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Kobold Small-unit tactics
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<blockquote data-quote="Imagicka" data-source="post: 3210721" data-attributes="member: 4621"><p>Greetings...</p><p></p><p>Well, that's good... for a start.</p><p></p><p>We are talking about kobolds here. Now, what advantages do they have? Well, they are a small. So, if they control/patrol the region... especially for a significant amount of time. This is what I think they would be doing...</p><p></p><p><strong>Traps</strong> -- The surrounding territory would be absolutely FILLED with traps. You think they are making traps in their lairs? Hell no! They consider this city and the surrounding region their lair. No matter where they patrol, they wouldn't be more than a quick run to some area with various traps that they could use to against a party of invaders.</p><p></p><p>I would see them having traps to attack an entire party... collapsing abandoned buildings. They would have traps to divide parties up. They would have traps to contain partiest or individual enemies. They'd also have traps for collecting food too, not that that's important right now.</p><p></p><p>Fire a few crossbolts at the party, turn and run... running across a concealed pit trap that they know their weight won't cause it to trigger/collaspe, but one of this big heavy stupid humans...</p><p></p><p>Fire a few crossbolts at a party and run through an abandoned building that is set to collapse to kill or contain these big stupid humans... </p><p></p><p>I would have the outer region littered with various traps, first deadly traps, that poison.. or knock enemies out to capturing them... like net traps, or deep-pit traps, in the regions that the kobolds patrol. Then more traps even further in that they can run to in case they meet up with a party.</p><p></p><p><strong>Tunnels</strong> -- Since they are kobolds, I would have networks of tunnels small enough for them, but not big enough for humans... or better yet... tunnels that start out big enough for everyone... but sooner or later get pretty small. So as to trap all those stupid humans that that don't realize you should never chase a kobold down a tunnel.</p><p></p><p>I would have networks of tunnels going into the sewers, abandoned buildings, and every so often along their patrol routes as well. That way if reenforcements are ever needed, they can be sent through the tunnels... same for retreats. We're talking tunnels that would make the Việt Cộng envious.</p><p></p><p>Networks of confusing tunnels with secret passages so they can trap their invaders and then overwhelm them with vastly superior numbers. Just because they are small and lizardoids doesn't mean that they don't realize that they small and at a physical disadvantage. </p><p></p><p>Of course, I would bump of the CR of these kobolds. Just combine their CR with the EL of the traps your throwing at the players.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 3210721, member: 4621"] Greetings... Well, that's good... for a start. We are talking about kobolds here. Now, what advantages do they have? Well, they are a small. So, if they control/patrol the region... especially for a significant amount of time. This is what I think they would be doing... [b]Traps[/b] -- The surrounding territory would be absolutely FILLED with traps. You think they are making traps in their lairs? Hell no! They consider this city and the surrounding region their lair. No matter where they patrol, they wouldn't be more than a quick run to some area with various traps that they could use to against a party of invaders. I would see them having traps to attack an entire party... collapsing abandoned buildings. They would have traps to divide parties up. They would have traps to contain partiest or individual enemies. They'd also have traps for collecting food too, not that that's important right now. Fire a few crossbolts at the party, turn and run... running across a concealed pit trap that they know their weight won't cause it to trigger/collaspe, but one of this big heavy stupid humans... Fire a few crossbolts at a party and run through an abandoned building that is set to collapse to kill or contain these big stupid humans... I would have the outer region littered with various traps, first deadly traps, that poison.. or knock enemies out to capturing them... like net traps, or deep-pit traps, in the regions that the kobolds patrol. Then more traps even further in that they can run to in case they meet up with a party. [b]Tunnels[/b] -- Since they are kobolds, I would have networks of tunnels small enough for them, but not big enough for humans... or better yet... tunnels that start out big enough for everyone... but sooner or later get pretty small. So as to trap all those stupid humans that that don't realize you should never chase a kobold down a tunnel. I would have networks of tunnels going into the sewers, abandoned buildings, and every so often along their patrol routes as well. That way if reenforcements are ever needed, they can be sent through the tunnels... same for retreats. We're talking tunnels that would make the Việt Cộng envious. Networks of confusing tunnels with secret passages so they can trap their invaders and then overwhelm them with vastly superior numbers. Just because they are small and lizardoids doesn't mean that they don't realize that they small and at a physical disadvantage. Of course, I would bump of the CR of these kobolds. Just combine their CR with the EL of the traps your throwing at the players. [/QUOTE]
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