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Kobold Small-unit tactics
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<blockquote data-quote="satori01" data-source="post: 3211758" data-attributes="member: 7859"><p>Two words for you....Tucker's Kobolds. Back in the eighties the editor of Dragon, Roger Moore, wrote an editorial about a dungeon his friend, Tucker, used to run when he was in the Army. As this was first edition, big, massive, cold war military industrial style complex dungeons were the rage.</p><p>True to form, this one was supposed to get progressively harder the farther down one went, with canon fodder on the first levels, and big flaming demons on the lower levels.</p><p></p><p>Problem was, Tucker's Kobolds were especially devious : murder holes, tiny side tunnels that only Kobolds could fit into for ambushes and quick escapes, flaming oil and whole scale killing of horses, donkeys, and henchman. The Kobolds were so bad, that these mid level adventurers felt compelled to commando dash through the upper levels and jump into a large shaft to bypass the evil that were scaly dog like humanoids.</p><p></p><p>A very funny read, I recommend it highly. I also recommend every DM run some monsters like Tuckers Kobolds, low in personal power, but high in mendacity. I also recommend every player experience something like Tucker's Kobolds, frustratingly fun.</p><p></p><p>Tucker's Kobolds even has its own wikipedia entry: http://en.wikipedia.org/wiki/Tucker's_kobolds</p></blockquote><p></p>
[QUOTE="satori01, post: 3211758, member: 7859"] Two words for you....Tucker's Kobolds. Back in the eighties the editor of Dragon, Roger Moore, wrote an editorial about a dungeon his friend, Tucker, used to run when he was in the Army. As this was first edition, big, massive, cold war military industrial style complex dungeons were the rage. True to form, this one was supposed to get progressively harder the farther down one went, with canon fodder on the first levels, and big flaming demons on the lower levels. Problem was, Tucker's Kobolds were especially devious : murder holes, tiny side tunnels that only Kobolds could fit into for ambushes and quick escapes, flaming oil and whole scale killing of horses, donkeys, and henchman. The Kobolds were so bad, that these mid level adventurers felt compelled to commando dash through the upper levels and jump into a large shaft to bypass the evil that were scaly dog like humanoids. A very funny read, I recommend it highly. I also recommend every DM run some monsters like Tuckers Kobolds, low in personal power, but high in mendacity. I also recommend every player experience something like Tucker's Kobolds, frustratingly fun. Tucker's Kobolds even has its own wikipedia entry: http://en.wikipedia.org/wiki/Tucker's_kobolds [/QUOTE]
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