Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kobold Quarterly #14
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="terraleon" data-source="post: 5318997" data-attributes="member: 54304"><p>In what’s becoming a welcome annual tradition, the folks at Kobold Quarterly bring you the Gencon issue-- #14 is bigger and more jam packed full of good stuff than any issue before it. The magazine rolls in as a full centurion, perfect bound with a great Nicole Cardiff painted cover that’s a little heavier weight paper than the 100 inside pages. The table of contest offers a buffet of twenty-some articles, and depending on which side of the edition fence you stand, you’ll either love or grumble a little at the slight Pathfinder focus. For those keeping score, it’s 5 4E articles, 8 Pathfinder articles, and 9 system-neutral or alternate system articles.</p><p></p><p>And four years into this, you can be sure the selection is pretty fantastic all around. KQ has been award winning shop from the start, and this issue doesn’t buck that trend. What articles stood out in this offering? With so many to choose from, it’s tough to pick just a few, but these alone make the issue worthwhile:</p><p></p><p>“The Ecology of the Tengu” rocked the house, especially when combined with the four days of bonus material provided on the Kobold Quarterly website. Did you want Tengu culture? There. Maybe Tengu variants? Got it. How about ways to integrate Tengu into Golarion or the Open Design world of Midgard? Yeah, it’s in there. The Tengu article is just shy of a full supplement, and that’s great, no matter what you’re playing.</p><p></p><p>Next, the article on Skill Battles offers a very interesting and cool method for expanding your encounter variety. Intended for 4E but conceptually applicable to any edition, Hanson’s option looks at procedural and dramatic contests, giving characters an abstracted alternative to the usual fare of encounter, dailies and at-wills. It strives to create a hybrid of traditional battles and the reskinned idea of complex skill checks that are skill challenges and succeeds—presenting something a bit off center which builds on established 4E mechanics but pushes the game’s boundaries.</p><p></p><p>Michael Furlanetto continues to spin up engaging ideas for 4E, and his article on Hoard Magic doesn’t disappoint. Perhaps builing on the idea of magic item sets and detailing how the collected wealth of a great dragon can take up an arcane power of its own, he shows that there’s not only room for unusual and nontraditional magic in 4E, but the system does it very well. This is one idea I’m scooping up for later on just for the pure cool factor.</p><p></p><p>Finally, the article I thought better than the paladin feats, the magic perfumes, the alternate codes of honor, or the middle-class magic items—which were all rich grist for a GM’s creative mill—was Jeff Tidball’s article on Moral Choices That Matter. He talks first about crafting genuine ethical dilemmas that evoke emotion and push characters into making hard choices, and then goes on to discuss how to make consequences with depth and importance. It’s not a long article, but laser precise and packed with enough roleplaying explosive to change your game’s landscape. You can bet this is one piece I’ll be copying and putting into my design binder. </p><p></p><p>And while these four stars shine brightest, the whole of the issue continues to build on the reputation of what we’ve come to expect from Kobold Quarterly—a well edited and gorgeously produced magazine that promises to deliver an envelope full of awesome with each season. I’ve said it before, and I’ll say it again—you’ll find KQ is worth every penny. Now if we could just get those kobolds to go bi-monthly!</p></blockquote><p></p>
[QUOTE="terraleon, post: 5318997, member: 54304"] In what’s becoming a welcome annual tradition, the folks at Kobold Quarterly bring you the Gencon issue-- #14 is bigger and more jam packed full of good stuff than any issue before it. The magazine rolls in as a full centurion, perfect bound with a great Nicole Cardiff painted cover that’s a little heavier weight paper than the 100 inside pages. The table of contest offers a buffet of twenty-some articles, and depending on which side of the edition fence you stand, you’ll either love or grumble a little at the slight Pathfinder focus. For those keeping score, it’s 5 4E articles, 8 Pathfinder articles, and 9 system-neutral or alternate system articles. And four years into this, you can be sure the selection is pretty fantastic all around. KQ has been award winning shop from the start, and this issue doesn’t buck that trend. What articles stood out in this offering? With so many to choose from, it’s tough to pick just a few, but these alone make the issue worthwhile: “The Ecology of the Tengu” rocked the house, especially when combined with the four days of bonus material provided on the Kobold Quarterly website. Did you want Tengu culture? There. Maybe Tengu variants? Got it. How about ways to integrate Tengu into Golarion or the Open Design world of Midgard? Yeah, it’s in there. The Tengu article is just shy of a full supplement, and that’s great, no matter what you’re playing. Next, the article on Skill Battles offers a very interesting and cool method for expanding your encounter variety. Intended for 4E but conceptually applicable to any edition, Hanson’s option looks at procedural and dramatic contests, giving characters an abstracted alternative to the usual fare of encounter, dailies and at-wills. It strives to create a hybrid of traditional battles and the reskinned idea of complex skill checks that are skill challenges and succeeds—presenting something a bit off center which builds on established 4E mechanics but pushes the game’s boundaries. Michael Furlanetto continues to spin up engaging ideas for 4E, and his article on Hoard Magic doesn’t disappoint. Perhaps builing on the idea of magic item sets and detailing how the collected wealth of a great dragon can take up an arcane power of its own, he shows that there’s not only room for unusual and nontraditional magic in 4E, but the system does it very well. This is one idea I’m scooping up for later on just for the pure cool factor. Finally, the article I thought better than the paladin feats, the magic perfumes, the alternate codes of honor, or the middle-class magic items—which were all rich grist for a GM’s creative mill—was Jeff Tidball’s article on Moral Choices That Matter. He talks first about crafting genuine ethical dilemmas that evoke emotion and push characters into making hard choices, and then goes on to discuss how to make consequences with depth and importance. It’s not a long article, but laser precise and packed with enough roleplaying explosive to change your game’s landscape. You can bet this is one piece I’ll be copying and putting into my design binder. And while these four stars shine brightest, the whole of the issue continues to build on the reputation of what we’ve come to expect from Kobold Quarterly—a well edited and gorgeously produced magazine that promises to deliver an envelope full of awesome with each season. I’ve said it before, and I’ll say it again—you’ll find KQ is worth every penny. Now if we could just get those kobolds to go bi-monthly! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kobold Quarterly #14
Top