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<blockquote data-quote="Amaroq" data-source="post: 5135260" data-attributes="member: 15470"><p>Gruns, yeah that is where it gets a little ambiguous; I was posting the quote mostly for the OP, who'd asked for the page number, etc. </p><p></p><p>Regarding the fighter's mark:</p><p></p><p>- Arguing for the monster, you could say its just like the paladin's sanction, and covered by the same quote on p57.</p><p></p><p>- Arguing for the player, you could say that it isn't part of the condition, its a class power/immediate interrupt.</p><p></p><p>Personally, I like my players to feel like their characters are <strong>awesome</strong>, and that actually argues for the monsters not knowing .. that way, they trip the character's class feature fairly frequently, and get zinged by it; the player of the defender feels like they're "doing their job", the monster is attacking with minuses, and the defender gets to do a bit of extra damage or coolness, depending on the class feature. </p><p></p><p>Of course, a thinking creature, once bitten, is likely to adjust its tactics .. a recurring major bad guy with a long life is likely to have met a PC before .. and unthinking constructs, undead, and animals may never adapt to it.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5135260, member: 15470"] Gruns, yeah that is where it gets a little ambiguous; I was posting the quote mostly for the OP, who'd asked for the page number, etc. Regarding the fighter's mark: - Arguing for the monster, you could say its just like the paladin's sanction, and covered by the same quote on p57. - Arguing for the player, you could say that it isn't part of the condition, its a class power/immediate interrupt. Personally, I like my players to feel like their characters are [b]awesome[/b], and that actually argues for the monsters not knowing .. that way, they trip the character's class feature fairly frequently, and get zinged by it; the player of the defender feels like they're "doing their job", the monster is attacking with minuses, and the defender gets to do a bit of extra damage or coolness, depending on the class feature. Of course, a thinking creature, once bitten, is likely to adjust its tactics .. a recurring major bad guy with a long life is likely to have met a PC before .. and unthinking constructs, undead, and animals may never adapt to it. [/QUOTE]
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