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<blockquote data-quote="kronos182" data-source="post: 6790354" data-attributes="member: 6668634"><p>Fire Ant Helmet PL6</p><p>This helmet looks like the head of a fire ant, with large eyes, antenna and large mandibles on the front about where the user's jaw would be. The helmet is compatible with most armours, and can be used with environmental armour, provided it has an air supply, otherwise the helmet has filters granting a +2 bonus to Fortitude against airborne toxins, poisons and irritates. The eyes are polarized to protect the user against sudden bright lights such as from flash bang grenades, as well as a built in HUD that links to armour or smart link weapons. The helmet also includes a motion detector, but with a range of 50 feet, as well as night vision out to 60 feet and built in radio. The power supply is located at the back of the helmet, providing 12 hours of continuous use, but can be tied to a suit of armour's power supply. </p><p>The mandibles on the front are functional, allowing the user to use them as a cutting tool or to make bite attacks. The mandibles also have a heat element in them, heating them greatly to deal extra damage.</p><p>Benefits: Spot checks with HUD and motion sensors +2 to Spot, motion sensor range is 50 feet, +2 bonus to Search checks, mandibles act as bolt and wire cutters, smart weapon link, +2 Fort against airborne toxins, darkvision 60 feet.</p><p>Weapons: Mandible Bite 1d4 (+ 1/2 Str bonus) +1d4 fire, 20x2, melee, piercing.</p><p>PDC: 24 Mil (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790354, member: 6668634"] Fire Ant Helmet PL6 This helmet looks like the head of a fire ant, with large eyes, antenna and large mandibles on the front about where the user's jaw would be. The helmet is compatible with most armours, and can be used with environmental armour, provided it has an air supply, otherwise the helmet has filters granting a +2 bonus to Fortitude against airborne toxins, poisons and irritates. The eyes are polarized to protect the user against sudden bright lights such as from flash bang grenades, as well as a built in HUD that links to armour or smart link weapons. The helmet also includes a motion detector, but with a range of 50 feet, as well as night vision out to 60 feet and built in radio. The power supply is located at the back of the helmet, providing 12 hours of continuous use, but can be tied to a suit of armour's power supply. The mandibles on the front are functional, allowing the user to use them as a cutting tool or to make bite attacks. The mandibles also have a heat element in them, heating them greatly to deal extra damage. Benefits: Spot checks with HUD and motion sensors +2 to Spot, motion sensor range is 50 feet, +2 bonus to Search checks, mandibles act as bolt and wire cutters, smart weapon link, +2 Fort against airborne toxins, darkvision 60 feet. Weapons: Mandible Bite 1d4 (+ 1/2 Str bonus) +1d4 fire, 20x2, melee, piercing. PDC: 24 Mil (+3) [/QUOTE]
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