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Knights of the Old Republic - RG
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<blockquote data-quote="Karl Green" data-source="post: 3641614" data-attributes="member: 1467"><p>Next set of NPC write-ups... players please stay out for your own enjoyment <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>[sblock]</p><p>These are the forces that the characters are going to be facing… on the Sith Moon Fortress on Cold Rock and again at Bogden along the Hydian Way HyperJump JumpBeacon Station when the move to destroy it. </p><p></p><p><span style="font-size: 12px"><strong><a href="http://starwars.wikia.com/wiki/Image:Sithtroopermodel.jpg" target="_blank">Sith Troopers</a></strong></span></p><p>Medium human nonheroic 4</p><p><strong>Dark Side</strong> 6</p><p><strong>Init</strong> +8; <strong>Senses</strong> low-light vision; Perception +8</p><p><strong>Languages</strong> Basic</p><p><strong>Defenses</strong> Ref 17 (flat-footed 16), Fort 13, Will 9</p><p><strong>HP</strong> 14; <strong>Threshold</strong> 13</p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> Unarmed +4 (1d4+1) or </p><p><strong>Melee</strong> Vibroblade +4 (2d6+1)</p><p><strong>Ranged</strong> Blaster Rifle +4 (3d8) or </p><p><strong>Ranged</strong> blaster rifle -1 (3d8) autofire </p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +4</p><p><strong>Special Actions</strong> Coordinated Attack</p><p><strong>Abilities</strong> Str 12, Dex 13, Con 12, Int 10, Wis 9, Cha 8</p><p><strong>Feats</strong> Armor Proficiency (light), Coordinated Attack, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)</p><p><strong>Skills</strong> Initiative +8, Perception +8</p><p><strong>Possessions</strong> Blaster rifle, Sith trooper armor (+6 armor, +2 equipment, as stormtrooper armor), Utility belt with medpac, Vibroblade</p><p></p><p>One in ten will carry a Light Repeating Blaster Rifle and wear crimson colored armor. Replace ranged attack with the following…</p><p>Ranged Light Repeating Blaster Rifle +4 (3d10), autofire (this weapon holds two power batteries, each with 15 shots for a total of 30 rounds). Autofire attack -1, or if braced +2 </p><p></p><p><strong><span style="font-size: 12px"><a href="http://starwars.wikia.com/wiki/Image:SithCommando.jpg" target="_blank">Sith Commandos</a></span></strong></p><p>Medium human nonheroic 4/soldier 5; CL 6</p><p><strong>Dark Side</strong> 6</p><p><strong>Init</strong> +11; <strong>Senses</strong> low-light vision; Perception +11 </p><p><strong>Languages</strong> Basic</p><p><strong>Defenses</strong> Ref 20 (flat-footed 18), Fort 20, Will 14</p><p><strong>HP</strong> 42; <strong>Threshold</strong> 20</p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> vibrobayonet +8 (2d6+4) or</p><p><strong>Melee</strong> vibrodagger +8 (2d4+3)</p><p><strong>Ranged</strong> heavy blaster rifle +10 (3d10+2) or</p><p><strong>Ranged</strong> heavy blaster rifle +5 (3d10+2) with autofire or</p><p><strong>Ranged</strong> heavy blaster rifle +5 (5d10+2) with burst fire or</p><p><strong>Ranged</strong> frag grenade +9 (4d6+2, 2-square burst)</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +9</p><p><strong>Atk Options</strong> Burst fire</p><p><strong>Special Actions</strong> Coordinated Attack</p><p><strong>Abilities</strong> Str 12, Dex 14, Con 12, Int 10, Wis 10, Cha 8</p><p><strong>Talents</strong> Armored Defense, Improved Armored Defense, Weapon Specialization (rifles)</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Burst Fire, Coordinated Attack, Skill Training (Endurance), Toughness, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)</p><p><strong>Skills</strong> Endurance +10, Initiative +11, Perception +11</p><p><strong>Possessions</strong> heavy blaster rifle with vibrobayonet, Sith commando armor (+6 armor, +2 equipment, as stormtrooper armor), utility belt with medpac, 3 frag grenades</p><p></p><p><strong><span style="font-size: 12px"><a href="http://www.wizards.com/starwars/images/darksideart/Marauder.jpg" target="_blank">Sith Marauder</a></span></strong></p><p>Medium human soldier 5</p><p><strong>Destiny</strong> 0; <strong>Force</strong> 5; <strong>Dark Side</strong> 12</p><p><strong>Init</strong> +8; <strong>Senses</strong> Perception +8</p><p><strong>Languages</strong> Basic</p><p>Defenses[/b] Ref 18 (flat-footed 16), Fort 20, Will 16</p><p><strong>HP</strong> 67; <strong>Threshold</strong> 20</p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> Unarmed +8 (1d6+6) or</p><p><strong>Melee</strong> sword +8 (1d8+6) or</p><p><strong>Melee</strong> sword +3/+3 (1d8+6/1d8+6) dual swords </p><p><strong>Ranged</strong> Blaster pistol +6 (3d6+2) </p><p><strong>Base Atk</strong> +5; Grp +8</p><p><strong>Atk Options</strong> Point Blank Shot</p><p><strong>Special Actions</strong> Damage Reduction 10</p><p><strong>Force Powers Known</strong> (Use the Force +7): Dark Rage (2)</p><p><strong>Abilities</strong> Str 16, Dex 12, Con 16, Int 10, Wis 12, Cha 10</p><p><strong>Talents</strong> Armored Defense, Damage Reduction 10, Melee Smash</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Force Training, Force Sensitivity, Dual Weapon Fighting I, Martial Arts I, Point Blank Shot, Weapon Proficiency (pistols, rifles, simple weapons)</p><p><strong>Skills</strong> Initiative +8, Jump +10, Perception +8, Use the Force +7</p><p><strong>Possessions</strong> Ancient battle armor (+5 armor, +2 equipment), two Board swords, Blaster pistol</p><p></p><p><strong><span style="font-size: 12px"><a href="http://www.wizards.com/starwars/images/darksideart/DarkArmor.jpg" target="_blank">Sith Acolyte Warrior</a> or Fallen Jedi</span></strong></p><p>Medium human Jedi 5, CL 5</p><p><strong>Destiny</strong> 0; <strong>Force</strong> 5; <strong>Dark Side</strong> 18; Power of the Dark Side</p><p><strong>Init</strong> +9; <strong>Senses</strong> Perception +9</p><p><strong>Languages</strong> Basic, Sith</p><p><strong>Defenses</strong> Ref 19 (flat-footed 17), Fort 20, Will 17</p><p><strong>HP</strong> 54; <strong>Threshold</strong> 20</p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> lightsaber +8 (2d8+6) or (2d8+8 if used two-handed)</p><p><strong>Melee</strong> lightsaber +8 (3d8+8) two-handed Mighty Swing</p><p><strong>Ranged</strong> by weapon +7</p><p><strong>Base Atk</strong> +5; <strong>Grp</strong> +7</p><p><strong>Atk Options</strong> Might Swing</p><p><strong>Special Actions</strong> Equilibrium</p><p><strong>Force Powers Known</strong> (Use the Force +14): Battle Strike, Surge</p><p><strong>Abilities</strong> Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 14</p><p><strong>Talents</strong> Equilibrium, Power of the Dark Side, Weapon Specialization (lightsabers)</p><p><strong>Feats</strong> Armor Proficiency (light), Force Sensitivity, Force Training, Mighty Swing, Skill Focus (Use the Force), Weapon (lightsabers), Weapon Proficiency (lightsabers, simple weapons)</p><p><strong>Skills</strong> Acrobatics +9, Initiative +9, Perception +9, Use the Force +14</p><p><strong>Possessions</strong> Advanced Sith Combat Armor (armor +7, fort +2), lightsaber (red)</p><p></p><p><strong>Optional Acolyte Warriors</strong></p><p>DUEL-WEAPON FIGHTER</p><p>For Feats, replace Mighty Swing with Dual Weapon Master I. </p><p>Carry either two lightsabers (red) or a double lightsaber. Replace the second Melee attack option with </p><p><strong>Melee</strong> +3/+3 lightsaber (2d8+6)</p><p></p><p>OTHER FORCE POWERS</p><p>1. Known Force Powers - Dark Rage, Force Grip</p><p>2. Known Force Powers - Force Slam, Move Object</p><p>3. Known Force Powers - Battle Strike, Negate Energy</p><p></p><p></p><p>Vehicles</p><p><strong><span style="font-size: 12px"><a href="http://starwars.wikia.com/wiki/Image:Sith_fighter.jpg" target="_blank">Sith Fighter</a></span></strong></p><p>Huge Starfighter, CL7</p><p><strong>Init</strong> +6 <strong>Senses</strong> Perception +6</p><p><strong>Defense</strong> Ref 15 (flat-footed 11), Fort 22; +3 armor</p><p><strong>HP</strong> 60; <strong>DR</strong> 10; <strong>Threshold</strong> 32</p><p><strong>Speed</strong> fly 15 squares (max. velocity 1,100 km/h), fly 5 squares (space-scale)</p><p><strong>Ranged</strong> laser cannons <strong>(pilot)</strong>, Atk +6 (+1 autofire); <strong>Dmg</strong> 4d10x2 </p><p><strong>Fighting Squares</strong> 3x3 or 1 square (space-scale), <strong>Cover</strong> Total</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +24</p><p><strong>Atk Options</strong> autofire (laser cannons)</p><p><strong>Abilities</strong> Str 34, Dex 18, Con --, Int 14 </p><p><strong>Skills</strong> Initiative +8, Mechanics +6, Perception +6, Pilot +8 (+6)</p><p><strong>Crew</strong> 1 (skilled); <strong>Passengers</strong> none</p><p><strong>Cargo</strong> 65 kg; <strong>Consumables</strong> 2 days; <strong>Carried Craft</strong> none</p><p><strong>Availability</strong> Military (Sith); <strong>Cost</strong> Not available</p><p></p><p><span style="font-size: 12px"><strong><a href="http://www.wizards.com/d20modern/images/ftech_gallery/95723.jpg" target="_blank">Sith Troop Transport and Attack Transport</a></strong></span></p><p>Colossal lander and attack boat, CL14</p><p><strong>Init</strong> +0, <strong>Senses</strong> Perception +8</p><p><strong>Defense</strong> Ref 13 (flat-footed 12), Fort 32; +12 armor</p><p><strong>HP</strong> 800; <strong>DR</strong> 15; <strong>SR</strong> 30, <strong>Threshold</strong> 100</p><p><strong>Speed</strong> fly 10 squares (maximum speed 700 km/h), fly 3 squares (space-scale)</p><p><strong>Ranged</strong> 2 turbolaser batteries <strong>(4 gunners)</strong> Atk +10* (-10 against targets smaller then Colossal); <strong>Dmg</strong> 5d10x5 </p><p><strong>Fighting Squares</strong> 6x6 or 1 square (space-scale), <strong>Cover</strong> Total</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +42</p><p><strong>Abilities</strong> Str 50, Dex 12, Con --, Int 16 </p><p><strong>Skills</strong> Initiative +10, Mechanics +10, Perception +8, Pilot +10 (+0), Use Computers +10</p><p><strong>Crew</strong> 40 (skilled); <strong>Passengers</strong> 100 troops</p><p><strong>Cargo</strong> 1,000 tons; <strong>Consumables</strong> 6 months; <strong>Carried Craft</strong> none</p><p><strong>Hyperdrive</strong> x10, no nav computer. </p><p><strong>Availability</strong> military (Sith); <strong>Cost</strong> not available</p><p>*apply a -20 penalty on attacks against any target smaller then colossal</p><p></p><p></p><p>Now my last set will be the MAJOR badguys... some whom I don't expect the players to ever meet but...</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Karl Green, post: 3641614, member: 1467"] Next set of NPC write-ups... players please stay out for your own enjoyment ;) [sblock] These are the forces that the characters are going to be facing… on the Sith Moon Fortress on Cold Rock and again at Bogden along the Hydian Way HyperJump JumpBeacon Station when the move to destroy it. [size=3][b][url=http://starwars.wikia.com/wiki/Image:Sithtroopermodel.jpg]Sith Troopers[/url][/b][/size] Medium human nonheroic 4 [b]Dark Side[/b] 6 [b]Init[/b] +8; [b]Senses[/b] low-light vision; Perception +8 [b]Languages[/b] Basic [b]Defenses[/b] Ref 17 (flat-footed 16), Fort 13, Will 9 [b]HP[/b] 14; [b]Threshold[/b] 13 [b]Speed[/b] 6 squares [b]Melee[/b] Unarmed +4 (1d4+1) or [b]Melee[/b] Vibroblade +4 (2d6+1) [b]Ranged[/b] Blaster Rifle +4 (3d8) or [b]Ranged[/b] blaster rifle -1 (3d8) autofire [b]Base Atk[/b] +3; [b]Grp[/b] +4 [b]Special Actions[/b] Coordinated Attack [b]Abilities[/b] Str 12, Dex 13, Con 12, Int 10, Wis 9, Cha 8 [b]Feats[/b] Armor Proficiency (light), Coordinated Attack, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) [b]Skills[/b] Initiative +8, Perception +8 [b]Possessions[/b] Blaster rifle, Sith trooper armor (+6 armor, +2 equipment, as stormtrooper armor), Utility belt with medpac, Vibroblade One in ten will carry a Light Repeating Blaster Rifle and wear crimson colored armor. Replace ranged attack with the following… Ranged Light Repeating Blaster Rifle +4 (3d10), autofire (this weapon holds two power batteries, each with 15 shots for a total of 30 rounds). Autofire attack -1, or if braced +2 [b][size=3][url=http://starwars.wikia.com/wiki/Image:SithCommando.jpg]Sith Commandos[/url][/size][/b][size=3][/size] Medium human nonheroic 4/soldier 5; CL 6 [b]Dark Side[/b] 6 [b]Init[/b] +11; [b]Senses[/b] low-light vision; Perception +11 [b]Languages[/b] Basic [b]Defenses[/b] Ref 20 (flat-footed 18), Fort 20, Will 14 [b]HP[/b] 42; [b]Threshold[/b] 20 [b]Speed[/b] 6 squares [b]Melee[/b] vibrobayonet +8 (2d6+4) or [b]Melee[/b] vibrodagger +8 (2d4+3) [b]Ranged[/b] heavy blaster rifle +10 (3d10+2) or [b]Ranged[/b] heavy blaster rifle +5 (3d10+2) with autofire or [b]Ranged[/b] heavy blaster rifle +5 (5d10+2) with burst fire or [b]Ranged[/b] frag grenade +9 (4d6+2, 2-square burst) [b]Base Atk[/b] +7; [b]Grp[/b] +9 [b]Atk Options[/b] Burst fire [b]Special Actions[/b] Coordinated Attack [b]Abilities[/b] Str 12, Dex 14, Con 12, Int 10, Wis 10, Cha 8 [b]Talents[/b] Armored Defense, Improved Armored Defense, Weapon Specialization (rifles) [b]Feats[/b] Armor Proficiency (light, medium), Burst Fire, Coordinated Attack, Skill Training (Endurance), Toughness, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) [b]Skills[/b] Endurance +10, Initiative +11, Perception +11 [b]Possessions[/b] heavy blaster rifle with vibrobayonet, Sith commando armor (+6 armor, +2 equipment, as stormtrooper armor), utility belt with medpac, 3 frag grenades [b][size=3][url= http://www.wizards.com/starwars/images/darksideart/Marauder.jpg]Sith Marauder[/url][/size][/b] Medium human soldier 5 [b]Destiny[/b] 0; [b]Force[/b] 5; [b]Dark Side[/b] 12 [b]Init[/b] +8; [b]Senses[/b] Perception +8 [b]Languages[/b] Basic Defenses[/b] Ref 18 (flat-footed 16), Fort 20, Will 16 [b]HP[/b] 67; [b]Threshold[/b] 20 [b]Speed[/b] 6 squares [b]Melee[/b] Unarmed +8 (1d6+6) or [b]Melee[/b] sword +8 (1d8+6) or [b]Melee[/b] sword +3/+3 (1d8+6/1d8+6) dual swords [b]Ranged[/b] Blaster pistol +6 (3d6+2) [b]Base Atk[/b] +5; Grp +8 [b]Atk Options[/b] Point Blank Shot [b]Special Actions[/b] Damage Reduction 10 [b]Force Powers Known[/b] (Use the Force +7): Dark Rage (2) [b]Abilities[/b] Str 16, Dex 12, Con 16, Int 10, Wis 12, Cha 10 [b]Talents[/b] Armored Defense, Damage Reduction 10, Melee Smash [b]Feats[/b] Armor Proficiency (light, medium), Force Training, Force Sensitivity, Dual Weapon Fighting I, Martial Arts I, Point Blank Shot, Weapon Proficiency (pistols, rifles, simple weapons) [b]Skills[/b] Initiative +8, Jump +10, Perception +8, Use the Force +7 [b]Possessions[/b] Ancient battle armor (+5 armor, +2 equipment), two Board swords, Blaster pistol [b][size=3][url= http://www.wizards.com/starwars/images/darksideart/DarkArmor.jpg]Sith Acolyte Warrior[/url] or Fallen Jedi[/size][/b] Medium human Jedi 