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<blockquote data-quote="silentspace" data-source="post: 2359887" data-attributes="member: 14316"><p><strong>Majakilar</strong></p><p></p><p><strong>Concept:</strong> Majakilar is an orphaned peasant, a son of destitute serfs. With few prospects, he joined the mines at Diamond Lake along with the other serfs. Constantly covered in dirt and grime from the mines, Majakilar nonetheless possesses an easy charm. He projects confidence and grace, and is easily approachable. He is popular among the miner women, and even some of the wealthy women smile at him as he passes. </p><p></p><p>While other serfs dream of becoming great warriors or sorcerers, Majakilar finds himself drawn in two directions at once. A worshipper of Ehlonna, Maj dreams of entering her service as a paladin of freedom. But he also dreams of magic, and feels... senses... the hint of sorcerous power in his veins. He is careful, though often messy. He is bold, but rarely rude. He speaks plainly, and doesn't beat around the bush much. He often finds himself in the position where he speaks for the other miners to the overseers.</p><p></p><p>The overseers are wary of him. When not working, Majakilar is often seen in the center of a group of miners, who gather around him to talk and joke about their work and lives. When the overseers walk by, the miners stop their talking and laughing and fall silent. The overseers glare at Majakilar, as if he were plotting a revolt. And secretly, Majakilar feels a revolt is needed, but he dares not even joke about it. The miners have families, they have too much to lose. But if there was a way Majakilar could bring a better life to these people, without endangering them in the process, he is determined to do so.</p><p></p><p>Recently Susana, a travelling bard came to ply her trade in Diamond Lake. Though the small town was not good for earnings, she took a liking to Majakilar and ended up staying in the drab, depressing mining town for several weeks. Majakilar spent every non-working moment with her, sharing stories and laughter. Susana wanted Majakilar to leave with her, but even though he had no real ties to Diamond Lake, he felt his purpose was somehow connected to this place and these people. In the end Susana left, but pressed into Majakilar's hand a finely wrought platinum ring. While it was nothing compared to the baubles worn by the wealthy folk of the town, it was worth far more than Majakilar had ever hoped to save in his lifetime. He keeps it with him always, hidden on a string under his work clothes. When the time is right, he will sell it and buy some weapons and armor, some adventuring gear, and strive to make Diamond Lake a better place.</p><p></p><p><strong>Race/Class:</strong> starting as a Human Paragon. </p><p><strong>Possible Advancement:</strong> paladin of freedom, sorcerer </p><p><strong>Possible Prestige Classes:</strong> eldritch knight, spellsword</p><p></p><p><strong>Description:</strong> Despite his shockingly white hair and light grey eyes, Majakilar's skin is a deep olive. He is 6'-1" tall, with a muscular yet lean build. He's quite handsome, and quick to smile.</p><p></p><p><strong>Relationships:</strong> Majakilar arrived at Diamond Lake destitute and copper-less, with nothing but an easy smile going for him. Seeing he was stronger than average, the overseers quickly put him to work in the mines. The work was hard, and conditions were worse, but he made some good friends there. His closest friend was Gregor, a giant of a man, legendary in the mines for his strength. They would spend paydays together listening to the performer Kenneth O'Drinnan, who they got to know fairly well. On these occasions Majakilar would also invite Whurzak Azten, the respected dwarven healer, who saved many lives in the dangerous mines. It was through Gregor that Majakilar met Alexi and Owen, two roguish types.</p><p></p><p>* * *</p><p></p><p><strong>Majakilar</strong></p><p><strong>Male Human</strong></p><p><strong>Human Paragon 1</strong></p><p></p><p><strong>HD:</strong> 1d8+2</p><p><strong>HP:</strong> 10</p><p><strong>Init:</strong> +2</p><p><strong>Speed:</strong> 20 ft.</p><p><strong>AC:</strong> 18 (+2 Dex, +6 armor), touch 12, flat-footed 16</p><p><strong>BAB:</strong> +0</p><p><strong>Grapple:</strong> +2</p><p><strong>Attack:</strong> +2 guisearme (2d4+3/x3)</p><p><strong>Saves:</strong> Fort +2, Ref +2, Will +1</p><p><strong>Abilities:</strong> Str 14, Dex 14, Con 14, Int 12, Wis 8, Cha 16</p><p></p><p><strong>Feats:</strong> Combat Reflexes, Dodge</p><p></p><p><strong>Skills</strong></p><p>- appraise +2 [1 rank, +1 Int]</p><p>- bluff +7 [4 ranks, +3 Cha]</p><p>- diplomacy +7 [4 ranks, +3 Cha]</p><p>- knowledge-the planes +5 [4 ranks, +1 Int]</p><p>- sense motive +3 [4 ranks, -1 Wis]</p><p>- spot +2 [3 ranks, -1 Wis]</p><p>- tumble +6 [4 ranks, +2 Dex]</p><p></p><p><strong>Equipment:</strong></p><p>+1 chain mail (from person crushed under pillar trap) [ACP -4]</p><p>shortsword (from dead body in the water)</p><p>guisearme [9 gp, 12 lb]</p><p>javelin x4 [4 gp, 8 lb]</p><p>traveller's outfit [- gp, - lb]</p><p>backpack [2 gp, 2 lb]</p><p>bedroll [1 sp, 5 lb]</p><p>flint and steel [1 gp, - lb]</p><p>rations [5 sp, 1 lb]</p><p>sack [1 sp, 0.5 lb]</p><p>torch [1 cp, 1 lb]</p><p>waterskin [1 gp, 4 lb]</p><p>sunrod [2 gp, 1 lb]</p><p>30 gp, 2 sp, 9 cp [1 lb]</p><p>carrying capacity: 58/116/175</p><p></p><p>scale mail [50 gp, 30 lb] (carried by Gregor)</p><p></p><p><strong>Misc Party Loot - carried by Gregor</strong></p><p>red leather armor and ring with matching insignia "To Seek and to Find"</p><p>red lantern from water area</p><p>pouch with 68 orbs, 4 plates, and 76 nobles from water area</p></blockquote><p></p>
