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[Kobold] Hatchling #157 Rogue's Gallery
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<blockquote data-quote="The Baron" data-source="post: 1818220" data-attributes="member: 19794"><p>[CODE][B]Kadan[/B]</p><p>[B]Class:[/B] Sorceror 2</p><p>[B]Race:[/B] Kobold</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] Unknown</p><p></p><p>[B]Str:[/B] 8 -1 (4p.) [B]Level:[/B] 1 [B]XP:[/B] 1000</p><p>[B]Dex:[/B] 14 +2 (4p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (2d4+4)</p><p>[B]Con:[/B] 14 +2 (10p.) [B]Grapple:[/B] -4 [B]Dmg Red:[/B] --/----</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] --</p><p>[B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +2 +1 +1 +0 14</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] +0 +2 +2</p><p>[B]Ref:[/B] +0 +2 +2</p><p>[B]Will:[/B] +3 -1 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Heavy Crossbow +4 1d8 19-20x2</p><p>Sling +4 1d3-1 20x2</p><p>Spear +4/+1 1d6-1 20x3</p><p>Club +4/+1 1d4-1 20x2</p><p>Dagger +4/+1 1d3-1 19-20x2</p><p></p><p>[B]Languages:[/B] Draconic</p><p></p><p>[B]Abilities:[/B] Darkvision 60 ft, Light Sensitive</p><p></p><p>[B]Feats:[/B] Spell Focus (Necromancy), Alertness (familiar)</p><p></p><p>[B]Skill Points:[/B] 8 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Craft(Trapmaking) 2 +0 +2 +4</p><p>Concentration 4 +2 +6</p><p>Knowledge(Arcana) 2 +0 +2 </p><p>Spellcraft 2 +0 +5</p><p>Hide 0 +2 +4 +6</p><p>Listen 0 -1 +5 +4 (+3 from bat familiar, +2 from alertness)</p><p>Spot 0 -1 +2 +1 (+2 from alertness)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Black Robe (Worn) 0gp 0lb</p><p>Heavy Crossbow 50gp 4lb</p><p>7 bolts 1gp .5lb</p><p>Small Sling 0gp 0lb</p><p>10 bullets .1gp 2.5lb</p><p>Small Spear 2gp 3lb</p><p>Club 0gp 1.5lb</p><p>Dagger 2gp .5lb</p><p>Spell Component Pouch 5gp 2lb</p><p>Scroll Case 1gp .5lb</p><p>Scroll of Mage Armor 25gp 0lb</p><p>Potion of CLW 50gp 0lb </p><p></p><p>[B]Total Weight:[/B]14.5lb [B]Money:[/B] 11gp 09sp 00cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 19.5 39 58.5 117 292.5</p><p></p><p></p><p>[B]Sorceror Spell DC:[/B] 13 + Spell level (14+Spell Level for Necromancy)</p><p>[B]Sorceror Spells Per Day:[/B] 6/5</p><p>[B]Sorceror Spells Known:[/B] 5/2</p><p>0-level(DC 13): Detect Magic, Touch of Fatigue, Disrupt Undead, Acid Splash, Mage Hand</p><p>1-level(DC 14): Cause Fear, Ray of Enfeeblement</p><p></p><p>[B]Age:[/B] 11</p><p>[B]Height:[/B] 3'01"</p><p>[B]Weight:[/B] 34lb</p><p>[B]Eyes:[/B] Yellow</p><p>[B]Hair:[/B] None</p><p>[B]Skin:[/B] Red with Black Flecks</p><p></p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong> Kadan's skin is a mud red color, flecked with black. Usually all anyone can see is his toothy snout poking out from his black robe and his two tiny hands holding onto an enormous (for a kobold) crossbow. The spear strapped to his back and the buldges underneath his robe also tend to draw some attention, but Kadan's icy stare or sinister grin usually keep all but the most foolhardy people at a distance.</p><p></p><p><strong>Background:</strong> It was hard for Kadan to make friends, mostly because of his fascination with dead animals. When the others of his tribe were out hunting, Kadan was busy trapping small creatures and watching them die. A tribal sorceror immediately recognized this odd behavior as the mark of someone with potential. It was as though, when he watched death, he was in on a secret that no one else knew. Because of this, his words gained a certain weight within the tribe, and while not popular, he was respected. He was taken under the wing of the sorceror, working as his servant while learning magical lore.</p><p></p><p>Despite his magical aptitude and weird ways, Kadan was sent on mandatory hunting trips when he reached an adult age. His abilities manifested when a ghoul attacked his hunting party one evening. By the time he woke, most of his party had been paralyzed or killed. In the midst of all this death, power began to course through Kadan's veins. He could feel it guide his hand, an energy releasing from a hidden chamber within him. Bolts of energy released from his palms, causing the undead creature before him to crumple. With a sinister grin, Kadan knew he had found his calling.</p><p></p><p>Familiar:</p><p></p><p><strong>Drar the Bat</strong></p><p></p><p>Hit Dice: 2d8</p><p>Hit Points: 5</p><p>Initiative: +2</p><p>Speed: 5 ft., fly 40 ft. (good)</p><p>Armor Class: 17 (+4 size, +2 Dex, +1 natural armor), touch 16, flat-footed 14</p><p>Base Attack/Grapple: +1/-16</p><p>Attack: +3</p><p>Full Attack: +3</p><p>Space/Reach: 1ft./0 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Blindsense 20 ft., low-light vision</p><p>Saves: Fort +2, Ref +4, Will +5</p><p>Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4</p><p>Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8*</p><p>Feats: Alertness</p><p>Familiar Abilities: Alertness, Improved Evasion, Share Spells, Empathic Link</p><p></p><p>Blindsense (Ex): A bat notices and locates creatures within 20 ft. Opponents still have 100% concealment against a creature with blindsense.</p><p></p><p>Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.</p><p></p><p>Alertness (Ex): While a familiar is within arm's reach, the master gainst the Alertness feat</p><p></p><p>Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.</p><p></p><p>Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).</p><p></p><p>Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.</p></blockquote><p></p>
