Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6790353" data-attributes="member: 6668634"><p>A.N.I.M.L Bear Assault Unit</p><p></p><p>The bear assault unit created by A.N.I.M.L. is used for where strength but speed isn't necessary. Modeled after the brown bear as a base, the bear is large enough to be intimidating and powerful enough to smash through many barricades that could stop men or similar sized robots, small enough to still be maneuverable enough to follow infantry, and easily be transported. Three versions of the bear are available, the basic brown unit which is balanced for most environments and foes; the polar bear which is used for winter or aquatic assaults, and the slightly smaller black bear which is used for urban purposes, found in some S.W.A.T. units.</p><p></p><p>A.N.I.M.L. Brown Bear (PL6/7)</p><p>CR: 5</p><p>Size: Large</p><p>Hit Points: 7d10+20 (59)</p><p>Init: +2</p><p>Speed: 40 ft / 50 ft</p><p>Defense: +5 armour +2 dex -1 size</p><p>Hardness: </p><p>BAB/Grp: +5/+17</p><p>Attack: +12 melee claw (1d8+8), or +12 melee 2 claws (1d8+8 ea) and +7 melee bite (2d6+4), or +6 ranged grenade launcher (varies by grenade), or +6 ranged variable heavy laser rifle (4d8 fire damage), or +2 ranged variable heavy laser rifle (4d8 fire) and +2 grenade launcher (varies by grenade)</p><p>FS/Reach: 10 ft by 10 ft / 10 ft</p><p>Special Attacks: charge</p><p>Special Qualities: critical systems, improved grab, darkvision 120 ft, scent, quadruped adaptation</p><p>Saves: Fort +2, Reflex +4, Will +2</p><p>Abilities: Str 26, Dex 15, Con -, Int 10, Wis , Cha 5</p><p>Skills: Balance +6, Climb +13, Hide +2, Knowledge: Tactics +2, Listen +6, Move Silently +6, Navigate +4, Search +4, Spot +6</p><p>Feats: Personal Firearms, Advanced Firearms Proficiency, Point Blank Shot, Power Attack, Two Weapon Fighting</p><p></p><p>Frame: Biodroid</p><p>Locomotion: Legs (paired and multiple)</p><p>Manipulators: Claws</p><p>Armour: Alumisteel</p><p>Sensors: Class VI</p><p>Skill Software: Balance +6, Climb +9, Hide +4, Listen +4, Move Silently +4, Navigate +4, Search +4, Spot +4</p><p>Feat Software: Advanced Firearms Proficiency, Point Blank Shot, Power Attack, Two Weapon Fighting</p><p>Accessories: Military Affinity (Knowledge: Tactics, Personal Firearms), ramming plates, strength upgrade x3, dexterity upgrade x2, AV Recorder, AV Transmitter, weapon mount x2, extendable sensor, grappler tag launcher with 300 feet of duracable on retractable mount, mini grenade launcher (50 grenades, can hold 3 different types, usually frag, smoke and white phosphorus), variable heavy laser rifle, skill net x2, feat net</p><p>PDC: 29</p><p></p><p>The brown bear robot is the basic bear robot. It comes with powerful claws and enhanced jaws for shredding through opponents or obstacles. Mounted in retractable mounts on the shoulders, designed to fire in either quadruped or biped forms of movement are a variable heavy laser rifle and a mini grenade launcher. Mounted on the back is a retractable turret with a grappler tag with 300 feet of duracable.</p><p></p><p>Improved Grab: To use this ability the Bear must hit with a claw attack. See D20 Modern page 227 for more information.</p><p></p><p>Scent: The bear robot has powerful olfactory sensors, allowing it to track by scent, even identify people or substances by smell.</p><p></p><p>Charge: When charging or bull rushing, the bear robot will do 1d6+8 damage. If the bear attempts to break down a door or other obstacle, this damage is added to the Strength check to overcome the Break DC.</p><p></p><p>Quadruped Adaptation: The bear is able to walk on two legs or all four for greater speed and stability. When on all four legs, the bear gains +4 stability bonus to balance, trip checks.</p><p></p><p>Variable Heavy Laser Rifle: Mounted on the right shoulder in a retractable semi turret mount is a heavy laser rifle, with a range increment of 100 feet. The laser has the variable charge gadget, but can only be charged for two rounds for a maximum of +2 die increase in damage. This is a safety feature to prevent the weapon from becoming unstable. The heavy laser rifle has a capacitor with 60 rounds, which recharges at a rate of 1 discharge per 1 minute of inactivity, powered by the robot's main power supply.