Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kombat Kraziness 1: Grotto of the Kua-toa RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rayex" data-source="post: 4342725" data-attributes="member: 15833"><p><strong>Aeloishi</strong></p><p><strong>Female Elven Ranger</strong> </p><p><strong>Paragon Path:</strong> Battlefield Archer</p><p><strong>Alignment:</strong> Unaligned</p><p><strong>Deity:</strong> </p><p><strong>Height:</strong> </p><p><strong>Weight:</strong> </p><p><strong>Hair:</strong> </p><p><strong>Eyes:</strong> </p><p><strong>Skin:</strong> </p><p><strong>Age:</strong> </p><p><strong>XP:</strong> 0</p><p> </p><p><strong>Str:</strong> 14 (+2) [13base + 1level]</p><p><strong>Con:</strong> 15 (+2) [14base + 1level]</p><p><strong>Dex:</strong> 22 (+6) [16base + 4level + 2race]</p><p><strong>Int:</strong> 11 (+0) [10base + 1level]</p><p><strong>Wis:</strong> 20 (+5) [14base + 4level + 2race]</p><p><strong>Cha:</strong> 09 (-1) [08base + 1level]</p><p></p><p><strong>Hit Points:</strong> 107 <strong>Bloodied:</strong> 53</p><p><strong>Healing Surge:</strong> 26 <strong>Surges per day:</strong> 8</p><p><strong>Initiative:</strong> 19 [8level + 6dex, 4feat, 1item]</p><p><strong>Speed:</strong> 8</p><p><strong>Action Points:</strong> 1</p><p></p><p><strong>AC</strong> 31 [10base + 8level + 6dex + 7armor]</p><p><strong>Fortitude</strong> 25 [10base + 8level + 1class + 2str + 4item]</p><p><strong>Reflex</strong> 29 [10base + 8level + 1class + 6dex + 4item]</p><p><strong>Will</strong> 27 [10base + 8level + 5wis + 4item]</p><p></p><p><strong>Burn:</strong> +20 [8level + 2prof. + 4magic + 6dex] <strong>Damage:</strong> 1d10+12 <strong>Range:</strong> 20/40 <strong>Special:</strong> Load free</p><p>On crit: +1d10 damage, +4d8 fire damage</p><p><strong>Shortsword:</strong> +16 [8level + 3prof. + 3magic + 2str] <strong>Damage:</strong> 1d6+5</p><p>On crit: +3d6 damage, or +3d8 damage if you have combat advantage.</p><p></p><p><strong>Hunters Quarry:</strong> +1 attack +2d8 damage.</p><p></p><p></p><p><strong>Powers:</strong></p><p></p><p>[sblock=At-Will Powers: ]</p><p>Careful Attack (Standard Action, 1 creature)</p><p>Attack: +22 vs AC</p><p>Hit: 1d10+6</p><p></p><p>Twin Strike (Standard Action, 1 or 2 creature)</p><p>Attack: +20 vs AC x2</p><p>Hit: 1d10+6 per attack</p><p>[/sblock]</p><p></p><p>[sblock=Encounter Powers: ]</p><p>Elven Accuracy (Race, Free action, Personal)</p><p>Reroll an attack roll, use second.</p><p></p><p>Elven Boots (Item, Minor Action)</p><p>Gain +2 speed and stealth checks untill end of your turn)</p><p></p><p>P: Combined Fire (Immediate Reaction, 1 target attacked by ally)</p><p>Trigger: An ally makes a ranged attack or an area attack..</p><p>Attack: +20 vs AC</p><p>Hit: 3d10+12</p><p></p><p>17: Triple Shot (Standard)</p><p>Attack: +20 vs AC, x3</p><p>Hit: 1d10+12 x3</p><p></p><p>13: Knockdown Shot (Standard, 1 creature of same size or smaller)</p><p>Attack: +20 vs Reflex</p><p>hit: 2d10+12, and target is knocked Prone.</p><p></p><p>7: Spikes of the Manticore (Standard, 1 or 2 creatures)</p><p>Attack: +20 vs AC x2</p><p>Hit: 2d10+12 on first, 1d10+12 dex on second.