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Kobold Small-unit tactics
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<blockquote data-quote="Bohemian Ear-Spork" data-source="post: 3210696" data-attributes="member: 43865"><p>That's pretty much my thinking. They're no smarter than human beings, it's just that -- in this particular case -- they're rather more disciplined than the average peasant. And while they are indeed numerous, they're an occupying force and overwhelming swarms just aren't a viable option.</p><p></p><p>(The dragon is the archvillain of the piece, obviously, and he's surrounded himself with his own spawn. His elite guard, who largely occupy the flooded palace, are half-dragon lizardmen. His most trusted officers are a pair of half-dragons with class levels. And this entire kobold tribe is composed of his descendants.)</p><p></p><p>What gets sticky is that they are, man-for-man, weaker than their foes, which means that their planning needs to reflect this simple fact. The weapon choices are meant to even that out a bit -- crossbows and longspears to keep the enemy at a distance, and finessable short-swords for when they close in. I should probably give them shields as well , but I want to keep their load-out reasonable. But fighting defensively will, I imagine, be another typical tactic. </p><p></p><p>The longer you can stay alive, delaying the foe, the more time you have for your many allies to arrive and bail you out.</p><p></p><p>And, for the record, this is how I try to run any opposition that's got some kind of military discipline. My Eberron hobgoblins were really damned effective against characters who had them badly outclassed...at least, the first time around.</p><p></p><p>Things will get really ugly for the patrols when the PCs get AoE spells, but I've got a plan to deal with that as well.</p><p></p><p>But anyway, I don't want to create an impossible foe -- as I've said, the tactics I have planned have some easily exploitable weaknesses. I just want the enemy to come off as effective and competant, and to inspire a bit of respect.</p></blockquote><p></p>
[QUOTE="Bohemian Ear-Spork, post: 3210696, member: 43865"] That's pretty much my thinking. They're no smarter than human beings, it's just that -- in this particular case -- they're rather more disciplined than the average peasant. And while they are indeed numerous, they're an occupying force and overwhelming swarms just aren't a viable option. (The dragon is the archvillain of the piece, obviously, and he's surrounded himself with his own spawn. His elite guard, who largely occupy the flooded palace, are half-dragon lizardmen. His most trusted officers are a pair of half-dragons with class levels. And this entire kobold tribe is composed of his descendants.) What gets sticky is that they are, man-for-man, weaker than their foes, which means that their planning needs to reflect this simple fact. The weapon choices are meant to even that out a bit -- crossbows and longspears to keep the enemy at a distance, and finessable short-swords for when they close in. I should probably give them shields as well , but I want to keep their load-out reasonable. But fighting defensively will, I imagine, be another typical tactic. The longer you can stay alive, delaying the foe, the more time you have for your many allies to arrive and bail you out. And, for the record, this is how I try to run any opposition that's got some kind of military discipline. My Eberron hobgoblins were really damned effective against characters who had them badly outclassed...at least, the first time around. Things will get really ugly for the patrols when the PCs get AoE spells, but I've got a plan to deal with that as well. But anyway, I don't want to create an impossible foe -- as I've said, the tactics I have planned have some easily exploitable weaknesses. I just want the enemy to come off as effective and competant, and to inspire a bit of respect. [/QUOTE]
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