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<blockquote data-quote="kronos182" data-source="post: 6790340" data-attributes="member: 6668634"><p>A.N.I.M.L. Dragon Breath Implant (PL6/7)</p><p></p><p>This cybernetic device created by A.N.I.M.L. is designed to give the user the ability to breathe a gout of flame. Two variations of the dragon breath implant exist. One is an actual flamethrower, the other is a plasma based flamethrower. The user has their throats and mouths replaced with cybernetic versions which are designed to withstand the energies that will pass through them. The flamethrower version has a replaceable tank slot built into the chest, between the lungs. The user breathes in deep then blows, releasing fuel mixed with air from their lungs, which is then ignited by a device in the mouth which ignites the fuel-air mixture, releasing a cone, or line of fire, depending on what the person wants. </p><p>The plasma version has further reinforcing of the mouth and throat. Instead of a fuel tank in the chest, a power pack can be placed inside, which can be slowly recharged by the person's own bioelectric field. Full conversion users can have the plasma version run off the frame's power source.</p><p></p><p>Dragon Breath Flamethrower (PL6)</p><p>Benefit: Can create a line 30 feet long, 5 feet wide of fire dealing 3d6 fire damage with a Reflex save DC 16 for half, or a 15 feet long , 30 feet wide cone dealing 2d6+2 fire damage with a Reflex save DC 17 for half. Tank holds 10 uses, and takes 1 full round to remove and replace a tank.</p><p>Type: Internal</p><p>Location: 1 mouth/throat, 1 body </p><p>Hardness/Hit points: 4 / 8</p><p>Base Purchase DC: 22</p><p>Restriction: Restricted (+2)</p><p></p><p>[HR][/HR]</p><p></p><p>Dragon Breath Plasmathrower (PL7)</p><p>Benefit: Creates a 30 foot long, 5 foot wide of plasma fire, dealing 3d8 fire damage with a Reflex save DC 16 for half damage. The power pack provides 20 uses, and recharges at a rate of 1 use per 10 minutes of inactivity, the user also has to eat about 25% more food a day. The power pack can be exchanged for a full one as a full round action. In full conversion cyborgs, the user has 40 uses before it starts to recharge, at a rate of 1 use every 5 minutes of inactivity.</p><p>Type: Internal</p><p>Location: 1 mouth/throat, 1 body</p><p>Hardness/Hit Points: 5/8</p><p>Base Purchase DC: 23</p><p></p><p>Restriction: Restricted (+2)</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790340, member: 6668634"] A.N.I.M.L. Dragon Breath Implant (PL6/7) This cybernetic device created by A.N.I.M.L. is designed to give the user the ability to breathe a gout of flame. Two variations of the dragon breath implant exist. One is an actual flamethrower, the other is a plasma based flamethrower. The user has their throats and mouths replaced with cybernetic versions which are designed to withstand the energies that will pass through them. The flamethrower version has a replaceable tank slot built into the chest, between the lungs. The user breathes in deep then blows, releasing fuel mixed with air from their lungs, which is then ignited by a device in the mouth which ignites the fuel-air mixture, releasing a cone, or line of fire, depending on what the person wants. The plasma version has further reinforcing of the mouth and throat. Instead of a fuel tank in the chest, a power pack can be placed inside, which can be slowly recharged by the person's own bioelectric field. Full conversion users can have the plasma version run off the frame's power source. Dragon Breath Flamethrower (PL6) Benefit: Can create a line 30 feet long, 5 feet wide of fire dealing 3d6 fire damage with a Reflex save DC 16 for half, or a 15 feet long , 30 feet wide cone dealing 2d6+2 fire damage with a Reflex save DC 17 for half. Tank holds 10 uses, and takes 1 full round to remove and replace a tank. Type: Internal Location: 1 mouth/throat, 1 body Hardness/Hit points: 4 / 8 Base Purchase DC: 22 Restriction: Restricted (+2) [HR][/HR] Dragon Breath Plasmathrower (PL7) Benefit: Creates a 30 foot long, 5 foot wide of plasma fire, dealing 3d8 fire damage with a Reflex save DC 16 for half damage. The power pack provides 20 uses, and recharges at a rate of 1 use per 10 minutes of inactivity, the user also has to eat about 25% more food a day. The power pack can be exchanged for a full one as a full round action. In full conversion cyborgs, the user has 40 uses before it starts to recharge, at a rate of 1 use every 5 minutes of inactivity. Type: Internal Location: 1 mouth/throat, 1 body Hardness/Hit Points: 5/8 Base Purchase DC: 23 Restriction: Restricted (+2) [/QUOTE]
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