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Kombat Kraziness 1: Grotto of the Kua-toa RG
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<blockquote data-quote="Evilhalfling" data-source="post: 4311162" data-attributes="member: 16991"><p>Gerold the Black: 17th level human fighter – unaligned, pit fighter (pirate)</p><p>Hp 15+14+10+(6x16) =135; # Surges 11, Healing Surge: 33 hp</p><p>Speed 6; Intiative +11 (roll twice); Perceptions: -1</p><p>AC:35 Fort: 30 Ref:27 Will:25 </p><p>Str 16+4 (20) Con 12+2(14) , Dex 16+1(17) Int 11+1(12) Wis 8+1(9) Chr 11+3(14)</p><p>Feats: sure climber, skill training (acrobatics), quickdraw, weapon focus heavy blade, human perseverance, powerful charge, toughness</p><p>Paragon feats: bloodlust, armor focus (scale), evasion, danger sense </p><p></p><p>Skills: Athletics 20, Intimidate 15, Endurance 15 , Streetwise 15, Acrobatics 18</p><p>Combat challenge</p><p>Combat superiority</p><p>Fighter weapon talent 1-handed</p><p>Armor Optimization: +1 AC </p><p>Extra Damage Action Point: +8 damage with standard attacks (1round) </p><p>Dirty Fighting +1 damage with any weapon </p><p></p><p><span style="color: DarkGreen">At Will:</span></p><p><span style="color: DarkGreen">Base attack: +19 (1d8+11 & +2 vs blooded)</span></p><p><span style="color: DarkGreen">Cleave +19 vs. AC; 1d8+11 damage and adjacent enemy takes 5 damage; </span></p><p><span style="color: DarkGreen">Tide of Iron: +19 vs. AC; 1d8+11 damage and push 1; effect: can shift into vacated square</span></p><p><span style="color: DarkGreen">Sure Strike: +21 vs ac; 1d8+6 dmg </span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: Red">Encounter:</span></p><p><span style="color: Red">ut 6 Unbreakable (interrupt) Reduce damage by 8</span></p><p><span style="color: Red">7 Come and Get it (standard) Close Burst 3; enemies in burst must shift 2 to adjacent, then Close Burst 1; +19 vs. AC; 1d8+11 damage</span></p><p><span style="color: Red">13 Storm of Blows +19 vs AC; 1d8+14 After the attack, you can shift 1 square and repeat the attack against another target within reach. You can then shift 1 square and repeat the attack against a third target within reach. After the final attack, you can shift 1 square.</span></p><p><span style="color: Red">17 Warriors challenge +19 vs AC 3d8+11 push 2; all enemies within 2 squares marked until end of next turn. </span></p><p><span style="color: Red">PF11 All Bets Are Off +19 vs AC 2d8+11 secondary attack +16 vs ac; 1d6+5 target dazed until end of next turn.</span></p><p><span style="color: Red"></span></p><p>Daily</p><p>Ut 2 Boundless Endurance (Minor, stance) Gain Regeneration 7 while bloodied</p><p>5 Crack the Shell: +19 vs. AC; 2d8+11 damage, ongoing 5 damage and -2 AC (save ends both); Reliable</p><p>9 Shift the Battlefield: Close Burst 1; +19 vs. AC; 2d8+11 damage and slide 1; miss: half damage</p><p>ut 10 Stalwart Guard (minor) close burst 1 allies get +2 shield bonus ac & reflex till end of encounter.</p><p>15 Dragons Fangs : make 2 attacks: +19 vs AC 3d8+11; miss 1/2 damage.</p><p>ut 16 Iron Warrior (minor) spend healing surge 2d6+3+33 hp, save vs. one ongoing effect.</p><p>PF 12 Deadly Payback (immediate reaction) on taking damage in melee; +2 attack and damage vs that enemy till end of next turn. </p><p></p><p>Equipment</p><p>Lvl 18 : "Stormfront" +4 Thundering Scimitar[daily +2d8 dmg, push 1] </p><p> High Crit: 1d8+8 & 4d8 thundering </p><p>Lvl 17 : +4 razor, (black) dragon scale armor (melee critical hits on Gerold inflict 2d10+3 dmg to attacker)</p><p>Lvl 16 : +4 amulet of protection</p><p></p><p>Cash: Magic Boat (21k). +25k items wavestrider boots (680) light shield of protection (680), +1 thundering scimitar(680), everlasting provisions x2 (1680) Handy Haversack (5k) Dynamic Belt (4.2k) daily reroll athletics or acrobatics skill</p><p></p><p>Gerold is a balding older man with a hawk-like nose and stern demenor. </p><p>He has spent much of his life on boats, exploring new lands and mysterious islands, or raiding other ships as a pirate. His eyesight and hearing are poor, but his well muscled frame is stronger than ever. He has an overfondness for drink, but avoids it completely while adventuring.