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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 5258769" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">HALFLING, NIHIL</span></strong></p><p><strong>Nihil, 1st-Level Warrior</strong></p><p><strong>Small Humanoid (Extraplanar, Halfling)</strong></p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>AC:</strong> 13 (+1 size, +1 Dex, +1 padded armor), touch 11, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/-3</p><p><strong>Attack:</strong> Short sword +3 melee (1d4/19-20/x2) or sling +3 ranged (1d3)</p><p><strong>Full Attack:</strong> Short sword +3 melee (1d4/19-20/x2) or sling +3 ranged (1d3)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Nihil traits</p><p><strong>Saves:</strong> Fort +4, Ref +2, Will +0*</p><p><strong>Abilities:</strong> Str 11 (+0), Dex 13 (+1), Con 12 (+1), Int 12 (+1), Wis 8 (-1), Cha 7 (-2)</p><p><strong>Skills:</strong> Appraise +3, Climb +3, Craft (blacksmithing) +3, Handle Animal +1, Hide +5, Jump -3, Knowledge (local) +3, Listen +1, Profession (teamster) +1, Swim +3</p><p><strong>Feats:</strong> Weapon Finesse</p><p></p><p><strong>Continent/Region:</strong> Harqual/Kingdom of Ahamudia</p><p><strong>Environment:</strong> Cold and temperate hills or plains</p><p><strong>Organization:</strong> Family (2–5), extended family (11–20 plus 2 3rd-level adventurers, 1 head-of-household of 3rd-6th-level, and 1–3 dogs), clan (30–80 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 15th-level lieutenant per 30 adults, 1 7th-level captain per 50 adults, 3–5 dogs, and 2–4 ponies), or highborn house (50–100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 1 5th-level lieutenant per 30 adults, 1 7th-level captain per 50 adults, 5–7 dogs, and 4–6 ponies)</p><p><strong>Challenge Rating:</strong> ½</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><em>This halfling stands taller than most of the kin and has eyes that seem to be analyzing your every move.</em></p><p></p><p>The Nihil are the major race of good-hearted halflings from the home world of the Maran races. During the events of The Transformation, many of their kind were duplicated on or teleported to the Lands of Harqual. Unlike many of the other Maran races, almost all of the Nihil halflings of old Javeldos were teleported to Kulan instead of some of them being duplicated on Harqual as clones/simulacrum. This has left a void in the citizenry of the other world's kingdom, but it has been a boon for the newly formed Kingdom of Ahamudia.</p><p></p><p>A Nihil halfling stands 3-½ feet tall and weighs 35 to 40 pounds. Their complexion tends towards lighter shades, and they have a wide variety of hair colors — from light blond to pitch black to dark red. However, their eyes are almost always colored black or brown. Nihil males often grow beards but keep them trimmed short in the summer months. Nihil females grow their hair long and often braid them in intricate ways. Their clothing is often plain and based on function and climate. However, the Nihil love clothing with lots of pockets for small books and arcane components.</p><p></p><p>Nihil speak Javeldian and their own racial language.</p><p></p><p><strong>Combat</strong></p><p>The Nihil protect their own, first. They band together when threatened and always use well thought out plans. Nihil are excellent strategists, which makes them invaluable assets to the militias of Ahamudia.</p><p></p><p>A Nihil warrior is a cerebral assassin in melee; he always tries to out think his opponents.</p><p></p><p><strong>Nihil Society</strong></p><p>The Nihil are unusual for halflings. At least, they are considered unusual by the native halfling races of Harqual that have encountered them. The Nihil are natural arcanists and linguists and rarely become rogues; although, they have enough quickness and guile to excel at that life path. They seem to have more in common with the silver elves of the Great Forest than with the hairfoot halflings of Northern Harqual.</p><p></p><p>While the Nihil aren't as jovial as other halfling races, they do find pleasure in the discovery of new forms of magic and new languages to learn. They are also natural merchants with a keen eye for all kinds of goods. Nihil families are divided by these lines. There are the Highborn Houses who produce the greatest number of successful arcanists and merchants and there are the Clanborn Families whose children are more likely to become townie-mages and local traders. However, those of clan origins who succeed are praised as being folk heroes by all Nihil.