[/sblock]</p><p></p><p>[sblock=Daily Powers: ]</p><p>Flameburst Weapon (item, Minor action)</p><p>Next ranged basic attack with this weapon before end of turn becomes burst 1 centered on the target. Use normal attack bonus for the basic attack, but against Reflex. Instead of normal damage, each target hit takes ongoing 5 fire damage.</p><p></p><p>Duelist Weapon (Item, minor action)</p><p>You have combat advantage against the next creature you attack with this weapon on this turn.</p><p></p><p>Gloves of Piercing (Item, Minor Action)</p><p>Untill the end of encounter, attacks ignore any resistamce of 10 or lower.</p><p></p><p>15: Counfounding Arrows (Standard Action, 1,2 or 3 targets)</p><p>Attack: +20 vs AC, x3</p><p>Hit: 1d10+12 x3. </p><p>Special: Target hit once is dazed, twice is stunned, three is stunned and taked 2d10+6 damage</p><p>Miss: Target is dazed.</p><p></p><p>9: Close Quarter Shot (Standard Action, Ranged 1, 1 adjacent enemy)</p><p>Attack: +20 vs AC, does not provoke OA</p><p>Hit: 4d10+12</p><p>Miss: Half damage.</p><p></p><p>5: Splintering Shot (Standard Action, 1 creature)</p><p>Attack: +20 vs AC</p><p>Hit: 3d10+12, target takes -2 attack untill end of encounter.</p><p>Miss: Half damage and target takes -1 attak untill end of counter.[/sblock]</p><p></p><p></p><p>[sblock=Utility Powers: ]</p><p></p><p>P: Archers Glory (Encounter, Free Action, Personal)</p><p>Trigger: One of your ranged attacks drops an enemy to 0 HP or lower.</p><p>Effect: Gain 1 action point that needs to be spent before end of next turn.</p><p></p><p>16: Longstrider (Daily, Minor Action, Personal)</p><p>Speed increases by 2</p><p></p><p>10: Expeditious stride (Encounter, Minor Action, Personal)</p><p>Untill end of next turn, speed increased by 4 and can shif 1 additional square.</p><p></p><p>6: Weave Through the Fray (Encounter, Immediate Interrupt, Personal)</p><p>Trigger: An enemy moves adjacent to you.</p><p>Effect: Can shift 5 squares.</p><p></p><p>2: Yield Ground (Immediate Reaction, Personal)</p><p>Trigger: En enemy damages you with meleee attack.</p><p>Effect: Can shift 5 squares and gain +2 bonus to defenses till end of next turn.[/sblock]</p><p></p><p><strong>Skills:</strong></p><p>[code]</p><p>Nature 20 [5trained + 8level + 2race + 5wis]</p><p>Acrobatics 19 [5trained + 8level + 6dex]</p><p>Endurance 15 [5trained + 8level + 2con]</p><p>Percepton 20 [5trained + 8level + 2race + 5wis]</p><p>Stealth 23 [5trained + 8level + 6dex + 4item]</p><p>[/code]</p><p></p><p><strong>Feats:</strong></p><p>Bonus Ranger: Defensive Mobility.</p><p>Level 1: Lethal Hunter.</p><p>Level 2: Improved Initiative</p><p>Level 4: Weapon Focus (Bow)</p><p>Level 6: Danger sense</p><p>Level 8: Quick Draw.</p><p>Level 10: Uncanny dodge</p><p>Level 11: Point-Blank Shot.</p><p>Level 12: Running Shot.</p><p>Level 14: Devastating Critical.</p><p>Level 16: Fleet Foot</p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Elven</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Level 18: Flameburst Longbow. (Burn)</p><p>Level 17: Elven Cloak (Neck Slot)</p><p>Level 16: +4 Magic Hide Armor</p><p> </p><p>Duelist's +3 Short Sword. [17,000gp]</p><p>Elven Boots [9,000gp] (Feet Slot)</p><p>Helm of Battle [4,200gp] (Helm Slot)</p><p>Gloves of Piercing [680gp] (Hand Slot)</p><p>Dynamic Belt [4,200gp] (Waist slot)</p><p>Bracers of the Perfect Shot [680gp] (Arm Slot)</p><p></p><p><strong>Money:</strong></p><p>9140</p><p></p><p></p><p><strong>Class features: </strong></p><p>Fighting style: Archer</p><p>Prime shot: if no allies are nearer than you to the target, get +1 attack on that target.