</p><p></p><p>Mini-Grenade Launcher: Mounted in a retractable semi turret in the left shoulder is a mini grenade, which has the variable ammunition gadget, allowing it to hold 3 different types of mini grenades, usually 10 smoke, 20 frag and 20 white phosphorus, has a range increment of 80 feet.</p><p></p><p>[HR][/HR]</p><p></p><p>Polar Bear</p><p>The polar bear model of the A.N.I.M.L. brown bear is similar, except that it is designed for aquatic and winter operations. The polar bear has the laser rifle altered to also work underwater with a small reduction in range, the paws have retractable webbing to improve swimming and allow it to move on snow much easier. The synthetic fur is white for snow operations, but is also designed to take on a darker tint while submerged to allow it to blend in the water and the bottom of rivers or lakes. Small water jets are installed in the rear legs and flanks to allow it to move along in the water much quicker than swimming allows, and they are designed for more silent operation to lower their sonar signature.</p><p>The mini grenade launcher is modified so that it can launch mini torpedoes, which are mini grenades modified for operation in water. The mouth also mounts a sonic weapon to deal with frogmen and as an additional weapon for use both above and below water. </p><p>Make the following changes to the brown bear model for the polar bear version:</p><p>Change Climb 4 ranks in skill net to Swim 4 ranks, reducing Climb to +5, Swim +9;</p><p>Water Jets added granting Swim speed 30 ft, only having a -2 penalty to Move Silently checks while swimming against sonar based sensors;</p><p>White synthetic fur granting a +4 bonus to Hide checks in winter/snow environments, also alters tint/shade when in water to lower its visibility, granting a +2 to Hide checks when in water deeper than 20 feet;</p><p>Variable Heavy Laser rifle is fully functional in water with a range increment of 80 feet;</p><p>Mini-grenade launcher can fire mini torpedoes (mini grenades modified for launch under water or on land), which have lower the range increment to 65 feet both above and below water;</p><p>Add sonic weapon to the mouth, dealing 2d6 sonic damage, 50 ft range increment, 50 round battery before starts to recharge in 5 minutes. When used in water, affects a 100 ft long cone, 50 ft across, Reflex for half is DC bear's attack roll;</p><p>Retractable paw webbing grants a +2 to Swim (total +11), and +2 bonus to Balance in snow or sand covered terrain;</p><p>Change PDC to 30.</p><p></p><p>[HR][/HR]</p><p></p><p>Black Bear</p><p>The black bear model is designed more for urban use, being smaller, slightly weaker, but more agile. Its armaments are geared more for urban assault, with stun settings and the grenade launcher is usually armed with tear gas, tangler and concussion grenades. The black bear also has a sonic weapon in the mouth, and the heavy laser rifle is replaced with a sniper rifle with automatic fire module as well as stun module added. The black bear has internal storage compartments that hold handcuffs, which are deployed by small robotic arms when the black bear restrains a prisoner. Also mounted in the front paws are modified stun batons, so it can wade through a riot and stun multiple rioters quickly.</p><p>The black bear model has the following changes from the brown bear model:</p><p>Change size to Medium, but acts as Large size when it is most beneficial, such as grapples and stability;</p><p>Reduce Hit Dice to 6d10 +10 (44 hp);</p><p>Reduce Strength to 22, reducing melee damage and Strength based skills by 2, increase Dexterity to 19, increase ranged attacks and Dexterity based skills by +2;</p><p>Variable heavy laser rifle is changed to sniper laser rifle, 3d8 fire, range increment 120 ft, with autofire and stun gadgets;</p><p>Add sonic weapon from polar bear, with stun gadget added;</p><p>Increase speed to 50 ft bipedal / 60 feet quadreped;</p><p>Stun baton added to front paws, the black bear can deal bludgeoning damage instead of slashing (not using claws), and can also stun, target must succeed on a Fort save DC (10+ damage dealt) or be stunned for 1d4 rounds;</p><p>Two small robotic arms concealed in 2 internal storage compartments that hold 20 pairs of handcuffs each. When the black bear grapples a target and wins the grapple, it can place a set of handcuffs on the victim;</p><p>Change PDC to 31.