[QUOTE="The Baron, post: 1818220, member: 19794"] [CODE][B]Kadan[/B] [B]Class:[/B] Sorceror 2 [B]Race:[/B] Kobold [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] Unknown [B]Str:[/B] 8 -1 (4p.) [B]Level:[/B] 1 [B]XP:[/B] 1000 [B]Dex:[/B] 14 +2 (4p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (2d4+4) [B]Con:[/B] 14 +2 (10p.) [B]Grapple:[/B] -4 [B]Dmg Red:[/B] --/---- [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -- [B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0 [B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +2 +1 +1 +0 14 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] +0 +2 +2 [B]Ref:[/B] +0 +2 +2 [B]Will:[/B] +3 -1 +2 [B]Weapon Attack Damage Critical[/B] Heavy Crossbow +4 1d8 19-20x2 Sling +4 1d3-1 20x2 Spear +4/+1 1d6-1 20x3 Club +4/+1 1d4-1 20x2 Dagger +4/+1 1d3-1 19-20x2 [B]Languages:[/B] Draconic [B]Abilities:[/B] Darkvision 60 ft, Light Sensitive [B]Feats:[/B] Spell Focus (Necromancy), Alertness (familiar) [B]Skill Points:[/B] 8 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Craft(Trapmaking) 2 +0 +2 +4 Concentration 4 +2 +6 Knowledge(Arcana) 2 +0 +2 Spellcraft 2 +0 +5 Hide 0 +2 +4 +6 Listen 0 -1 +5 +4 (+3 from bat familiar, +2 from alertness) Spot 0 -1 +2 +1 (+2 from alertness) [B]Equipment: Cost Weight[/B] Black Robe (Worn) 0gp 0lb Heavy Crossbow 50gp 4lb 7 bolts 1gp .5lb Small Sling 0gp 0lb 10 bullets .1gp 2.5lb Small Spear 2gp 3lb Club 0gp 1.5lb Dagger 2gp .5lb Spell Component Pouch 5gp 2lb Scroll Case 1gp .5lb Scroll of Mage Armor 25gp 0lb Potion of CLW 50gp 0lb [B]Total Weight:[/B]14.5lb [B]Money:[/B] 11gp 09sp 00cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 19.5 39 58.5 117 292.5 [B]Sorceror Spell DC:[/B] 13 + Spell level (14+Spell Level for Necromancy) [B]Sorceror Spells Per Day:[/B] 6/5 [B]Sorceror Spells Known:[/B] 5/2 0-level(DC 13): Detect Magic, Touch of Fatigue, Disrupt Undead, Acid Splash, Mage Hand 1-level(DC 14): Cause Fear, Ray of Enfeeblement [B]Age:[/B] 11 [B]Height:[/B] 3'01" [B]Weight:[/B] 34lb [B]Eyes:[/B] Yellow [B]Hair:[/B] None [B]Skin:[/B] Red with Black Flecks [/CODE] [B]Appearance:[/B] Kadan's skin is a mud red color, flecked with black. Usually all anyone can see is his toothy snout poking out from his black robe and his two tiny hands holding onto an enormous (for a kobold) crossbow. The spear strapped to his back and the buldges underneath his robe also tend to draw some attention, but Kadan's icy stare or sinister grin usually keep all but the most foolhardy people at a distance. [B]Background:[/B] It was hard for Kadan to make friends, mostly because of his fascination with dead animals. When the others of his tribe were out hunting, Kadan was busy trapping small creatures and watching them die. A tribal sorceror immediately recognized this odd behavior as the mark of someone with potential. It was as though, when he watched death, he was in on a secret that no one else knew. Because of this, his words gained a certain weight within the tribe, and while not popular, he was respected. He was taken under the wing of the sorceror, working as his servant while learning magical lore. Despite his magical aptitude and weird ways, Kadan was sent on mandatory hunting trips when he reached an adult age. His abilities manifested when a ghoul attacked his hunting party one evening. By the time he woke, most of his party had been paralyzed or killed. In the midst of all this death, power began to course through Kadan's veins. He could feel it guide his hand, an energy releasing from a hidden chamber within him. Bolts of energy released from his palms, causing the undead creature before him to crumple. With a sinister grin, Kadan knew he had found his calling. Familiar: [B]Drar the Bat[/B] Hit Dice: 2d8 Hit Points: 5 Initiative: +2 Speed: 5 ft., fly 40 ft. (good) Armor Class: 17 (+4 size, +2 Dex, +1 natural armor), touch 16, flat-footed 14 Base Attack/Grapple: +1/-16 Attack: +3 Full Attack: +3 Space/Reach: 1ft./0 ft. Special Attacks: - Special Qualities: Blindsense 20 ft., low-light vision Saves: Fort +2, Ref +4, Will +5 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4 Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8* Feats: Alertness Familiar Abilities: Alertness, Improved Evasion, Share Spells, Empathic Link Blindsense (Ex): A bat notices and locates creatures within 20 ft. Opponents still have 100% concealment against a creature with blindsense. Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. Alertness (Ex): While a familiar is within arm's reach, the master gainst the Alertness feat Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. [/QUOTE]
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