Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6790334" data-attributes="member: 6668634"><p>A.N.I.M.L.</p><p>A.N.I.M.L. is a company that develops animal themed equipment, robots, armour, mechs and vehicles. No one is quite sure who controls A.N.I.M.L., or where their headquarters are located, or why animal themed equipment, but the popularity and quality of their systems is proof enough that A.N.I.M.L. is here to stay for awhile.</p><p></p><p>A.N.I.M.L. Fire Drake PA</p><p></p><p>A.N.I.M.L.'s first attempt at power armour is the Fire Drake. Although not a full blown power armour, instead making use of micro assist systems, which helps keep costs down, and learning curve also a minimum. The fire breather has a sleek and aggressive design, with helmet modeled after predatory lizards, or as some people say, like a dragon's head, with the user looking out the dragon's eyes and the snout protruding somewhat from the front and a few frills on the side about where the ears are angling back. It is fully sealed with an integrated air supply to fight against airborne dangers, and when seals, over pressures as part of its NBC protection. In keeping with its namesake, the fire breather comes with some plasma weaponry. The mouth of the dragon's helmet contains a plasma flamethrower. On the user's off arm, at the user's choice, a plasma weapon is mounted, and the gauntlets mount retractable high frequency claws on the fingers. The boots also contain retractable claws, but they are not powered and are used for aiding in climbing. The onboard power systems has enough power to keep the armour and weapons fully functional for 10 hours before needing to shut down to recharge.</p><p></p><p>A.N.I.M.L Fire Drake (PL6/7)</p><p>Type: Powered, Micro-Assist, Tactical</p><p>Equipment Bonus: +6</p><p>Nonprof. Bonus: +2</p><p>Strength Bonus: +2</p><p>Max Dex Bonus: +3</p><p>Armor Penalty: -4</p><p>Speed (30ft): 40ft</p><p>Weight: 35 lb.</p><p>Purchase DC: 25</p><p>Restriction: Mil (+3)</p><p>Accessories:</p><p>Heads Up Display (HUD), projected on visor with voice activation and attachable keypad. Nanobeacon that tracks the wearer’s position and maps it on the HUD as well as command center computers. HUD Sensor-link with a Motion Sensor. HUD Ammunition Tracker with primary weapon. HUD Targeting system with primary weapon, environmentally sealed with helmet air filters to prevent gas attacks, NBC shielding, has one hour of oxygen stored, blackout goggles.</p><p>Integrated weapons plasma flamethrower, plasma blaster, HF claws</p><p>Bonuses: +1 to attack with primary weapon, 60 ft darkvision, +4 to Fort saves against radiation and airborne attacks, +4 to climb checks.</p><p></p><p>Weapons</p><p>Plasma flamethrower 3d10, fire, 5 ft wide 20 ft long line, Reflex DC 17, unlimited payload</p><p>Plasma blaster 3d8, 20 x2, fire, 50 ft, unlimited payload</p><p>HF claws x2 2d4, 20 x2, slashing, melee</p><p></p><p>[HR][/HR]</p><p></p><p></p><p>A.N.I.M.L. Rabbit Power Armour</p><p></p><p>The rabbit is a fast scout micro-assisted power armour released by A.N.I.M.L. It is lightly armoured to keep weight down to allow for higher speeds and manoeuvrability, with enhanced sensors to gather intelligence. Unlike most power armour, the rabbit has the greatest power assist systems built into the legs for greater speed, stability and manoeuvrability, especially in rough terrain just like its namesake. Although lightly armoured, the rabbit does have several defensive measures, coupled with its high speed make it a difficult target to hit. The armour looks kind of like a man sized rabbit. The legs are reinforced and the boots are wider and slightly longer than normal for greater stability, with four toes to provide better grip. The helmet has two short rabbit like ears on the top which enhance the range of the sensors. The face plate is opaque one way armoured transparent aluminum, which is able to lift up to allow the user to see with his own eyes. Some users have been known to paint various designs on the face plate, including skulls to smiley faces. </p><p></p><p>A.N.I.M.L. Rabbit Armour (PL6 Armour Proficiency (Powered))</p><p>Type: Powered, Light Micro-assit</p><p>Equipment Bonus: +3</p><p>Nonprof. Bonus: +1</p><p>Strength Bonus: +2</p><p>Max Dex Bonus: +3</p><p>Armor Penalty: -2</p><p>Speed (30ft): 50</p><p>Weight: 20 lb</p><p>Purchase DC: 27 </p><p>Restriction: Mil (+3)</p><p>Accessories: Heads Up Display (HUD), Nanobeacon, HUD Sensor-link with a Motion Sensor, HUD Ammunition Tracker with primary weapon, HUD Targeting system with primary weapon, Environmentally sealed with helmet air filters to prevent gas attacks, danger avoidance system, distortion field, integrated blackout goggles, wrist-comp tied to HUD and sensors, satellite datalink, GPS, military radio, audio/visual and sensor recorders, large capacity data storage. Has utility webbing for holding weapons and other equipment, stealth design.</p><p>Notes: Batteries provide 14 hours of continuous use before needing recharging. Has 1 hour oxygen supply, provides +4 bonus to Fort saves against airborne toxins and radiation, +5 equipment bonus to Jump checks, which are not limited to user's height. Reduce range penalties for Spot, Search and Listen checks by half, motion sensor range is doubled to 200 ft. Grants +4 equipment bonus to Reflex saves and +2 to Tumble checks. Distortion fields provides 20% miss chance when activated, darkvision 120 ft. All data recorded by the sensors, radio, cameras are recorded up to 120 hours. Provides +4 bonus to Hide and Move Silently checks, reduces thermal signature to that of background temperatures, rendering nearly invisible to thermal sensors (suffer -5 penalty).