[QUOTE="silentspace, post: 2359887, member: 14316"] [B]Majakilar[/B] [B]Concept:[/B] Majakilar is an orphaned peasant, a son of destitute serfs. With few prospects, he joined the mines at Diamond Lake along with the other serfs. Constantly covered in dirt and grime from the mines, Majakilar nonetheless possesses an easy charm. He projects confidence and grace, and is easily approachable. He is popular among the miner women, and even some of the wealthy women smile at him as he passes. While other serfs dream of becoming great warriors or sorcerers, Majakilar finds himself drawn in two directions at once. A worshipper of Ehlonna, Maj dreams of entering her service as a paladin of freedom. But he also dreams of magic, and feels... senses... the hint of sorcerous power in his veins. He is careful, though often messy. He is bold, but rarely rude. He speaks plainly, and doesn't beat around the bush much. He often finds himself in the position where he speaks for the other miners to the overseers. The overseers are wary of him. When not working, Majakilar is often seen in the center of a group of miners, who gather around him to talk and joke about their work and lives. When the overseers walk by, the miners stop their talking and laughing and fall silent. The overseers glare at Majakilar, as if he were plotting a revolt. And secretly, Majakilar feels a revolt is needed, but he dares not even joke about it. The miners have families, they have too much to lose. But if there was a way Majakilar could bring a better life to these people, without endangering them in the process, he is determined to do so. Recently Susana, a travelling bard came to ply her trade in Diamond Lake. Though the small town was not good for earnings, she took a liking to Majakilar and ended up staying in the drab, depressing mining town for several weeks. Majakilar spent every non-working moment with her, sharing stories and laughter. Susana wanted Majakilar to leave with her, but even though he had no real ties to Diamond Lake, he felt his purpose was somehow connected to this place and these people. In the end Susana left, but pressed into Majakilar's hand a finely wrought platinum ring. While it was nothing compared to the baubles worn by the wealthy folk of the town, it was worth far more than Majakilar had ever hoped to save in his lifetime. He keeps it with him always, hidden on a string under his work clothes. When the time is right, he will sell it and buy some weapons and armor, some adventuring gear, and strive to make Diamond Lake a better place. [B]Race/Class:[/B] starting as a Human Paragon. [B]Possible Advancement:[/B] paladin of freedom, sorcerer [B]Possible Prestige Classes:[/B] eldritch knight, spellsword [B]Description:[/B] Despite his shockingly white hair and light grey eyes, Majakilar's skin is a deep olive. He is 6'-1" tall, with a muscular yet lean build. He's quite handsome, and quick to smile. [B]Relationships:[/B] Majakilar arrived at Diamond Lake destitute and copper-less, with nothing but an easy smile going for him. Seeing he was stronger than average, the overseers quickly put him to work in the mines. The work was hard, and conditions were worse, but he made some good friends there. His closest friend was Gregor, a giant of a man, legendary in the mines for his strength. They would spend paydays together listening to the performer Kenneth O'Drinnan, who they got to know fairly well. On these occasions Majakilar would also invite Whurzak Azten, the respected dwarven healer, who saved many lives in the dangerous mines. It was through Gregor that Majakilar met Alexi and Owen, two roguish types. * * * [B]Majakilar Male Human Human Paragon 1[/B] [B]HD:[/B] 1d8+2 [B]HP:[/B] 10 [B]Init:[/B] +2 [B]Speed:[/B] 20 ft. [B]AC:[/B] 18 (+2 Dex, +6 armor), touch 12, flat-footed 16 [B]BAB:[/B] +0 [B]Grapple:[/B] +2 [B]Attack:[/B] +2 guisearme (2d4+3/x3) [B]Saves:[/B] Fort +2, Ref +2, Will +1 [B]Abilities:[/B] Str 14, Dex 14, Con 14, Int 12, Wis 8, Cha 16 [B]Feats:[/B] Combat Reflexes, Dodge [B]Skills[/B] - appraise +2 [1 rank, +1 Int] - bluff +7 [4 ranks, +3 Cha] - diplomacy +7 [4 ranks, +3 Cha] - knowledge-the planes +5 [4 ranks, +1 Int] - sense motive +3 [4 ranks, -1 Wis] - spot +2 [3 ranks, -1 Wis] - tumble +6 [4 ranks, +2 Dex] [B]Equipment:[/B] +1 chain mail (from person crushed under pillar trap) [ACP -4] shortsword (from dead body in the water) guisearme [9 gp, 12 lb] javelin x4 [4 gp, 8 lb] traveller's outfit [- gp, - lb] backpack [2 gp, 2 lb] bedroll [1 sp, 5 lb] flint and steel [1 gp, - lb] rations [5 sp, 1 lb] sack [1 sp, 0.5 lb] torch [1 cp, 1 lb] waterskin [1 gp, 4 lb] sunrod [2 gp, 1 lb] 30 gp, 2 sp, 9 cp [1 lb] carrying capacity: 58/116/175 scale mail [50 gp, 30 lb] (carried by Gregor) [B]Misc Party Loot - carried by Gregor[/B] red leather armor and ring with matching insignia "To Seek and to Find" red lantern from water area pouch with 68 orbs, 4 plates, and 76 nobles from water area [/QUOTE]
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