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790353, member: 6668634"] A.N.I.M.L Bear Assault Unit The bear assault unit created by A.N.I.M.L. is used for where strength but speed isn't necessary. Modeled after the brown bear as a base, the bear is large enough to be intimidating and powerful enough to smash through many barricades that could stop men or similar sized robots, small enough to still be maneuverable enough to follow infantry, and easily be transported. Three versions of the bear are available, the basic brown unit which is balanced for most environments and foes; the polar bear which is used for winter or aquatic assaults, and the slightly smaller black bear which is used for urban purposes, found in some S.W.A.T. units. A.N.I.M.L. Brown Bear (PL6/7) CR: 5 Size: Large Hit Points: 7d10+20 (59) Init: +2 Speed: 40 ft / 50 ft Defense: +5 armour +2 dex -1 size Hardness: BAB/Grp: +5/+17 Attack: +12 melee claw (1d8+8), or +12 melee 2 claws (1d8+8 ea) and +7 melee bite (2d6+4), or +6 ranged grenade launcher (varies by grenade), or +6 ranged variable heavy laser rifle (4d8 fire damage), or +2 ranged variable heavy laser rifle (4d8 fire) and +2 grenade launcher (varies by grenade) FS/Reach: 10 ft by 10 ft / 10 ft Special Attacks: charge Special Qualities: critical systems, improved grab, darkvision 120 ft, scent, quadruped adaptation Saves: Fort +2, Reflex +4, Will +2 Abilities: Str 26, Dex 15, Con -, Int 10, Wis , Cha 5 Skills: Balance +6, Climb +13, Hide +2, Knowledge: Tactics +2, Listen +6, Move Silently +6, Navigate +4, Search +4, Spot +6 Feats: Personal Firearms, Advanced Firearms Proficiency, Point Blank Shot, Power Attack, Two Weapon Fighting Frame: Biodroid Locomotion: Legs (paired and multiple) Manipulators: Claws Armour: Alumisteel Sensors: Class VI Skill Software: Balance +6, Climb +9, Hide +4, Listen +4, Move Silently +4, Navigate +4, Search +4, Spot +4 Feat Software: Advanced Firearms Proficiency, Point Blank Shot, Power Attack, Two Weapon Fighting Accessories: Military Affinity (Knowledge: Tactics, Personal Firearms), ramming plates, strength upgrade x3, dexterity upgrade x2, AV Recorder, AV Transmitter, weapon mount x2, extendable sensor, grappler tag launcher with 300 feet of duracable on retractable mount, mini grenade launcher (50 grenades, can hold 3 different types, usually frag, smoke and white phosphorus), variable heavy laser rifle, skill net x2, feat net PDC: 29 The brown bear robot is the basic bear robot. It comes with powerful claws and enhanced jaws for shredding through opponents or obstacles. Mounted in retractable mounts on the shoulders, designed to fire in either quadruped or biped forms of movement are a variable heavy laser rifle and a mini grenade launcher. Mounted on the back is a retractable turret with a grappler tag with 300 feet of duracable. Improved Grab: To use this ability the Bear must hit with a claw attack. See D20 Modern page 227 for more information. Scent: The bear robot has powerful olfactory sensors, allowing it to track by scent, even identify people or substances by smell. Charge: When charging or bull rushing, the bear robot will do 1d6+8 damage. If the bear attempts to break down a door or other obstacle, this damage is added to the Strength check to overcome the Break DC. Quadruped Adaptation: The bear is able to walk on two legs or all four for greater speed and stability. When on all four legs, the bear gains +4 stability bonus to balance, trip checks. Variable Heavy Laser Rifle: Mounted on the right shoulder in a retractable semi turret mount is a heavy laser rifle, with a range increment of 100 feet. The laser has the variable charge gadget, but can only be charged for two rounds for a maximum of +2 die increase in damage. This is a safety feature to prevent the weapon from becoming unstable. The heavy laser rifle has a capacitor with 60 rounds, which recharges at a rate of 1 discharge per 1 minute of inactivity, powered by the robot's main power supply. Mini-Grenade Launcher: Mounted