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<blockquote data-quote="kronos182" data-source="post: 6790852" data-attributes="member: 6668634"><p>GEWS328A3, aka Thumper</p><p></p><p>[ATTACH]72768[/ATTACH]</p><p>The General Electrics Weapon System 328A3 is a squad support weapon. Usually mounted on a waist support harness, but can also be mounted on a tripod or a vehicular turret mount. The Thumper as it's affectionately named, is a six barreled plasma weapon. Individually each barrel isn't too impressive, but the Thumper fires two barrels at once, one on each side, alternating between sets of two with each firing, keeping the barrels cooler on autofire. Another feature of the Thumper is the mini-rocket launcher that lines its center, adding a little extra THUMP in combat.</p><p>Featuring a second trigger for the rocket launcher, as long as the Thumper isn't firing on autofire, the user can fire a plasma burst, then a rocket, then back to plasma again or vice versa or in any combination.</p><p>The Thumper can make use of standard power packs, but uses two at once (drawing power from both, so when one shot is fired, one charge is pulled from both. On autofire 10 is used from both). The mini-rockets are loaded in from the top of the shroud surrounding the barrels. A rocket 'sleeve' can be used to quickly reload the rockets (acts as a speed loader holding 6 rockets, disintegrates as the rockets are fired), else it takes a move action to reload one rocket, so 2 rounds to fully reload the rockets individually.</p><p></p><p>GEWS328A3 (PL6/7 Heavy Weapon)</p><p>Damage: 4d10 plasma, varies rocket</p><p>Critical: 20</p><p>Damage Type: Fire (or whatever type for the plasma in your game), varies by rocket type</p><p>Range Increment: 80 ft, 150 rocket</p><p>Rate of Fire: S,A plasma, semi rocket</p><p>Size: Large, just barely under huge. </p><p>Weight: 32 lbs</p><p>Ammo: 50 box plasma, 6 internal rocket</p><p>Purchase: PDC32 +3 Military</p><p>Has alternate weapon gadget for mini-rockets.</p><p>Has a port to allow connection to a power source, such as from a vehicle to power the plasma barrels instead of using normal power packs.</p><p></p><p>[HR][/HR]</p><p></p><p>GEP RePS PL5/6</p><p>General Electric Pharmacueticals was experimenting with new forms of energy, such as biofuels and energy producting microbes. Taking some fungus with bioluminous powers, combining with DNA from electric eels, GEP has managed to create an organic source of power. The Regenerating Power System is about the size of a fridge, and produces enough power to power a couple dozen homes for year, or a MBT for 6 months of continuous nonstop use. The RePS needs about a litre of water and 1 kg (about two pounds) of a nutrient solution, which can be mixed into the water each day it's used. A RePS can last for 5 years if not used constantly, where the organic mass inside will go into a state of hypernation to allow it to not waste energy when not in use. After about 5 years, more organic material will have to be added and dead matter removed. This is easily done at any GEP storefront for about 11 PDC</p><p>Weight: 34 lbs</p><p>PDC: 16</p><p>Nutrient: 20 kg (approximately 45 lbs), PDC 11</p><p></p><p>GEP RePP PL6</p><p>The Regenerating Power Pack is a backpack sized portable version of the RePS. Provides enough power comparable to 5 gas powered portable generators of the past age. Can be used to power anything from a vehicle to weapons. Needs about 100 ml of water and 50 g of nutrient each day of use. Can last up to 5 years before needing to have organic material checked and changed. Can be done for PDC 8.</p><p>Weight: 12 lbs</p><p>PDC: 17</p><p></p><p>[HR][/HR]</p><p></p><p>GE Smasher Ion Rifle</p><p>As many militaries went all gunho over lasers then plasma weapons, GE, after making profits on their Thumper squad support weapon, started researching into electric based weapons. Although they did make successful weapons, they didn't get the military contracts they wanted for their ion weapons, although several police agencies have bought large numbers due to the fact the ion weapons come with a stun module as a standard feature, and even though they are shorter ranged than most laser rifles, in urban settings, great range isn't necessary.</p><p>Smasher Ion Rifle (PL6/7 Personal Firearms Proficiency)</p><p>Damage: 4d6</p><p>Critical: 20</p><p>Damage Type: Electricity</p><p>Range Increment: 60 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 7.5 lbs</p><p>Ammo: 30 box</p><p>Purchase: 21 Res (+2)</p><p>Game Notes: Comes with stun module Fort DC 15 or be stunned for 1d4 rounds, on autofire mode, the user can gain the benefits of the Strafe feat</p><p></p><p>[HR][/HR]</p><p></p><p>GE Stinger</p><p>The Stinger is the smaller brother to the Smasher ion rifle. Using a very simple, rounded body design to accommodate the insulating sleeve around the barrel, it has gained some popularity amongst police, security and many people for self defense purposes. The stinger also comes with stun module. In some areas the weapon is sold with the weapon locked in stun mode due to weapon laws which prohibit lethal weapons.