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Kobold Small-unit tactics
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<blockquote data-quote="interwyrm" data-source="post: 3211489" data-attributes="member: 31913"><p>NO! Says I. </p><p></p><p>Kobolds are supposed to be squishy. That's the driving reason for them to have tactics. Giving them multiple class levels removes the challenge as a DM. I'd say give non-leader kobolds 1 class level max, or just leave them as they are in the MM entry.</p><p></p><p>Can't hit the players' ACs? That's what the 'aid another' action is for. Make an attack against AC 10 to give +2 to another's attack. This is especially useful when combined with reach weapons and huge numbers. 20 kobolds can attack a single square at once if 12 are using reach weapons. Spears are simple weapons. Consider using the swarmfighting feat as well. The problem with fitting so many kobolds in a small area is the possible area attacks, or great cleaves.</p><p></p><p>Also, kobolds move as fast as the players (except for barbarians and monks). Another option is to have them fire and move each round. It will get very frustrating for the players, however.</p><p></p><p>If you want Real Classed Cheese (tm), give each kobold a level of sorcerer. If you have 10 kobolds per player, that's 10d4+10 damage per player, per round.</p><p></p><p>In other words, don't do it.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 3211489, member: 31913"] NO! Says I. Kobolds are supposed to be squishy. That's the driving reason for them to have tactics. Giving them multiple class levels removes the challenge as a DM. I'd say give non-leader kobolds 1 class level max, or just leave them as they are in the MM entry. Can't hit the players' ACs? That's what the 'aid another' action is for. Make an attack against AC 10 to give +2 to another's attack. This is especially useful when combined with reach weapons and huge numbers. 20 kobolds can attack a single square at once if 12 are using reach weapons. Spears are simple weapons. Consider using the swarmfighting feat as well. The problem with fitting so many kobolds in a small area is the possible area attacks, or great cleaves. Also, kobolds move as fast as the players (except for barbarians and monks). Another option is to have them fire and move each round. It will get very frustrating for the players, however. If you want Real Classed Cheese (tm), give each kobold a level of sorcerer. If you have 10 kobolds per player, that's 10d4+10 damage per player, per round. In other words, don't do it. [/QUOTE]
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