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Knowledge skills house rule - Planescape related
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<blockquote data-quote="HeavyG" data-source="post: 1795626" data-attributes="member: 431"><p>I considered that. In fact, it was my inspiration for letting people make knowledge rolls for adjacent planes, but with a penalty.</p><p></p><p>The thing is, I love having a list of knowledge skills. It makes it easier to design NPCs. Also, if you can literally take knowledge skills in everything, then it means that there is so much more than you know nothing about.</p><p></p><p>Both approaches have their advantages, of course.</p><p></p><p></p><p></p><p></p><p>Yeah, the knowledge (planewalking) thing is good. I'll replace profession (planewalking) with that. Also, I won't be calling them Knowledge (local) skills, but new knowledge skills altogether.</p><p></p><p>As to the skill groups, I think that's a good idea. However, what made me choose my way initially was that in all my Planescape readings (I'm practically breathing the setting, these days), I come across a ton of people who know about one or two planes, and that's it. For instance, I just read the Plane of Minerals blurb in Inner Planes and that dwarf narrator, he knows a lot about the plane of minerals, a little about the plane of earth, but don't ask him to tell you about the plane of lightning. And he knows nothing about magic. I want to be able to simulate that.</p><p></p><p>Another way to do it would be like the Perform skill used to be in 3.0. Say, you have Knowledge (The Planes) with 8 ranks, you choose 8 planes you are familiar with. Any other plane, you either can't make rolls for or get a large penalty.</p><p></p><p></p><p></p><p></p><p>I doubt I'll do that, or munch-boy will just invest more in Tumble or Use Magic Device. I might give everyone 2 more skill points per level that can only be spent on knowledge or profession skills, however. Or give free ranks in the knowledge skill of whatever plane the PCs spend time in.</p><p></p><p>Also, I haven't worked this out yet, but some of the factions will probably give bonuses to skills (or at least make certain skills into class skills, no matter what class you are). Also, it could be an advantage of Planars over Primes that all of those knowledge skills would automatically be class skills for them. Something like that.</p></blockquote><p></p>
[QUOTE="HeavyG, post: 1795626, member: 431"] I considered that. In fact, it was my inspiration for letting people make knowledge rolls for adjacent planes, but with a penalty. The thing is, I love having a list of knowledge skills. It makes it easier to design NPCs. Also, if you can literally take knowledge skills in everything, then it means that there is so much more than you know nothing about. Both approaches have their advantages, of course. Yeah, the knowledge (planewalking) thing is good. I'll replace profession (planewalking) with that. Also, I won't be calling them Knowledge (local) skills, but new knowledge skills altogether. As to the skill groups, I think that's a good idea. However, what made me choose my way initially was that in all my Planescape readings (I'm practically breathing the setting, these days), I come across a ton of people who know about one or two planes, and that's it. For instance, I just read the Plane of Minerals blurb in Inner Planes and that dwarf narrator, he knows a lot about the plane of minerals, a little about the plane of earth, but don't ask him to tell you about the plane of lightning. And he knows nothing about magic. I want to be able to simulate that. Another way to do it would be like the Perform skill used to be in 3.0. Say, you have Knowledge (The Planes) with 8 ranks, you choose 8 planes you are familiar with. Any other plane, you either can't make rolls for or get a large penalty. I doubt I'll do that, or munch-boy will just invest more in Tumble or Use Magic Device. I might give everyone 2 more skill points per level that can only be spent on knowledge or profession skills, however. Or give free ranks in the knowledge skill of whatever plane the PCs spend time in. Also, I haven't worked this out yet, but some of the factions will probably give bonuses to skills (or at least make certain skills into class skills, no matter what class you are). Also, it could be an advantage of Planars over Primes that all of those knowledge skills would automatically be class skills for them. Something like that. [/QUOTE]
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