</p><p>Stinger Ion Pistol (PL6/7 Personal Firearms Proficiency)</p><p>Damage: 3d6</p><p>Critical: 20</p><p>Damage Type: Electricity</p><p>Range Increment: 20 ft</p><p>Rate of Fire: S, A</p><p>Size: Small</p><p>Weight: 2.5 lbs</p><p>Ammo: 30 box</p><p>Purchase: 20 Res (+2)</p><p>Game Notes: Comes with stun module Fort DC 15 or be stunned for 1d4 rounds, on autofire mode, the user can gain the benefits of the Strafe feat. To meet laws that restrict lethal weapons, the Stinger can be locked in stun mode and deals only nonlethal damage, PDC is reduced to 17 and restriction to Licensed (+1)</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790852, member: 6668634"] GEWS328A3, aka Thumper [ATTACH=CONFIG]72768._xfImport[/ATTACH] The General Electrics Weapon System 328A3 is a squad support weapon. Usually mounted on a waist support harness, but can also be mounted on a tripod or a vehicular turret mount. The Thumper as it's affectionately named, is a six barreled plasma weapon. Individually each barrel isn't too impressive, but the Thumper fires two barrels at once, one on each side, alternating between sets of two with each firing, keeping the barrels cooler on autofire. Another feature of the Thumper is the mini-rocket launcher that lines its center, adding a little extra THUMP in combat. Featuring a second trigger for the rocket launcher, as long as the Thumper isn't firing on autofire, the user can fire a plasma burst, then a rocket, then back to plasma again or vice versa or in any combination. The Thumper can make use of standard power packs, but uses two at once (drawing power from both, so when one shot is fired, one charge is pulled from both. On autofire 10 is used from both). The mini-rockets are loaded in from the top of the shroud surrounding the barrels. A rocket 'sleeve' can be used to quickly reload the rockets (acts as a speed loader holding 6 rockets, disintegrates as the rockets are fired), else it takes a move action to reload one rocket, so 2 rounds to fully reload the rockets individually. GEWS328A3 (PL6/7 Heavy Weapon) Damage: 4d10 plasma, varies rocket Critical: 20 Damage Type: Fire (or whatever type for the plasma in your game), varies by rocket type Range Increment: 80 ft, 150 rocket Rate of Fire: S,A plasma, semi rocket Size: Large, just barely under huge. Weight: 32 lbs Ammo: 50 box plasma, 6 internal rocket Purchase: PDC32 +3 Military Has alternate weapon gadget for mini-rockets. Has a port to allow connection to a power source, such as from a vehicle to power the plasma barrels instead of using normal power packs. [HR][/HR] GEP RePS PL5/6 General Electric Pharmacueticals was experimenting with new forms of energy, such as biofuels and energy producting microbes. Taking some fungus with bioluminous powers, combining with DNA from electric eels, GEP has managed to create an organic source of power. The Regenerating Power System is about the size of a fridge, and produces enough power to power a couple dozen homes for year, or a MBT for 6 months of continuous nonstop use. The RePS needs about a litre of water and 1 kg (about two pounds) of a nutrient solution, which can be mixed into the water each day it's used. A RePS can last for 5 years if not used constantly, where the organic mass inside will go into a state of hypernation to allow it to not waste energy when not in use. After about 5 years, more organic material will have to be added and dead matter removed. This is easily done at any GEP storefront for about 11 PDC Weight: 34 lbs PDC: 16 Nutrient: 20 kg (approximately 45 lbs), PDC 11 GEP RePP PL6 The Regenerating Power Pack is a backpack sized portable version of the RePS. Provides enough power comparable to 5 gas powered portable generators of the past age. Can be used to power anything from a vehicle to weapons. Needs about 100 ml of water and 50 g of nutrient each day of use. Can last up to 5 years before needing to have organic material checked and changed. Can be done for PDC 8. Weight: 12 lbs PDC: 17 [HR][/HR] GE Smasher Ion Rifle As many militaries went all gunho over lasers then plasma weapons, GE, after making profits on their Thumper squad support weapon, started researching into electric based weapons. Although they did make successful weapons, they didn't get the military contracts they wanted for their ion weapons, although several police agencies have bought large numbers due to the fact the ion weapons come with a stun module as a standard feature, and even though they are shorter ranged than most laser rifles, in urban settings, great range isn't necessary. Smasher Ion Rifle (PL6/7 Personal Firearms Proficiency) Damage: 4d6 Critical: 20 Damage Type: Electricity Range Increment: 60 ft Rate of Fire: S, A Size: Large Weight: 7.5 lbs Ammo: 30 box Purchase: 21 Res (+2) Game Notes: Comes with stun module Fort DC 15 or be stunned for 1d4 rounds, on autofire mode, the user can gain the benefits of the Strafe feat [HR][/HR] GE Stinger The Stinger is the smaller brother to the Smasher ion rifle. Using a very simple, rounded body design to accommodate the insulating sleeve around the barrel, it has gained some popularity amongst police, security and many people for self defense purposes. The stinger also comes with stun module. In some areas the weapon is sold with the weapon locked in stun mode due to weapon laws which prohibit lethal weapons. Stinger Ion Pistol (PL6/7 Personal Firearms Proficiency) Damage: 3d6 Critical: 20 Damage Type: Electricity Range Increment: 20 ft Rate of Fire: S, A Size: Small Weight: 2.5 lbs Ammo: 30 box Purchase: 20 Res (+2) Game Notes: Comes with stun module Fort DC 15 or be stunned for 1d4 rounds, on autofire mode, the user can gain the benefits of the Strafe feat. To meet laws that restrict lethal weapons, the Stinger can be locked in stun mode and deals only nonlethal damage, PDC is reduced to 17 and restriction to Licensed (+1) [/QUOTE]
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