</p><p></p><p><strong>Paragon Path features:</strong></p><p>Archers Action: Spend 1 action point to reroll one ranged attack or ranged damage roll, instead of taking extra action.</p><p>Battlefield Experience: Can designate 5 targets as quarries, and gains +1 attack on quarries.</p><p>Battle Surge: When spend an action point to take an extra action or to you gain the benefit of Archers Action you also gain +5 AC against OP untill end of encounter.</p></blockquote><p></p>
[QUOTE="Rayex, post: 4342725, member: 15833"] [b]Aeloishi[/b] [b]Female Elven Ranger[/b] [b]Paragon Path:[/b] Battlefield Archer [b]Alignment:[/b] Unaligned [b]Deity:[/b] [b]Height:[/b] [b]Weight:[/b] [b]Hair:[/b] [b]Eyes:[/b] [b]Skin:[/b] [b]Age:[/b] [b]XP:[/b] 0 [b]Str:[/b] 14 (+2) [13base + 1level] [b]Con:[/b] 15 (+2) [14base + 1level] [b]Dex:[/b] 22 (+6) [16base + 4level + 2race] [b]Int:[/b] 11 (+0) [10base + 1level] [b]Wis:[/b] 20 (+5) [14base + 4level + 2race] [b]Cha:[/b] 09 (-1) [08base + 1level] [b]Hit Points:[/b] 107 [b]Bloodied:[/b] 53 [b]Healing Surge:[/b] 26 [b]Surges per day:[/b] 8 [b]Initiative:[/b] 19 [8level + 6dex, 4feat, 1item] [b]Speed:[/b] 8 [b]Action Points:[/b] 1 [b]AC[/b] 31 [10base + 8level + 6dex + 7armor] [b]Fortitude[/b] 25 [10base + 8level + 1class + 2str + 4item] [b]Reflex[/b] 29 [10base + 8level + 1class + 6dex + 4item] [b]Will[/b] 27 [10base + 8level + 5wis + 4item] [b]Burn:[/b] +20 [8level + 2prof. + 4magic + 6dex] [b]Damage:[/b] 1d10+12 [b]Range:[/b] 20/40 [b]Special:[/b] Load free On crit: +1d10 damage, +4d8 fire damage [b]Shortsword:[/b] +16 [8level + 3prof. + 3magic + 2str] [b]Damage:[/b] 1d6+5 On crit: +3d6 damage, or +3d8 damage if you have combat advantage. [b]Hunters Quarry:[/b] +1 attack +2d8 damage. [b]Powers:[/b] [sblock=At-Will Powers: ] Careful Attack (Standard Action, 1 creature) Attack: +22 vs AC Hit: 1d10+6 Twin Strike (Standard Action, 1 or 2 creature) Attack: +20 vs AC x2 Hit: 1d10+6 per attack [/sblock] [sblock=Encounter Powers: ] Elven Accuracy (Race, Free action, Personal) Reroll an attack roll, use second. Elven Boots (Item, Minor Action) Gain +2 speed and stealth checks untill end of your turn) P: Combined Fire (Immediate Reaction, 1 target attacked by ally) Trigger: An ally makes a ranged attack or an area attack.. Attack: +20 vs AC Hit: 3d10+12 17: Triple Shot (Standard) Attack: +20 vs AC, x3 Hit: 1d10+12 x3 13: Knockdown Shot (Standard, 1 creature of same size or smaller) Attack: +20 vs Reflex hit: 2d10+12, and target is knocked Prone. 7: Spikes of the Manticore (Standard, 1 or 2 creatures) Attack: +20 vs AC x2 Hit: 2d10+12 on first, 1d10+12 dex on second.