in a retractable semi turret in the left shoulder is a mini grenade, which has the variable ammunition gadget, allowing it to hold 3 different types of mini grenades, usually 10 smoke, 20 frag and 20 white phosphorus, has a range increment of 80 feet. [HR][/HR] Polar Bear The polar bear model of the A.N.I.M.L. brown bear is similar, except that it is designed for aquatic and winter operations. The polar bear has the laser rifle altered to also work underwater with a small reduction in range, the paws have retractable webbing to improve swimming and allow it to move on snow much easier. The synthetic fur is white for snow operations, but is also designed to take on a darker tint while submerged to allow it to blend in the water and the bottom of rivers or lakes. Small water jets are installed in the rear legs and flanks to allow it to move along in the water much quicker than swimming allows, and they are designed for more silent operation to lower their sonar signature. The mini grenade launcher is modified so that it can launch mini torpedoes, which are mini grenades modified for operation in water. The mouth also mounts a sonic weapon to deal with frogmen and as an additional weapon for use both above and below water. Make the following changes to the brown bear model for the polar bear version: Change Climb 4 ranks in skill net to Swim 4 ranks, reducing Climb to +5, Swim +9; Water Jets added granting Swim speed 30 ft, only having a -2 penalty to Move Silently checks while swimming against sonar based sensors; White synthetic fur granting a +4 bonus to Hide checks in winter/snow environments, also alters tint/shade when in water to lower its visibility, granting a +2 to Hide checks when in water deeper than 20 feet; Variable Heavy Laser rifle is fully functional in water with a range increment of 80 feet; Mini-grenade launcher can fire mini torpedoes (mini grenades modified for launch under water or on land), which have lower the range increment to 65 feet both above and below water; Add sonic weapon to the mouth, dealing 2d6 sonic damage, 50 ft range increment, 50 round battery before starts to recharge in 5 minutes. When used in water, affects a 100 ft long cone, 50 ft across, Reflex for half is DC bear's attack roll; Retractable paw webbing grants a +2 to Swim (total +11), and +2 bonus to Balance in snow or sand covered terrain; Change PDC to 30. [HR][/HR] Black Bear The black bear model is designed more for urban use, being smaller, slightly weaker, but more agile. Its armaments are geared more for urban assault, with stun settings and the grenade launcher is usually armed with tear gas, tangler and concussion grenades. The black bear also has a sonic weapon in the mouth, and the heavy laser rifle is replaced with a sniper rifle with automatic fire module as well as stun module added. The black bear has internal storage compartments that hold handcuffs, which are deployed by small robotic arms when the black bear restrains a prisoner. Also mounted in the front paws are modified stun batons, so it can wade through a riot and stun multiple rioters quickly. The black bear model has the following changes from the brown bear model: Change size to Medium, but acts as Large size when it is most beneficial, such as grapples and stability; Reduce Hit Dice to 6d10 +10 (44 hp); Reduce Strength to 22, reducing melee damage and Strength based skills by 2, increase Dexterity to 19, increase ranged attacks and Dexterity based skills by +2; Variable heavy laser rifle is changed to sniper laser rifle, 3d8 fire, range increment 120 ft, with autofire and stun gadgets; Add sonic weapon from polar bear, with stun gadget added; Increase speed to 50 ft bipedal / 60 feet quadreped; Stun baton added to front paws, the black bear can deal bludgeoning damage instead of slashing (not using claws), and can also stun, target must succeed on a Fort save DC (10+ damage dealt) or be stunned for 1d4 rounds; Two small robotic arms concealed in 2 internal storage compartments that hold 20 pairs of handcuffs each. When the black bear grapples a target and wins the grapple, it can place a set of handcuffs on the victim; Change PDC to 31. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top