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Kobold Quarterly no more...
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<blockquote data-quote="gamerprinter" data-source="post: 6049557" data-attributes="member: 50895"><p>Publishing a print magazine is very, very expensive. Delays in ad contracts, and payments from distributors are always late, yet magazine printers expect to be paid up front for printing an issue. Sometimes profits from a given magazine issue doesn't make it to your pocket book for months, even a year or more. So you have many thousands of dollars paid up front, and nothing to show for it for a long time, even if it's profitable.</p><p> </p><p>Add to this magazine distributors are controlled by the Mafia (more or less) - Paizo has said as much, in their years of work producing Dungeon and Dragon magazines.</p><p> </p><p>I looked at creating a short run visitors magazine serving my hometown about 10 years ago, and the reality is for a run of 4,000 issues, it was going to cost me $30,000 each print run to the printers for a 48 page full color mag that was mostly ads (about 20% actual content). Meaning I'd have to have a budget of $240,000 for two years worth of magazines (for a quarterly release schedule), and I might not see a profit for the first issue for 2 years. Who can really afford to do that - not most game publishers, that's for sure.</p><p> </p><p>And to tell you how a magazine is paid for, it's by ads only. That cover price you see, doesn't even cover the cost of distribution. Consider that a $4 cover price magazine costs $12 per issue, not including distribution...</p><p> </p><p>So the reality, that we've actually gotten a great magazine for a couple years is something to cherish, because somebody coughed up enough money to keep it going. The magazine business is a poor one for anybody these days, and only if you have access to huge cash reserves can you even make it work.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6049557, member: 50895"] Publishing a print magazine is very, very expensive. Delays in ad contracts, and payments from distributors are always late, yet magazine printers expect to be paid up front for printing an issue. Sometimes profits from a given magazine issue doesn't make it to your pocket book for months, even a year or more. So you have many thousands of dollars paid up front, and nothing to show for it for a long time, even if it's profitable. Add to this magazine distributors are controlled by the Mafia (more or less) - Paizo has said as much, in their years of work producing Dungeon and Dragon magazines. I looked at creating a short run visitors magazine serving my hometown about 10 years ago, and the reality is for a run of 4,000 issues, it was going to cost me $30,000 each print run to the printers for a 48 page full color mag that was mostly ads (about 20% actual content). Meaning I'd have to have a budget of $240,000 for two years worth of magazines (for a quarterly release schedule), and I might not see a profit for the first issue for 2 years. Who can really afford to do that - not most game publishers, that's for sure. And to tell you how a magazine is paid for, it's by ads only. That cover price you see, doesn't even cover the cost of distribution. Consider that a $4 cover price magazine costs $12 per issue, not including distribution... So the reality, that we've actually gotten a great magazine for a couple years is something to cherish, because somebody coughed up enough money to keep it going. The magazine business is a poor one for anybody these days, and only if you have access to huge cash reserves can you even make it work. [/QUOTE]
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