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<blockquote data-quote="LostSoul" data-source="post: 4421455" data-attributes="member: 386"><p><strong>Bloodreaver Slavers</strong></p><p></p><p>I had the Hobgoblin Bloodreaver Slavers from the web enhancement show up in the Keep when the PCs took their first extended rest there. </p><p></p><p>Mostly to point out that resting wasn't always going to be a given, but also because I think that Kalarel must be getting his sacrifices from somewhere. Using the Bloodreavers seems like a good way to stay incognito around Winterhaven while getting the needed resources.</p><p></p><p>I think it's lame that Kalarel just killed the first slavers that came (as indicated in the water cave note - I'll keep the note, maybe change it a little so the slavers were killed over some trivial fight). Having them work together provides more links to H2: Thunderspire Labyrinth.</p><p></p><p><strong>Captured Monsters</strong></p><p></p><p>I had some goblins offer to work with the party, using them as if they were pulled from a bag of tricks. Worked pretty well.</p><p></p><p><strong>Random Encounters</strong></p><p></p><p>I think adding some random encounters - and restocking the dungeon after the PCs leave - is a good idea.</p><p></p><p><strong>Time Limit</strong></p><p></p><p>In Kalarel's note to Irontooth, he mentions that he's nearly finished the ritual. Only a few more days! Keep that in mind. If the PCs take too long - more than 4 or 5 days in total - I think that he'll have finished at least part of the ritual. I would probably start sending out encounters with an Orcus Underpriest and a gaggle of skeletons, and mixing in skeletons with some of the other encounters.</p><p></p><p>An assault on Winterhaven in a while could be cool, too.</p><p></p><p>Using the hobgoblin slavers (see above), I figured that if the PCs saved the slaves, they could push the ritual a day away from completion.</p><p></p><p><strong>The Mirror</strong></p><p></p><p>Kalarel has been digging around the dragon excavation site - obviously there's something there. Look at all those magic runes! What is it? I think it's the mirror that was found there.</p><p></p><p>In my game, I ad-libbed some stuff about the mirror. It was an artifact from Ancient Nerath, used for trapping beings from outside of this world. Its magic had been drained, but a ritual might reactivate it.</p><p></p><p>What did Kalarel do with the mirror? Why did he want it? Why did he leave it behind?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4421455, member: 386"] [b]Bloodreaver Slavers[/b] I had the Hobgoblin Bloodreaver Slavers from the web enhancement show up in the Keep when the PCs took their first extended rest there. Mostly to point out that resting wasn't always going to be a given, but also because I think that Kalarel must be getting his sacrifices from somewhere. Using the Bloodreavers seems like a good way to stay incognito around Winterhaven while getting the needed resources. I think it's lame that Kalarel just killed the first slavers that came (as indicated in the water cave note - I'll keep the note, maybe change it a little so the slavers were killed over some trivial fight). Having them work together provides more links to H2: Thunderspire Labyrinth. [b]Captured Monsters[/b] I had some goblins offer to work with the party, using them as if they were pulled from a bag of tricks. Worked pretty well. [b]Random Encounters[/b] I think adding some random encounters - and restocking the dungeon after the PCs leave - is a good idea. [b]Time Limit[/b] In Kalarel's note to Irontooth, he mentions that he's nearly finished the ritual. Only a few more days! Keep that in mind. If the PCs take too long - more than 4 or 5 days in total - I think that he'll have finished at least part of the ritual. I would probably start sending out encounters with an Orcus Underpriest and a gaggle of skeletons, and mixing in skeletons with some of the other encounters. An assault on Winterhaven in a while could be cool, too. Using the hobgoblin slavers (see above), I figured that if the PCs saved the slaves, they could push the ritual a day away from completion. [b]The Mirror[/b] Kalarel has been digging around the dragon excavation site - obviously there's something there. Look at all those magic runes! What is it? I think it's the mirror that was found there. In my game, I ad-libbed some stuff about the mirror. It was an artifact from Ancient Nerath, used for trapping beings from outside of this world. Its magic had been drained, but a ritual might reactivate it. What did Kalarel do with the mirror? Why did he want it? Why did he leave it behind? [/QUOTE]
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