</p><p></p><p>Nihil halflings are a highly independent people who rarely ask for or need help from the other Maran races of Ahamudia. Still, they do see themselves as members of that kingdom and will fight alongside the Javeldians, Bitran races, and Aphranæns to defend it as they did in the war against the Empire of Swords in 749 N.C. For the Nihil do not have their own king or princes, they instead live alongside the Javeldians and more rarely, the other Maran races. They accept King Loghan Halonnan as their sovereign, and the Highborn Houses have sworn fealty to him.</p><p></p><p><strong>Nihil as Characters</strong></p><p>A Nihil character may choose either Trader or Wizard as their favored class. Most Nihil characters encountered are commoners, adepts, or warriors. Nihil halflings often become arcanists including not only traditional wizards but also alchemists, savants, and specialist wizards. They are also drawn towards becoming bards as well as any other roguish class that combines arcane teachings with thievery and mischief such as the jester and the spellthief. These halflings rarely become druids, paladins, rangers, or standard rogues, and there is no such thing as a Nihil barbarian. Sorcery bloodlines almost never run through a Nihil's veins.</p><p></p><p>The Nihil believe being brought to the Lands of Harqual was a gift from the New Gods. Their clerics have adopted to worshiping the deities of their new home world with vigor. Nihil halflings revere the Patron of Magic of the North Gods, Immotion, as well as the Interloper God of Light, Apollo. Being a good-hearted people, the Nihil prefer to worship gods of good; therefore, they have shied away from venerating Boccob the Uncaring or The Witch Goddess, Wee Jas, and they would never consider worshiping The Miser of Magic, Math Mathonwy.</p><p></p><p>While Nihil halflings are slowly being exposed to the worship of Yondalla and the other Halfling Deities, they have yet to embrace those deities. They see the North Gods as their saviors and greatly respect the teachings of Bast, Casiia, Jalivier, and Ramara.</p><p></p><p><strong>Nihil Racial Traits</strong></p><p>The Nihil benefit from a number of racial traits:</p><ul> <li data-xf-list-type="ul">-2 to Strength, +2 to Dexterity, +2 to Intelligence, -2 to Charisma. The Nihil are quick on their feet and quick-of-mind, but they lack the powerful frames of larger races and they tend to be bookish and oddball.</li> <li data-xf-list-type="ul">The Nihil aren’t native to the World of Kulan; therefore, they have the Extraplanar Subtype.</li> <li data-xf-list-type="ul">Small: As Small creatures, the Nihil gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.</li> <li data-xf-list-type="ul">The Nihil have a base land speed is 20 feet.</li> <li data-xf-list-type="ul">+1 racial attack bonus with the weapons of wizardry. The Nihil rarely train with martial weapons, but they do learn to use the traditional weapons of arcanists from an early age. This gives them a natural aptitude with such weapons.</li> <li data-xf-list-type="ul">+1 racial bonus to all saving throws. The Nihil are highly capable of avoiding mishaps.</li> <li data-xf-list-type="ul">+2 morale bonus to saving throws against fear. (*This bonus stacks with the Nihil's +1 bonus to saving throws in general.).</li> <li data-xf-list-type="ul">Skills: The Nihil are knowledgeable, skilled, and studious. They receive a +2 racial bonus to all Appraise, Craft (any one), Knowledge (any one), and Profession (any one) checks. Their keen hearing bestows a +2 racial bonus to Listen checks.</li> <li data-xf-list-type="ul">Automatic Languages: Javeldian and Nihil. Bonus Languages: Aphranæn, Barbarian, Bitran, Common, Goblin (Maran), Halfling, Kitt, Onan, Orc (Maran), Sylvan, Undercommon, and Vananean. While the Nihil haven't been exposed to the cultures of Harqual for very long, they are natural gifted when it comes to learning new languages; therefore, they have a larger selection of bonus languages than the other Maran races.