</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790334, member: 6668634"] A.N.I.M.L. A.N.I.M.L. is a company that develops animal themed equipment, robots, armour, mechs and vehicles. No one is quite sure who controls A.N.I.M.L., or where their headquarters are located, or why animal themed equipment, but the popularity and quality of their systems is proof enough that A.N.I.M.L. is here to stay for awhile. A.N.I.M.L. Fire Drake PA A.N.I.M.L.'s first attempt at power armour is the Fire Drake. Although not a full blown power armour, instead making use of micro assist systems, which helps keep costs down, and learning curve also a minimum. The fire breather has a sleek and aggressive design, with helmet modeled after predatory lizards, or as some people say, like a dragon's head, with the user looking out the dragon's eyes and the snout protruding somewhat from the front and a few frills on the side about where the ears are angling back. It is fully sealed with an integrated air supply to fight against airborne dangers, and when seals, over pressures as part of its NBC protection. In keeping with its namesake, the fire breather comes with some plasma weaponry. The mouth of the dragon's helmet contains a plasma flamethrower. On the user's off arm, at the user's choice, a plasma weapon is mounted, and the gauntlets mount retractable high frequency claws on the fingers. The boots also contain retractable claws, but they are not powered and are used for aiding in climbing. The onboard power systems has enough power to keep the armour and weapons fully functional for 10 hours before needing to shut down to recharge. A.N.I.M.L Fire Drake (PL6/7) Type: Powered, Micro-Assist, Tactical Equipment Bonus: +6 Nonprof. Bonus: +2 Strength Bonus: +2 Max Dex Bonus: +3 Armor Penalty: -4 Speed (30ft): 40ft Weight: 35 lb. Purchase DC: 25 Restriction: Mil (+3) Accessories: Heads Up Display (HUD), projected on visor with voice activation and attachable keypad. Nanobeacon that tracks the wearer’s position and maps it on the HUD as well as command center computers. HUD Sensor-link with a Motion Sensor. HUD Ammunition Tracker with primary weapon. HUD Targeting system with primary weapon, environmentally sealed with helmet air filters to prevent gas attacks, NBC shielding, has one hour of oxygen stored, blackout goggles. Integrated weapons plasma flamethrower, plasma blaster, HF claws Bonuses: +1 to attack with primary weapon, 60 ft darkvision, +4 to Fort saves against radiation and airborne attacks, +4 to climb checks. Weapons Plasma flamethrower 3d10, fire, 5 ft wide 20 ft long line, Reflex DC 17, unlimited payload Plasma blaster 3d8, 20 x2, fire, 50 ft, unlimited payload HF claws x2 2d4, 20 x2, slashing, melee [HR][/HR] A.N.I.M.L. Rabbit Power Armour The rabbit is a fast scout micro-assisted power armour released by A.N.I.M.L. It is lightly armoured to keep weight down to allow for higher speeds and manoeuvrability, with enhanced sensors to gather intelligence. Unlike most power armour, the rabbit has the greatest power assist systems built into the legs for greater speed, stability and manoeuvrability, especially in rough terrain just like its namesake. Although lightly armoured, the rabbit does have several defensive measures, coupled with its high speed make it a difficult target to hit. The armour looks kind of like a man sized rabbit. The legs are reinforced and the boots are wider and slightly longer than normal for greater stability, with four toes to provide better grip. The helmet has two short rabbit like ears on the top which enhance the range of the sensors. The face plate is opaque one way armoured transparent aluminum, which is able to lift up to allow the user to see with his own eyes. Some users have been known to paint various designs on the face plate, including skulls to smiley faces. A.N.I.M.L. Rabbit Armour (PL6 Armour Proficiency (Powered)) Type: Powered, Light Micro-assit Equipment Bonus: +3 Nonprof. Bonus: +1 Strength Bonus: +2 Max Dex Bonus: +3 Armor Penalty: -2 Speed (30ft): 50 Weight: 20 lb Purchase DC: 27 Restriction: Mil (+3) Accessories: Heads Up Display (HUD), Nanobeacon, HUD Sensor-link with a Motion Sensor, HUD Ammunition Tracker with primary weapon, HUD Targeting system with primary weapon, Environmentally sealed with helmet air filters to prevent gas attacks, danger avoidance system, distortion field, integrated blackout goggles, wrist-comp tied to HUD and sensors, satellite datalink, GPS, military radio, audio/visual and sensor recorders, large capacity data storage. Has utility webbing for holding weapons and other equipment, stealth design. Notes: Batteries provide 14 hours of continuous use before needing recharging. Has 1 hour oxygen supply, provides +4 bonus to Fort saves against airborne toxins and radiation, +5 equipment bonus to Jump checks, which are not limited to user's height. Reduce range penalties for Spot, Search and Listen checks by half, motion sensor range is doubled to 200 ft. Grants +4 equipment bonus to Reflex saves and +2 to Tumble checks. Distortion fields provides 20% miss chance when activated, darkvision 120 ft. All data recorded by the sensors, radio, cameras are recorded up to 120 hours. Provides +4 bonus to Hide and Move Silently checks, reduces thermal signature to that of background temperatures, rendering nearly invisible to thermal sensors (suffer -5 penalty). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top