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Knightfall's World of Kulan: Monster Compilations
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<blockquote data-quote="Knightfall" data-source="post: 5259302" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">SHAMKI</span></strong></p><p><strong>Shamki, 1st-Level Expert</strong></p><p><strong>Small Monstrous Humanoid (Reptilian, Shamki)</strong></p><p><strong>Hit Dice:</strong> 1d6 (3 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>AC:</strong> 12 (+1 size, +1 natural), touch 11, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/-5</p><p><strong>Attack:</strong> Bite +0 melee (1d4-1) or Small club +0 melee (1d4-1)</p><p><strong>Full Attack:</strong> Bite +0 melee (1d4-1) or Small club +0 melee (1d4-1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Shamki traits</p><p><strong>Saves:</strong> Fort +0, Ref +0, Will +4</p><p><strong>Abilities:</strong> Str 8 (-1), Dex 11 (+0), Con 11 (+0), Int 17 (+3), Wis 14 (+2), Cha 6 (-2)</p><p><strong>Skills:</strong> Appraise +7, Craft (any one) +12, Decipher Script +7, Disable Device +6, Forgery +7, Heal +6, Hide +4, Jump +3, Knowledge (any two) +9, Profession (any one) +8, Search +6</p><p><strong>Feats:</strong> Skill Focus (Craft)</p><p> </p><p><strong>Continent/Region:</strong> Kanpur/The Eastern Lands</p><p><strong>Environment:</strong> Any land</p><p><strong>Organization:</strong> Solitary, family (2-8), or community (50-100 plus 100% noncombatants plus 1 1st-level warrior per 20 adults, 1 2nd-level warrior per 50 adults, 1 4th-level warrior per 100 adults and 1 8th-level leader [usually a wu jen])</p><p><strong>Challenge Rating:</strong> ¼</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><em>This small bipedal reptilian creature look like it can barely contain its movements. It seems to have abundant energy and its eyes show a keen intellect. The creature wears the garb of a master artisan.</em></p><p></p><p>Shamki are a reptilian race that live in the eastern parts of the continent of Kanpur. They are philosophers, not warriors. Yet, they are right at home in the planet's Far East region. They respect the traditions of the Eastern Lands and have gained a measure of respect from such races as the hengeyokai and tortles.</p><p></p><p>They are not originally native to Kulan and many believe this race has some sort of connection to the klorthak. The two races seem very familiar with each other, but if there is a connection, neither race will discuss it. (This behavior seems odd for the normally talkative shamki who love to learn and talk about everything imaginable.)</p><p></p><p>Shamki stand 4 feet in height and weigh roughly 90 pounds. Their skin color varies greatly and multicolored skin tones aren't uncommon. They wear clothing designed for artisans, scholars, and scribes. They rarely wear armor and are uncomfortable wielding weapons.</p><p></p><p>Shamki speak their own racial language as well as Kozuka and Shao, two key regional languages of the Eastern Lands.</p><p></p><p><strong>Combat</strong></p><p>Shamki are pacifists by nature; therefore, they only fight when they are defending their own lives or the lives of their families. Shamki defend themselves with their minimal bite attack first and anything else second. In a pinch, shamki can use a wooden club effectively.</p><p></p><p><strong>Shamki Society</strong></p><p>Its an Indjiran proverb that <em>“a warrior's heart must be as strong as a shamki's voice.”</em> This axiom speaks the truth; the shamki love to talk. The subject matter rarely matters, but a shamki always learns something new during a conversation with someone they've just met. Learning is vital to the shamki, and they spend a great deal of their lives in libraries and monasteries. They aren't adverse to traveling, but they'd rather learn from a book than the world. However, their chaotic nature has been known to push them to seek out knowledge in dangerous places. (A wanderlust has been taking a hold of their younglings in recent years.)</p><p></p><p>The shamki love magic. They are natural arcanists and the best of them become wu jen. More rarely they will become sorcerers or travel to the West to learn the ways of the wizard. A shamki exposed to bardic tradition has been known to forgo all other methods of learning and immerse itself into bardic lore; although, a shamki is rarely a natural performer.