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4311162, member: 16991"] Gerold the Black: 17th level human fighter – unaligned, pit fighter (pirate) Hp 15+14+10+(6x16) =135; # Surges 11, Healing Surge: 33 hp Speed 6; Intiative +11 (roll twice); Perceptions: -1 AC:35 Fort: 30 Ref:27 Will:25 Str 16+4 (20) Con 12+2(14) , Dex 16+1(17) Int 11+1(12) Wis 8+1(9) Chr 11+3(14) Feats: sure climber, skill training (acrobatics), quickdraw, weapon focus heavy blade, human perseverance, powerful charge, toughness Paragon feats: bloodlust, armor focus (scale), evasion, danger sense Skills: Athletics 20, Intimidate 15, Endurance 15 , Streetwise 15, Acrobatics 18 Combat challenge Combat superiority Fighter weapon talent 1-handed Armor Optimization: +1 AC Extra Damage Action Point: +8 damage with standard attacks (1round) Dirty Fighting +1 damage with any weapon [COLOR=DarkGreen]At Will: Base attack: +19 (1d8+11 & +2 vs blooded) Cleave +19 vs. AC; 1d8+11 damage and adjacent enemy takes 5 damage; Tide of Iron: +19 vs. AC; 1d8+11 damage and push 1; effect: can shift into vacated square Sure Strike: +21 vs ac; 1d8+6 dmg [/COLOR] [COLOR=Red]Encounter: ut 6 Unbreakable (interrupt) Reduce damage by 8 7 Come and Get it (standard) Close Burst 3; enemies in burst must shift 2 to adjacent, then Close Burst 1; +19 vs. AC; 1d8+11 damage 13 Storm of Blows +19 vs AC; 1d8+14 After the attack, you can shift 1 square and repeat the attack against another target within reach. You can then shift 1 square and repeat the attack against a third target within reach. After the final attack, you can shift 1 square. 17 Warriors challenge +19 vs AC 3d8+11 push 2; all enemies within 2 squares marked until end of next turn. PF11 All Bets Are Off +19 vs AC 2d8+11 secondary attack +16 vs ac; 1d6+5 target dazed until end of next turn. [/COLOR] Daily Ut 2 Boundless Endurance (Minor, stance) Gain Regeneration 7 while bloodied 5 Crack the Shell: +19 vs. AC; 2d8+11 damage, ongoing 5 damage and -2 AC (save ends both); Reliable 9 Shift the Battlefield: Close Burst 1; +19 vs. AC; 2d8+11 damage and slide 1; miss: half damage ut 10 Stalwart Guard (minor) close burst 1 allies get +2 shield bonus ac & reflex till end of encounter. 15 Dragons Fangs : make 2 attacks: +19 vs AC 3d8+11; miss 1/2 damage. ut 16 Iron Warrior (minor) spend healing surge 2d6+3+33 hp, save vs. one ongoing effect. PF 12 Deadly Payback (immediate reaction) on taking damage in melee; +2 attack and damage vs that enemy till end of next turn. Equipment Lvl 18 : "Stormfront" +4 Thundering Scimitar[daily +2d8 dmg, push 1] High Crit: 1d8+8 & 4d8 thundering Lvl 17 : +4 razor, (black) dragon scale armor (melee critical hits on Gerold inflict 2d10+3 dmg to attacker) Lvl 16 : +4 amulet of protection Cash: Magic Boat (21k). +25k items wavestrider boots (680) light shield of protection (680), +1 thundering scimitar(680), everlasting provisions x2 (1680) Handy Haversack (5k) Dynamic Belt (4.2k) daily reroll athletics or acrobatics skill Gerold is a balding older man with a hawk-like nose and stern demenor. He has spent much of his life on boats, exploring new lands and mysterious islands, or raiding other ships as a pirate. His eyesight and hearing are poor, but his well muscled frame is stronger than ever. He has an overfondness for drink, but avoids it completely while adventuring. [/QUOTE]
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