5, CL 5 [b]Destiny[/b] 0; [b]Force[/b] 5; [b]Dark Side[/b] 18; Power of the Dark Side [b]Init[/b] +9; [b]Senses[/b] Perception +9 [b]Languages[/b] Basic, Sith [b]Defenses[/b] Ref 19 (flat-footed 17), Fort 20, Will 17 [b]HP[/b] 54; [b]Threshold[/b] 20 [b]Speed[/b] 6 squares [b]Melee[/b] lightsaber +8 (2d8+6) or (2d8+8 if used two-handed) [b]Melee[/b] lightsaber +8 (3d8+8) two-handed Mighty Swing [b]Ranged[/b] by weapon +7 [b]Base Atk[/b] +5; [b]Grp[/b] +7 [b]Atk Options[/b] Might Swing [b]Special Actions[/b] Equilibrium [b]Force Powers Known[/b] (Use the Force +14): Battle Strike, Surge [b]Abilities[/b] Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 14 [b]Talents[/b] Equilibrium, Power of the Dark Side, Weapon Specialization (lightsabers) [b]Feats[/b] Armor Proficiency (light), Force Sensitivity, Force Training, Mighty Swing, Skill Focus (Use the Force), Weapon (lightsabers), Weapon Proficiency (lightsabers, simple weapons) [b]Skills[/b] Acrobatics +9, Initiative +9, Perception +9, Use the Force +14 [b]Possessions[/b] Advanced Sith Combat Armor (armor +7, fort +2), lightsaber (red) [b]Optional Acolyte Warriors[/b] DUEL-WEAPON FIGHTER For Feats, replace Mighty Swing with Dual Weapon Master I. Carry either two lightsabers (red) or a double lightsaber. Replace the second Melee attack option with [b]Melee[/b] +3/+3 lightsaber (2d8+6) OTHER FORCE POWERS 1. Known Force Powers - Dark Rage, Force Grip 2. Known Force Powers - Force Slam, Move Object 3. Known Force Powers - Battle Strike, Negate Energy Vehicles [b][size=3][url=http://starwars.wikia.com/wiki/Image:Sith_fighter.jpg]Sith Fighter[/url][/size][/b][size=3][/size] Huge Starfighter, CL7 [b]Init[/b] +6 [b]Senses[/b] Perception +6 [b]Defense[/b] Ref 15 (flat-footed 11), Fort 22; +3 armor [b]HP[/b] 60; [b]DR[/b] 10; [b]Threshold[/b] 32 [b]Speed[/b] fly 15 squares (max. velocity 1,100 km/h), fly 5 squares (space-scale) [b]Ranged[/b] laser cannons [b](pilot)[/b], Atk +6 (+1 autofire); [b]Dmg[/b] 4d10x2 [b]Fighting Squares[/b] 3x3 or 1 square (space-scale), [b]Cover[/b] Total [b]Base Atk[/b] +2; [b]Grp[/b] +24 [b]Atk Options[/b] autofire (laser cannons) [b]Abilities[/b] Str 34, Dex 18, Con --, Int 14 [b]Skills[/b] Initiative +8, Mechanics +6, Perception +6, Pilot +8 (+6) [b]Crew[/b] 1 (skilled); [b]Passengers[/b] none [b]Cargo[/b] 65 kg; [b]Consumables[/b] 2 days; [b]Carried Craft[/b] none [b]Availability[/b] Military (Sith); [b]Cost[/b] Not available [size=3][b][url=http://www.wizards.com/d20modern/images/ftech_gallery/95723.jpg]Sith Troop Transport and Attack Transport[/url][/b][/size] Colossal lander and attack boat, CL14 [b]Init[/b] +0, [b]Senses[/b] Perception +8 [b]Defense[/b] Ref 13 (flat-footed 12), Fort 32; +12 armor [b]HP[/b] 800; [b]DR[/b] 15; [b]SR[/b] 30, [b]Threshold[/b] 100 [b]Speed[/b] fly 10 squares (maximum speed 700 km/h), fly 3 squares (space-scale) [b]Ranged[/b] 2 turbolaser batteries [b](4 gunners)[/b] Atk +10* (-10 against targets smaller then Colossal); [b]Dmg[/b] 5d10x5 [b]Fighting Squares[/b] 6x6 or 1 square (space-scale), [b]Cover[/b] Total [b]Base Atk[/b] +2; [b]Grp[/b] +42 [b]Abilities[/b] Str 50, Dex 12, Con --, Int 16 [b]Skills[/b] Initiative +10, Mechanics +10, Perception +8, Pilot +10 (+0), Use Computers +10 [b]Crew[/b] 40 (skilled); [b]Passengers[/b] 100 troops [b]Cargo[/b] 1,000 tons; [b]Consumables[/b] 6 months; [b]Carried Craft[/b] none [b]Hyperdrive[/b] x10, no nav computer. [b]Availability[/b] military (Sith); [b]Cost[/b] not available *apply a -20 penalty on attacks against any target smaller then colossal Now my last set will be the MAJOR badguys... some whom I don't expect the players to ever meet but... [/sblock] [/QUOTE]
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