</p><p></p><p>The shamki do not have their own communities. Instead, they live amongst the other races of the East. The shamki's inability to stop talking often leads them into trouble with their neighbors. Patience is a virtue when dealing with this race and more than one samurai's honor has been sorely tested by a shamki's constant barrage of words.</p><p></p><p>Many believe it is only a matter of time before this race migrates across the entire continent. The shamki have been encountered in the Lands of Fate and even as far away as the metropolises of Bluffside and Sharn. Only their desire to stay close to home has limited their journeys.</p><p></p><p><strong>Shamki as Characters</strong></p><p>The shamki favor the Wu Jen class. However, most shamki encountered will be experts or adepts. The shamki often become rogues, shamans, shugenjas, and sorcerers. They never become samurai. If a shamki chooses to become a warrior, he/she almost always chooses to become a yogi (see pg. 19-23 of <em>Monte Cook Presents: The Year's Best D20</em>).</p><p></p><p><strong>Shamki Racial Traits</strong></p><p>Shamki benefit from a number of racial traits: </p><ul> <li data-xf-list-type="ul">-2 to Strength, +2 to Dexterity, +4 to Intelligence, +2 to Wisdom, -2 to Charisma. Shamki are highly intelligent full of wisdom and light on their feet. However, they are physically weak and live an isolated bookish way of life.</li> <li data-xf-list-type="ul">Small-sized. As Small creatures, the shamki gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.</li> <li data-xf-list-type="ul">Monstrous Humanoid: The shamki are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person.</li> <li data-xf-list-type="ul">The shamki have a base speed of 40 feet. (This gives them a +4 bonus to Jump checks.)</li> <li data-xf-list-type="ul">Darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and the shamki can function just fine with no light at all.</li> <li data-xf-list-type="ul">+1 racial bonus to natural armor.</li> <li data-xf-list-type="ul">Natural Attacks: The shamki may attack with a bite (1d4) and are always treated as being armed when using the attack.</li> <li data-xf-list-type="ul">The shamki gain a +2 racial bonus to all Craft, Knowledge, and Profession checks.</li> <li data-xf-list-type="ul">Automatic Languages: Shamki, Kozuka, and Shao. Bonus Languages: Eldred, Hengeyokai, Indjiran, Klorthak, Midani, Spirit Tongue, Tengu, Tortle, and Urik-Aa.</li> <li data-xf-list-type="ul">Favored Class: Wu Jen. A multiclass shamki’s wu jen class does not count when determining whether he suffers an XP penalty for multiclassing.</li> </ul></blockquote><p></p>
[QUOTE="Knightfall, post: 5259302, member: 2012"] [B][COLOR="DarkOrange"]SHAMKI[/COLOR][/B] [B]Shamki, 1st-Level Expert[/B] [B]Small Monstrous Humanoid (Reptilian, Shamki)[/B] [B]Hit Dice:[/B] 1d6 (3 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 40 ft. (8 squares) [B]AC:[/B] 12 (+1 size, +1 natural), touch 11, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/-5 [B]Attack:[/B] Bite +0 melee (1d4-1) or Small club +0 melee (1d4-1) [B]Full Attack:[/B] Bite +0 melee (1d4-1) or Small club +0 melee (1d4-1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] None [B]Special Qualities:[/B] Shamki traits [B]Saves:[/B] Fort +0, Ref +0, Will +4 [B]Abilities:[/B] Str 8 (-1), Dex 11 (+0), Con 11 (+0), Int 17 (+3), Wis 14 (+2), Cha 6 (-2) [B]Skills:[/B] Appraise +7, Craft (any one) +12, Decipher Script +7, Disable Device +6, Forgery +7, Heal +6, Hide +4, Jump +3, Knowledge (any two) +9, Profession (any one) +8, Search +6 [B]Feats:[/B] Skill Focus (Craft) [B]Continent/Region:[/B] Kanpur/The Eastern Lands [B]Environment:[/B] Any land [B]Organization:[/B] Solitary, family (2-8), or community (50-100 plus 100% noncombatants plus 1 1st-level warrior per 20 adults, 1 2nd-level warrior per 50 adults, 1 4th-level warrior per 100 adults and 1 8th-level leader [usually a wu jen]) [B]Challenge Rating:[/B] ¼ [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 [I]This small bipedal reptilian creature look like it can barely contain its movements. It seems to have abundant energy and its eyes show a keen intellect. The creature wears the garb of a master artisan.