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Knights of the Old Republic - RG
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<blockquote data-quote="Karl Green" data-source="post: 3637108" data-attributes="member: 1467"><p>And just cause it is fun, here are some of the Rogues you have faced (note as you 'beat' others I will post them also)</p><p></p><p><strong><span style="font-size: 12px">Hiss’agoth Species Traits</span></strong></p><p><strong>Attribute Modifier</strong>: +2 to Dexterity, -2 to Intelligence and Charisma</p><p><strong>Gifted Jumpers</strong>: Hiss’agoth can take 10 when jumping even under stressful situation. Also they do not require running movement before leaping (no extra multiplier for standing jumps). Finally Jump is considered a class skill even it is normally not listed as a class skill. </p><p><strong>Conditional Bonus Feat</strong>: If the Hiss’agoth is trained in Jump they gain the bonus feat – Skill Focus (Jump). </p><p><strong>Scaly Skin</strong>: Hiss’agoth skin is tough and scaly and grants them +1 to their Reflex Defense.</p><p><strong>Primitive</strong>: Hiss’agoth do not gain Weapon Proficiency in pistol, rifle or heavy weapons, even if their class normally allowed it. </p><p><strong>Languages</strong>: Hiss’agoth</p><p> </p><p><strong><span style="font-size: 12px">Hiss’agoth <em>nomads</em></span></strong> </p><p>Medium Hiss’agoth nonheroic 4; CL1</p><p><strong>Dark Side</strong> 0; <strong>Init</strong> +5; <strong>Senses</strong> Perception +7</p><p><strong>Languages</strong> Hiss’agoth</p><p><strong>Defenses</strong> Ref 14 (flat-footed 11), Fort 10, Will 10</p><p><strong>Hit Points</strong> 11; <strong>Threshold</strong> 10</p><p><strong>Speed</strong> 6 squares</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +4</p><p><strong>Melee</strong> +6 fighting spears (1d8+1)</p><p><strong>Ranged</strong> +6 bows (1d8) </p><p><strong>Special Abilities</strong> Gifted Jumpers, Shake it Off</p><p><strong>Abilities</strong> Str 12, Dex 16, Con 11, Int 8, Wis 10, Cha 8</p><p><strong>Feats</strong> Skill Focus (Jump), Skill Training (Perception), Skill Training (Stealth), Weapon Finesse, Weapon Proficiency (simple)</p><p><strong>Skills</strong> Jump +13, Perception +7, Stealth +10</p><p><strong>Possessions</strong> Fighting spears, bow with 10 arrows, primitive all-temp cloaks (desert)</p><p></p><p><strong><span style="font-size: 12px">Hiss’agoth <em>nomad leaders</em></span></strong></p><p>Medium Hiss’agoth Scout 5; CL4</p><p><strong>Dark Side</strong> 0; <strong>Force Points</strong> 3</p><p><strong>Init</strong> +10; <strong>Senses</strong> Perception +8 </p><p><strong>Languages</strong> Hiss’agoth </p><p><strong>Defense</strong> Reflex: 21 (flat-footed 18); Fortitude: 17; Will: 16 </p><p><strong>Hit Points</strong>: 40; <strong>Threshold</strong>: 17</p><p><strong>Speed</strong> 8 squares; Long Stride</p><p><strong>Base Attack Bonus</strong> +4, <strong>Grapple</strong> +5</p><p><strong>Melee</strong> +7 spears (1d8+3)</p><p><strong>Ranged</strong> +7 spears (1d8+3)</p><p><strong>Atk Options</strong> Rapid Strike</p><p><strong>Special Abilities</strong> Gifted Jumpers, Shake it Off</p><p><strong>Abilities</strong>: Str 12, Dex 17, Con 12, Int 10, Wis 12, Cha 10</p><p><strong>Talents</strong>: Acute Senses, Expert Tracker, Long Stride</p><p><strong>Feats</strong>: Rapid Strike, Shake it Off, Skill Focus (Jump), Skill Focus (Survival), Skill Training (Initiative), Weapon Finesse, Weapon Proficiency (simple)</p><p><strong>Skills</strong>: Endurance +8, Initiative +10, Jump +14, Perception +8, Stealth +10, Survival +13</p><p><strong>Possessions</strong>: Fighting spears, primitive all-temp cloaks (desert)</p><p></p><p></p><p>I gave the Hiss'agoth a -1 to the CL just cause with their weapons they had little to no chance of hurting any of you to badly. Now the base ones would be 0 or 1/2 but I will just say 1 for now and so calculating the XP that you got from these guys… it was 8+16= 32/3 =10 which it was NO way that tough… so I am dividing it by the number of character so 32/7 =4 which seems about right. So that would mean 800/7 = 114 each. But I will be awarding others in a bit here, so don’t worry about it yet.