</li> <li data-xf-list-type="ul">Favored Class: Players may choose either the Trader or Wizard class as their Nihil halfling's favored class. Once the player has made this choice the decision cannot be changed. A multiclass Nihil halfling's favored class does not count when determining whether he suffers an XP penalty for multiclassing.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 5258769, member: 2012"] [B][COLOR="DarkOrange"]HALFLING, NIHIL[/COLOR][/B] [B]Nihil, 1st-Level Warrior[/B] [B]Small Humanoid (Extraplanar, Halfling)[/B] [B]Hit Dice:[/B] 1d8+1 (5 hp) [B]Initiative:[/B] +1 (Dex) [B]Speed:[/B] 20 ft. (4 squares) [B]AC:[/B] 13 (+1 size, +1 Dex, +1 padded armor), touch 11, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/-3 [B]Attack:[/B] Short sword +3 melee (1d4/19-20/x2) or sling +3 ranged (1d3) [B]Full Attack:[/B] Short sword +3 melee (1d4/19-20/x2) or sling +3 ranged (1d3) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] None [B]Special Qualities:[/B] Nihil traits [B]Saves:[/B] Fort +4, Ref +2, Will +0* [B]Abilities:[/B] Str 11 (+0), Dex 13 (+1), Con 12 (+1), Int 12 (+1), Wis 8 (-1), Cha 7 (-2) [B]Skills:[/B] Appraise +3, Climb +3, Craft (blacksmithing) +3, Handle Animal +1, Hide +5, Jump -3, Knowledge (local) +3, Listen +1, Profession (teamster) +1, Swim +3 [B]Feats:[/B] Weapon Finesse [B]Continent/Region:[/B] Harqual/Kingdom of Ahamudia [B]Environment:[/B] Cold and temperate hills or plains [B]Organization:[/B] Family (2–5), extended family (11–20 plus 2 3rd-level adventurers, 1 head-of-household of 3rd-6th-level, and 1–3 dogs), clan (30–80 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 15th-level lieutenant per 30 adults, 1 7th-level captain per 50 adults, 3–5 dogs, and 2–4 ponies), or highborn house (50–100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 1 5th-level lieutenant per 30 adults, 1 7th-level captain per 50 adults, 5–7 dogs, and 4–6 ponies) [B]Challenge Rating:[/B] ½ [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 [I]This halfling stands taller than most of the kin and has eyes that seem to be analyzing your every move.[/I] The Nihil are the major race of good-hearted halflings from the home world of the Maran races. During the events of The Transformation, many of their kind were duplicated on or teleported to the Lands of Harqual. Unlike many of the other Maran races, almost all of the Nihil halflings of old Javeldos were teleported to Kulan instead of some of them being duplicated on Harqual as clones/simulacrum. This has left a void in the citizenry of the other world's kingdom, but it has been a boon for the newly formed Kingdom of Ahamudia. A Nihil halfling stands 3-½ feet tall and weighs 35 to 40 pounds. Their complexion tends towards lighter shades, and they have a wide variety of hair colors — from light blond to pitch black to dark red. However, their eyes are almost always colored black or brown. Nihil males often grow beards but keep them trimmed short in the summer months. Nihil females grow their hair long and often braid them in intricate ways. Their clothing is often plain and based on function and climate. However, the Nihil love clothing with lots of pockets for small books and arcane components. Nihil speak Javeldian and their own racial language. [B]Combat[/B] The Nihil protect their own, first. They band together when threatened and always use well thought out plans. Nihil are excellent strategists, which makes them invaluable assets to the militias of Ahamudia. A Nihil warrior is a cerebral assassin in melee; he always tries to out think his opponents. [B]Nihil Society[/B] The Nihil are unusual for halflings. At least, they are considered unusual by the native halfling races of Harqual that have encountered them. The Nihil are natural arcanists and linguists and rarely become rogues; although, they have enough quickness and guile to excel at that life path. They seem to have more in common with the silver elves of the Great Forest than with the hairfoot halflings of Northern Harqual. While the Nihil aren't as jovial as other halfling races, they do find pleasure in the discovery of new forms of magic and new languages to learn. They are also natural merchants with a keen eye for all kinds of goods. Nihil families are divided by these lines. There are the Highborn Houses who