains: Animal, Earth, Good, Plant, and Water. Aaleear have all the racial traits listed on pages 7 and 8 of [I][COLOR="red"]L&L Mythic Races[/COLOR][/I] with the following changes and additions: [list][*]Fey: The aaleear are fey, and are therefore immune to spells that only affect humanoids, such as charm person. [*]Automatic Languages: Aaleear and Morian. Bonus Languages: Auran, Darkwing, Nightling, Ogren, Shoyira, Sylvan, and Xeph.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Knightfall's World of Kulan: Monster Compilations
Top