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<blockquote data-quote="Caliber" data-source="post: 2475387" data-attributes="member: 1310"><p><strong><span style="color: darkgreen">Seven Deadly Stings (Intari)</span></strong></p><p></p><p><strong><span style="color: darkgreen">Description:</span></strong> Seven Deadly Stings (or Intari to those not from his clan) is a strange sight to the common resident of Cauldron. A native of a far off desert, Seven Deadly Stings possesses the dark skin of his people. Always small, he stands at only 5’5” and weighs a scant 148 pounds. He shows no signs of facial hair (some wonder if he is even old enough to grow any) but possesses striking bone white hair that he keeps cut short. His eyes are a pale grey-blue, almost the color of ice. Stark against his dark skin is a white birthmark on his right cheek, which strangely looks very similar to a scorpion. A shirt of strange looking interlocking rings hangs over his chest. On closer inspection, they seem to actually be made of chitin, somehow hardened and shaped to form a chain shirt. A long shaft of wood is strapped to his back, topped with what seems to be an enormous scorpion stinger. </p><p></p><p><strong><span style="color: darkgreen">Short History:</span></strong> Seven Deadly Stings was born under an auspicious sign, the same day the tribe’s wise woman prophesized a great protector would come. The fifth of nine children, he quickly was distinguished growing up, not only for the strange coloration of his hair and eyes, nor for the strange birthmark upon his right cheek, but for his deep wisdom in one so young, and his seemingly natural affinity to the spirit world. </p><p></p><p>Apprenticed under the tribe’s Shaman, Seven Deadly Stings learned the ways of the spirit world, as well as the ways of the desert scorpion. It seemed he was destined to replace the aging elder, and thus was a shock when Two Moons Rising, his teacher, received a vision from the spirit world. </p><p></p><p>“Seven Deadly Stings, it is my place to help in the raising and teaching of all the children of this tribe. Yet among them all, I have felt the closest bond to you. It saddens my heart then, to tell you what the Great Eagle has told me today. </p><p></p><p>Your destiny is not here with us. You must travel far to the west, beyond the edge of our homeland. Follow the stars in the sky until you come to a great ring of fire. Inside will perch one of the cities of the soft men. There you will find your destiny.”</p><p></p><p>Saddened but accepting of Two Moons Rising’s prophecy, Seven Deadly Stings left his tribe that day, setting aside his true name and adopting the mantle of Intari. Many weeks later, as he approached what he had learned from other travelers was the city of Cauldron, he looked into the sky. The Great Eagle may have sent him here, but only the Little Scorpion would see him safely through. </p><p></p><p><strong><span style="color: darkgreen">Advanced Look:</span></strong> At 3rd Intari would likely take either Augmented Healing or Spontaneous Healing (I’m not really sure whether he’d benefit from Spontaneous Healing or not, hence the uncertainty) </p><p></p><p>Human Male Spirit Shaman 1</p><p>NG Medium Humanoid (Human)</p><p><strong><span style="color: darkgreen">XP</span></strong> 180/1000 </p><p><strong><span style="color: darkgreen">Init</span></strong> +0 </p><p><strong><span style="color: darkgreen">Languages</span></strong> Common</p><p><strong><span style="color: darkgreen">AC</span></strong> 16 (+4 armor, +2 shield) touch 10, flat-footed 16</p><p><strong><span style="color: darkgreen">Hp</span></strong> 9 (1d8+1)</p><p><strong><span style="color: darkgreen">Saves</span></strong> Fort +3; Ref +0, Will +5</p><p><strong><span style="color: darkgreen">Spd</span></strong> 20 ft.</p><p><strong><span style="color: darkgreen">Melee</span></strong> Spear +0 (1d8/x3)</p><p><strong><span style="color: darkgreen">Ranged</span></strong> Sling +0 (1d4)</p><p><strong><span style="color: darkgreen">Base Atk</span></strong> +0; <strong><span style="color: darkgreen">Grapple</span></strong> +0</p><p><strong><span style="color: darkgreen">Abilities</span></strong> Str 10, Dex 11, Con 12, Int 11, Wis 16, Cha 14</p><p><strong><span style="color: darkgreen">SQ</span></strong>:</p><p> Spirit Guide (Scorpion) </p><p> Wild Empathy +3</p><p> Scorpion’s Resolve: +4 vs Mind-Affects</p><p> Scorpion’s Sense: 10’ tremorsense, 20’ in loose soil </p><p><strong><span style="color: darkgreen">Feats</span></strong> Scorpion’s Resolve, Scorpion’s Sense, Alertness</p><p><strong><span style="color: darkgreen">Skills</span></strong> Concentration +5, Listen +9, Spot +9, Survival +7, Knowledge (Nature) +4</p><p><strong><span style="color: darkgreen">Possessions</span></strong>:</p><p> Desert Outfit</p><p> Two Waterskins</p><p> Chain Shirt</p><p> Spear</p><p> Sling</p><p> Drill</p><p> Filtration Mask</p><p> Potion of Cure Moderate Wounds</p><p><strong><span style="color: darkgreen">Spells Per Day</span></strong> (3/3, CL 1st, +0 ranged touch)</p><p>0th - <em>Cure Minor Wounds, Detect Poison, Light</em></p><p>1st - <em>Sunstroke</em> (DC 14)</p><p></p><p>Edit: Added Potion of Cure Moderate Wounds</p></blockquote><p></p>