produce the greatest number of successful arcanists and merchants and there are the Clanborn Families whose children are more likely to become townie-mages and local traders. However, those of clan origins who succeed are praised as being folk heroes by all Nihil. Nihil halflings are a highly independent people who rarely ask for or need help from the other Maran races of Ahamudia. Still, they do see themselves as members of that kingdom and will fight alongside the Javeldians, Bitran races, and Aphranæns to defend it as they did in the war against the Empire of Swords in 749 N.C. For the Nihil do not have their own king or princes, they instead live alongside the Javeldians and more rarely, the other Maran races. They accept King Loghan Halonnan as their sovereign, and the Highborn Houses have sworn fealty to him. [B]Nihil as Characters[/B] A Nihil character may choose either Trader or Wizard as their favored class. Most Nihil characters encountered are commoners, adepts, or warriors. Nihil halflings often become arcanists including not only traditional wizards but also alchemists, savants, and specialist wizards. They are also drawn towards becoming bards as well as any other roguish class that combines arcane teachings with thievery and mischief such as the jester and the spellthief. These halflings rarely become druids, paladins, rangers, or standard rogues, and there is no such thing as a Nihil barbarian. Sorcery bloodlines almost never run through a Nihil's veins. The Nihil believe being brought to the Lands of Harqual was a gift from the New Gods. Their clerics have adopted to worshiping the deities of their new home world with vigor. Nihil halflings revere the Patron of Magic of the North Gods, Immotion, as well as the Interloper God of Light, Apollo. Being a good-hearted people, the Nihil prefer to worship gods of good; therefore, they have shied away from venerating Boccob the Uncaring or The Witch Goddess, Wee Jas, and they would never consider worshiping The Miser of Magic, Math Mathonwy. While Nihil halflings are slowly being exposed to the worship of Yondalla and the other Halfling Deities, they have yet to embrace those deities. They see the North Gods as their saviors and greatly respect the teachings of Bast, Casiia, Jalivier, and Ramara. [B]Nihil Racial Traits[/B] The Nihil benefit from a number of racial traits: [LIST][*]-2 to Strength, +2 to Dexterity, +2 to Intelligence, -2 to Charisma. The Nihil are quick on their feet and quick-of-mind, but they lack the powerful frames of larger races and they tend to be bookish and oddball. [*]The Nihil aren’t native to the World of Kulan; therefore, they have the Extraplanar Subtype. [*]Small: As Small creatures, the Nihil gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. [*]The Nihil have a base land speed is 20 feet. [*]+1 racial attack bonus with the weapons of wizardry. The Nihil rarely train with martial weapons, but they do learn to use the traditional weapons of arcanists from an early age. This gives them a natural aptitude with such weapons. [*]+1 racial bonus to all saving throws. The Nihil are highly capable of avoiding mishaps. [*]+2 morale bonus to saving throws against fear. (*This bonus stacks with the Nihil's +1 bonus to saving throws in general.). [*]Skills: The Nihil are knowledgeable, skilled, and studious. They receive a +2 racial bonus to all Appraise, Craft (any one), Knowledge (any one), and Profession (any one) checks. Their keen hearing bestows a +2 racial bonus to Listen checks. [*]Automatic Languages: Javeldian and Nihil. Bonus Languages: Aphranæn, Barbarian, Bitran, Common, Goblin (Maran), Halfling, Kitt, Onan, Orc (Maran), Sylvan, Undercommon, and Vananean. While the Nihil haven't been exposed to the cultures of Harqual for very long, they are natural gifted when it comes to learning new languages; therefore, they have a larger selection of bonus languages than the other Maran races. [*]Favored Class: Players may choose either the Trader or Wizard class as their Nihil halfling's favored class. Once the player has made this choice the decision cannot be changed. A multiclass Nihil halfling's favored class does not count when determining whether he suffers an XP penalty for multiclassing.[/LIST] [/QUOTE]
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