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 3637108, member: 1467"] And just cause it is fun, here are some of the Rogues you have faced (note as you 'beat' others I will post them also) [b][size=3]Hiss’agoth Species Traits[/size] Attribute Modifier[/b]: +2 to Dexterity, -2 to Intelligence and Charisma [b]Gifted Jumpers[/b]: Hiss’agoth can take 10 when jumping even under stressful situation. Also they do not require running movement before leaping (no extra multiplier for standing jumps). Finally Jump is considered a class skill even it is normally not listed as a class skill. [b]Conditional Bonus Feat[/b]: If the Hiss’agoth is trained in Jump they gain the bonus feat – Skill Focus (Jump). [b]Scaly Skin[/b]: Hiss’agoth skin is tough and scaly and grants them +1 to their Reflex Defense. [b]Primitive[/b]: Hiss’agoth do not gain Weapon Proficiency in pistol, rifle or heavy weapons, even if their class normally allowed it. [b]Languages[/b]: Hiss’agoth [b][size=3]Hiss’agoth [i]nomads[/i][/size][/b][size=3][/size] Medium Hiss’agoth nonheroic 4; CL1 [b]Dark Side[/b] 0; [b]Init[/b] +5; [b]Senses[/b] Perception +7 [b]Languages[/b] Hiss’agoth [b]Defenses[/b] Ref 14 (flat-footed 11), Fort 10, Will 10 [b]Hit Points[/b] 11; [b]Threshold[/b] 10 [b]Speed[/b] 6 squares [b]Base Atk[/b] +3; [b]Grp[/b] +4 [b]Melee[/b] +6 fighting spears (1d8+1) [b]Ranged[/b] +6 bows (1d8) [b]Special Abilities[/b] Gifted Jumpers, Shake it Off [b]Abilities[/b] Str 12, Dex 16, Con 11, Int 8, Wis 10, Cha 8 [b]Feats[/b] Skill Focus (Jump), Skill Training (Perception), Skill Training (Stealth), Weapon Finesse, Weapon Proficiency (simple) [b]Skills[/b] Jump +13, Perception +7, Stealth +10 [b]Possessions[/b] Fighting spears, bow with 10 arrows, primitive all-temp cloaks (desert) [b][size=3]Hiss’agoth [i]nomad leaders[/i][/size][/b] Medium Hiss’agoth Scout 5; CL4 [b]Dark Side[/b] 0; [b]Force Points[/b] 3 [b]Init[/b] +10; [b]Senses[/b] Perception +8 [b]Languages[/b] Hiss’agoth [b]Defense[/b] Reflex: 21 (flat-footed 18); Fortitude: 17; Will: 16 [b]Hit Points[/b]: 40; [b]Threshold[/b]: 17 [b]Speed[/b] 8 squares; Long Stride [b]Base Attack Bonus[/b] +4, [b]Grapple[/b] +5 [b]Melee[/b] +7 spears (1d8+3) [b]Ranged[/b] +7 spears (1d8+3) [b]Atk Options[/b] Rapid Strike [b]Special Abilities[/b] Gifted Jumpers, Shake it Off [b]Abilities[/b]: Str 12, Dex 17, Con 12, Int 10, Wis 12, Cha 10 [b]Talents[/b]: Acute Senses, Expert Tracker, Long Stride [b]Feats[/b]: Rapid Strike, Shake it Off, Skill Focus (Jump), Skill Focus (Survival), Skill Training (Initiative), Weapon Finesse, Weapon Proficiency (simple) [b]Skills[/b]: Endurance +8, Initiative +10, Jump +14, Perception +8, Stealth +10, Survival +13 [b]Possessions[/b]: Fighting spears, primitive all-temp cloaks (desert) I gave the Hiss'agoth a -1 to the CL just cause with their weapons they had little to no chance of hurting any of you to badly. Now the base ones would be 0 or 1/2 but I will just say 1 for now and so calculating the XP that you got from these guys… it was 8+16= 32/3 =10 which it was NO way that tough… so I am dividing it by the number of character so 32/7 =4 which seems about right. So that would mean 800/7 = 114 each. But I will be awarding others in a bit here, so don’t worry about it yet. [/QUOTE]
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