[/I] Shamki are a reptilian race that live in the eastern parts of the continent of Kanpur. They are philosophers, not warriors. Yet, they are right at home in the planet's Far East region. They respect the traditions of the Eastern Lands and have gained a measure of respect from such races as the hengeyokai and tortles. They are not originally native to Kulan and many believe this race has some sort of connection to the klorthak. The two races seem very familiar with each other, but if there is a connection, neither race will discuss it. (This behavior seems odd for the normally talkative shamki who love to learn and talk about everything imaginable.) Shamki stand 4 feet in height and weigh roughly 90 pounds. Their skin color varies greatly and multicolored skin tones aren't uncommon. They wear clothing designed for artisans, scholars, and scribes. They rarely wear armor and are uncomfortable wielding weapons. Shamki speak their own racial language as well as Kozuka and Shao, two key regional languages of the Eastern Lands. [B]Combat[/B] Shamki are pacifists by nature; therefore, they only fight when they are defending their own lives or the lives of their families. Shamki defend themselves with their minimal bite attack first and anything else second. In a pinch, shamki can use a wooden club effectively. [B]Shamki Society[/B] Its an Indjiran proverb that [I]“a warrior's heart must be as strong as a shamki's voice.”[/I] This axiom speaks the truth; the shamki love to talk. The subject matter rarely matters, but a shamki always learns something new during a conversation with someone they've just met. Learning is vital to the shamki, and they spend a great deal of their lives in libraries and monasteries. They aren't adverse to traveling, but they'd rather learn from a book than the world. However, their chaotic nature has been known to push them to seek out knowledge in dangerous places. (A wanderlust has been taking a hold of their younglings in recent years.) The shamki love magic. They are natural arcanists and the best of them become wu jen. More rarely they will become sorcerers or travel to the West to learn the ways of the wizard. A shamki exposed to bardic tradition has been known to forgo all other methods of learning and immerse itself into bardic lore; although, a shamki is rarely a natural performer. The shamki do not have their own communities. Instead, they live amongst the other races of the East. The shamki's inability to stop talking often leads them into trouble with their neighbors. Patience is a virtue when dealing with this race and more than one samurai's honor has been sorely tested by a shamki's constant barrage of words. Many believe it is only a matter of time before this race migrates across the entire continent. The shamki have been encountered in the Lands of Fate and even as far away as the metropolises of Bluffside and Sharn. Only their desire to stay close to home has limited their journeys. [B]Shamki as Characters[/B] The shamki favor the Wu Jen class. However, most shamki encountered will be experts or adepts. The shamki often become rogues, shamans, shugenjas, and sorcerers. They never become samurai. If a shamki chooses to become a warrior, he/she almost always chooses to become a yogi (see pg. 19-23 of [I]Monte Cook Presents: The Year's Best D20[/I]). [B]Shamki Racial Traits[/B] Shamki benefit from a number of racial traits: [LIST][*]-2 to Strength, +2 to Dexterity, +4 to Intelligence, +2 to Wisdom, -2 to Charisma. Shamki are highly intelligent full of wisdom and light on their feet. However, they are physically weak and live an isolated bookish way of life. [*]Small-sized. As Small creatures, the shamki gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. [*]Monstrous Humanoid: The shamki are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person. [*]The shamki have a base speed of 40 feet. (This gives them a +4 bonus to Jump checks.) [*]Darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and the shamki can function just fine with no light at all. [*]+1 racial bonus to natural armor. [*]Natural Attacks: The shamki may attack with a bite (1d4) and are always treated as being armed when using the attack. [*]The shamki gain a +2 racial bonus to all Craft, Knowledge, and Profession checks. [*]Automatic Languages: Shamki, Kozuka, and Shao. Bonus Languages: Eldred, Hengeyokai, Indjiran, Klorthak, Midani, Spirit Tongue, Tengu, Tortle, and Urik-Aa. [*]Favored Class: Wu Jen. A multiclass shamki’s wu jen class does not count when determining whether he suffers an XP penalty for multiclassing.[/LIST] [/QUOTE]
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