[/sblock] [sblock=Daily Powers: ] Flameburst Weapon (item, Minor action) Next ranged basic attack with this weapon before end of turn becomes burst 1 centered on the target. Use normal attack bonus for the basic attack, but against Reflex. Instead of normal damage, each target hit takes ongoing 5 fire damage. Duelist Weapon (Item, minor action) You have combat advantage against the next creature you attack with this weapon on this turn. Gloves of Piercing (Item, Minor Action) Untill the end of encounter, attacks ignore any resistamce of 10 or lower. 15: Counfounding Arrows (Standard Action, 1,2 or 3 targets) Attack: +20 vs AC, x3 Hit: 1d10+12 x3. Special: Target hit once is dazed, twice is stunned, three is stunned and taked 2d10+6 damage Miss: Target is dazed. 9: Close Quarter Shot (Standard Action, Ranged 1, 1 adjacent enemy) Attack: +20 vs AC, does not provoke OA Hit: 4d10+12 Miss: Half damage. 5: Splintering Shot (Standard Action, 1 creature) Attack: +20 vs AC Hit: 3d10+12, target takes -2 attack untill end of encounter. Miss: Half damage and target takes -1 attak untill end of counter.[/sblock] [sblock=Utility Powers: ] P: Archers Glory (Encounter, Free Action, Personal) Trigger: One of your ranged attacks drops an enemy to 0 HP or lower. Effect: Gain 1 action point that needs to be spent before end of next turn. 16: Longstrider (Daily, Minor Action, Personal) Speed increases by 2 10: Expeditious stride (Encounter, Minor Action, Personal) Untill end of next turn, speed increased by 4 and can shif 1 additional square. 6: Weave Through the Fray (Encounter, Immediate Interrupt, Personal) Trigger: An enemy moves adjacent to you. Effect: Can shift 5 squares. 2: Yield Ground (Immediate Reaction, Personal) Trigger: En enemy damages you with meleee attack. Effect: Can shift 5 squares and gain +2 bonus to defenses till end of next turn.[/sblock] [b]Skills:[/b] [code] Nature 20 [5trained + 8level + 2race + 5wis] Acrobatics 19 [5trained + 8level + 6dex] Endurance 15 [5trained + 8level + 2con] Percepton 20 [5trained + 8level + 2race + 5wis] Stealth 23 [5trained + 8level + 6dex + 4item] [/code] [b]Feats:[/b] Bonus Ranger: Defensive Mobility. Level 1: Lethal Hunter. Level 2: Improved Initiative Level 4: Weapon Focus (Bow) Level 6: Danger sense Level 8: Quick Draw. Level 10: Uncanny dodge Level 11: Point-Blank Shot. Level 12: Running Shot. Level 14: Devastating Critical. Level 16: Fleet Foot [b]Languages:[/b] Common Elven [B]Equipment:[/B] Level 18: Flameburst Longbow. (Burn) Level 17: Elven Cloak (Neck Slot) Level 16: +4 Magic Hide Armor Duelist's +3 Short Sword. [17,000gp] Elven Boots [9,000gp] (Feet Slot) Helm of Battle [4,200gp] (Helm Slot) Gloves of Piercing [680gp] (Hand Slot) Dynamic Belt [4,200gp] (Waist slot) Bracers of the Perfect Shot [680gp] (Arm Slot) [b]Money:[/b] 9140 [b]Class features: [/b] Fighting style: Archer Prime shot: if no allies are nearer than you to the target, get +1 attack on that target. [b]Paragon Path features:[/b] Archers Action: Spend 1 action point to reroll one ranged attack or ranged damage roll, instead of taking extra action. Battlefield Experience: Can designate 5 targets as quarries, and gains +1 attack on quarries. Battle Surge: When spend an action point to take an extra action or to you gain the benefit of Archers Action you also gain +5 AC against OP untill end of encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kombat Kraziness 1: Grotto of the Kua-toa RG
Top