[QUOTE="Caliber, post: 2475387, member: 1310"] [b][color=darkgreen]Seven Deadly Stings (Intari)[/color][/b][color=darkgreen][/color] [b][color=darkgreen]Description:[/color][/b][color=darkgreen][/color] Seven Deadly Stings (or Intari to those not from his clan) is a strange sight to the common resident of Cauldron. A native of a far off desert, Seven Deadly Stings possesses the dark skin of his people. Always small, he stands at only 5’5” and weighs a scant 148 pounds. He shows no signs of facial hair (some wonder if he is even old enough to grow any) but possesses striking bone white hair that he keeps cut short. His eyes are a pale grey-blue, almost the color of ice. Stark against his dark skin is a white birthmark on his right cheek, which strangely looks very similar to a scorpion. A shirt of strange looking interlocking rings hangs over his chest. On closer inspection, they seem to actually be made of chitin, somehow hardened and shaped to form a chain shirt. A long shaft of wood is strapped to his back, topped with what seems to be an enormous scorpion stinger. [b][color=darkgreen]Short History:[/color][/b][color=darkgreen][/color] Seven Deadly Stings was born under an auspicious sign, the same day the tribe’s wise woman prophesized a great protector would come. The fifth of nine children, he quickly was distinguished growing up, not only for the strange coloration of his hair and eyes, nor for the strange birthmark upon his right cheek, but for his deep wisdom in one so young, and his seemingly natural affinity to the spirit world. Apprenticed under the tribe’s Shaman, Seven Deadly Stings learned the ways of the spirit world, as well as the ways of the desert scorpion. It seemed he was destined to replace the aging elder, and thus was a shock when Two Moons Rising, his teacher, received a vision from the spirit world. “Seven Deadly Stings, it is my place to help in the raising and teaching of all the children of this tribe. Yet among them all, I have felt the closest bond to you. It saddens my heart then, to tell you what the Great Eagle has told me today. Your destiny is not here with us. You must travel far to the west, beyond the edge of our homeland. Follow the stars in the sky until you come to a great ring of fire. Inside will perch one of the cities of the soft men. There you will find your destiny.” Saddened but accepting of Two Moons Rising’s prophecy, Seven Deadly Stings left his tribe that day, setting aside his true name and adopting the mantle of Intari. Many weeks later, as he approached what he had learned from other travelers was the city of Cauldron, he looked into the sky. The Great Eagle may have sent him here, but only the Little Scorpion would see him safely through. [b][color=darkgreen]Advanced Look:[/color][/b][color=darkgreen][/color] At 3rd Intari would likely take either Augmented Healing or Spontaneous Healing (I’m not really sure whether he’d benefit from Spontaneous Healing or not, hence the uncertainty) Human Male Spirit Shaman 1 NG Medium Humanoid (Human) [b][color=darkgreen]XP[/color][/b][color=darkgreen][/color] 180/1000 [b][color=darkgreen]Init[/color][/b][color=darkgreen][/color] +0 [b][color=darkgreen]Languages[/color][/b][color=darkgreen][/color] Common [b][color=darkgreen]AC[/color][/b][color=darkgreen][/color] 16 (+4 armor, +2 shield) touch 10, flat-footed 16 [b][color=darkgreen]Hp[/color][/b][color=darkgreen][/color] 9 (1d8+1) [b][color=darkgreen]Saves[/color][/b][color=darkgreen][/color] Fort +3; Ref +0, Will +5 [b][color=darkgreen]Spd[/color][/b][color=darkgreen][/color] 20 ft. [b][color=darkgreen]Melee[/color][/b][color=darkgreen][/color] Spear +0 (1d8/x3) [b][color=darkgreen]Ranged[/color][/b][color=darkgreen][/color] Sling +0 (1d4) [b][color=darkgreen]Base Atk[/color][/b][color=darkgreen][/color] +0; [b][color=darkgreen]Grapple[/color][/b][color=darkgreen][/color] +0 [b][color=darkgreen]Abilities[/color][/b][color=darkgreen][/color] Str 10, Dex 11, Con 12, Int 11, Wis 16, Cha 14 [b][color=darkgreen]SQ[/color][/b][color=darkgreen][/color]: Spirit Guide (Scorpion) Wild Empathy +3 Scorpion’s Resolve: +4 vs Mind-Affects Scorpion’s Sense: 10’ tremorsense, 20’ in loose soil [b][color=darkgreen]Feats[/color][/b][color=darkgreen][/color] Scorpion’s Resolve, Scorpion’s Sense, Alertness [b][color=darkgreen]Skills[/color][/b][color=darkgreen][/color] Concentration +5, Listen +9, Spot +9, Survival +7, Knowledge (Nature) +4 [b][color=darkgreen]Possessions[/color][/b][color=darkgreen][/color]: Desert Outfit Two Waterskins Chain Shirt Spear Sling Drill Filtration Mask Potion of Cure Moderate Wounds [b][color=darkgreen]Spells Per Day[/color][/b][color=darkgreen][/color] (3/3, CL 1st, +0 ranged touch) 0th - [i]Cure Minor Wounds, Detect Poison, Light[/i] 1st - [i]Sunstroke[/i] (DC 14) Edit: Added Potion of Cure Moderate Wounds [/QUOTE]
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