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Knocked out while Flying
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<blockquote data-quote="Harzel" data-source="post: 7286287" data-attributes="member: 6857506"><p>Just to reiterate / clarify - I have much less problem with the particular rule (and where it appears) than I do with the general principle / modus operandi. They have needlessly complicated the world by creating an unneeded concept (<em>Fly</em>ing creature), and then neglected to fully explicate it. I fully accept that D&D never was and never will be based on an elegant consistent theory / model of how the D&D universe works. (HP, I'm looking at you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) But some of us like to create at least small islands of coherence so that there are at least some subsets of stuff that have a sort of have a consistent rationale. This makes my DMing experience a little easier and more enjoyable, and to some of my players it is important to be able to predict how things are going to work and, to the extent possible, for things to 'make sense'.</p><p></p><p>I understand that there are a lot of DMs and players who do not mind approaching the rule set as a collection of essentially unrelated assertions. The type of thing that I am complaining about does not impair them, but neither, as far as I can see, does it particularly benefit them. However, these do chip away, however modestly, at my enjoyment of the game, and so in that light (some downside, no upside) I do wish the devs would contemplate their choices a bit more. (Ok, I guess the effort to do that could count as a downside.)</p><p></p><p></p><p></p><p>Correct, not a big deal. Just one more cut of the thousand that it will take to kill my enjoyment of the game. And, again, I would not mind if there were a tradeoff - if someone actually <em>benefited</em> from a less coherent RAW. But it seems like it is just carelessness - like they don't really give a ****.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7286287, member: 6857506"] Just to reiterate / clarify - I have much less problem with the particular rule (and where it appears) than I do with the general principle / modus operandi. They have needlessly complicated the world by creating an unneeded concept ([I]Fly[/I]ing creature), and then neglected to fully explicate it. I fully accept that D&D never was and never will be based on an elegant consistent theory / model of how the D&D universe works. (HP, I'm looking at you. ;)) But some of us like to create at least small islands of coherence so that there are at least some subsets of stuff that have a sort of have a consistent rationale. This makes my DMing experience a little easier and more enjoyable, and to some of my players it is important to be able to predict how things are going to work and, to the extent possible, for things to 'make sense'. I understand that there are a lot of DMs and players who do not mind approaching the rule set as a collection of essentially unrelated assertions. The type of thing that I am complaining about does not impair them, but neither, as far as I can see, does it particularly benefit them. However, these do chip away, however modestly, at my enjoyment of the game, and so in that light (some downside, no upside) I do wish the devs would contemplate their choices a bit more. (Ok, I guess the effort to do that could count as a downside.) Correct, not a big deal. Just one more cut of the thousand that it will take to kill my enjoyment of the game. And, again, I would not mind if there were a tradeoff - if someone actually [I]benefited[/I] from a less coherent RAW. But it seems like it is just carelessness - like they don't really give a ****. [/QUOTE]
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