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<blockquote data-quote="kronos182" data-source="post: 6790909" data-attributes="member: 6668634"><p>GEWS4402A1 Storm</p><p>The storm is GE's expansion in ion weaponry, in the form of a pistol, with a gyrojet alternate fire mode. The storm got its name from the fact the primary weapon is electrical base, and the gyrojet makes a retort that sounds similar to thunder. A well crafted heavy handgun, the storm uses a specially designed power pack that fits into the top back, while the gyrojet rounds fit into the handle like a traditional magazine. Instead of using a starndard gyrojet, which is a mini rocket, which takes a few seconds to gain speed, the storm uses a hybrid round which uses propellant used in caseless rounds to launch the round out the barrel as the rocket motor builds up thrust, giving the rounds exceptional range for a pistol, and the gyrojet rounds are filled with a small explosive, increasing their damage.</p><p>The ion part has a stun setting, and excellent stopping power for a pistol, which does make it a favourite amongst many weapon lovers, but due to the unique power pack, has made many government agencies shy away from it. </p><p></p><p>GEWS4402A1 Storm (PL6/7 Personal Firearms Proficiency)</p><p>Damage: 3d6 /2d6+1d6</p><p>Critical: 20x3 / 20x2</p><p>Damage Type: electricity/ ballistic + fire</p><p>Range Increment: 34/70</p><p>Rate of Fire: s / s</p><p>Size: Med/small</p><p>Weight: 4 lb</p><p>Ammo: 30 box / 8 box</p><p>Purchase DC: 23 Mil (+3)</p><p>Notes: Masterwork weapon +1 to attack rolls, stun module on ion pistol Fort DC 18 or be stunned for 1d4 rounds, switching between ion and gyrojet is a free action.</p><p></p><p>[HR][/HR]</p><p></p><p>GEWS520B1 Triple Iron</p><p>The Triple Iron is a heavy ion weapon with three ion projectors, laid out in a triangle, use for heavy support of infantry. It comes with several firing modes, giving it greater versatility than just as a heavy weapon. In its standard mode, it'll fire each barrel in succession allowing for excellent autofire capability as it helps keep the heat in the projectors lower. The next mode is a long ranged mode, reducing the rate of fire, shunting power from other barrels into the top barrel to boost the range dramatically. The last mode fires all three barrels for heavy damage, but range is reduced for increased damage potential and armour penetration for anti-armour purposes.</p><p>Unfortunately, the Triple Iron is heavy, requiring the user to have high strength, or have some kind of power assist such as from power armour, weapon rigs or augmented strength through bio-mods or cybernetics. Although not a very long weapon, it is thick, barely making it man portable, due to the cooling shroud to keep it cool.</p><p></p><p>GEWS520B1 Triple Iron (PL6/7)</p><p>Damage: 4d6, 4d6, 8d6</p><p>Critical: 20</p><p>Damage Type: Electricity</p><p>Range Increment: 70 ft, 180 ft, 50 ft</p><p>Rate of Fire: S/A, Single, Semi</p><p>Size: Large (almost huge)</p><p>Weight: 40 lbs.</p><p>Ammo: 50 box</p><p>Purchase DC: 26 Mil (+3)</p><p>Notes: In standard mode the barrels fire in tandem, which when fired in autofire keeps the barrels cooler, increases the Reflex DC to 18. In the ranged mode, the rate of fire switches to single and increases range greatly. In the anti-armour mode, all three barrels fire at once, rate of fire changes to semi and ignores 5 points of hardness. Strength of 18 is required to carry and fire the Triple Iron while on the move, or must be braced. If not braced and the user has strength lower than 18, or lacks a weapon rig, suffers a -1 penalty to attack rolls. </p><p></p><p>[HR][/HR]</p><p></p><p>GEWS6013A1 Stopper Heavy Ion Pistol</p><p>GE released the Stopper to provide a close combat weapon with heavy damage for vehicle crews and S.W.A.T. members, with the standard option of a stun setting. However the governments wouldn't have it although the military testers wanted them as the option for stunning was greatly desired amongst black ops units as it meant less equipment to carry for capturing a target and switching to killing. The high damage makes it an excellent one shot kill weapon, but it has limited effective range.</p><p>The Stopper is based on the Stinger, but with larger barrel, non-metallic construction, sealed and a neutral buoyancy so it floats in water where it is let go, and heavier barrel shroud. The sides have mounts for tactical lights and a bayonet mount.</p><p></p><p>GEWS6013A1 Stopper Heavy Ion Pistol</p><p>Damage: 5d6</p><p>Critical: 20x3</p><p>Damage Type: Electricity</p><p>Range Increment: 30 ft, limited to 5 range increments</p><p>Rate of Fire: S, A</p><p>Size: Medium</p><p>Weight: 9 lbs</p><p>Ammo: 50 box</p><p>Purchase DC: 24 (Mil +3)</p><p>Notes: Stun setting Fort DC 15 or be stunned for 1d4 rounds, on autofire mode, the user gains the benefits of the Strafe feat. Mounts on sides for tactical light and bayonet or similar items, but no secondary weapons.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790909, member: 6668634"] GEWS4402A1 Storm The storm is GE's expansion in ion weaponry, in the form of a pistol, with a gyrojet alternate fire mode. The storm got its name from the fact the primary weapon is electrical base, and the gyrojet makes a retort that sounds similar to thunder. A well crafted heavy handgun, the storm uses a specially designed power pack that fits into the top back, while the gyrojet rounds fit into the handle like a traditional magazine. Instead of using a starndard gyrojet, which is a mini rocket, which takes a few seconds to gain speed, the storm uses a hybrid round which uses propellant used in caseless rounds to launch the round out the barrel as the rocket motor builds up thrust, giving the rounds exceptional range for a pistol, and the gyrojet rounds are filled with a small explosive, increasing their damage. The ion part has a stun setting, and excellent stopping power for a pistol, which does make it a favourite amongst many weapon lovers, but due to the unique power pack, has made many government agencies shy away from it. GEWS4402A1 Storm (PL6/7 Personal Firearms Proficiency) Damage: 3d6 /2d6+1d6 Critical: 20x3 / 20x2 Damage Type: electricity/ ballistic + fire Range Increment: 34/70 Rate of Fire: s / s Size: Med/small Weight: 4 lb Ammo: 30 box / 8 box Purchase DC: 23 Mil (+3) Notes: Masterwork weapon +1 to attack rolls, stun module on ion pistol Fort DC 18 or be stunned for 1d4 rounds, switching between ion and gyrojet is a free action. [HR][/HR] GEWS520B1 Triple Iron The Triple Iron is a heavy ion weapon with three ion projectors, laid out in a triangle, use for heavy support of infantry. It comes with several firing modes, giving it greater versatility than just as a heavy weapon. In its standard mode, it'll fire each barrel in succession allowing for excellent autofire capability as it helps keep the heat in the projectors lower. The next mode is a long ranged mode, reducing the rate of fire, shunting power from other barrels into the top barrel to boost the range dramatically. The last mode fires all three barrels for heavy damage, but range is reduced for increased damage potential and armour penetration for anti-armour purposes. Unfortunately, the Triple Iron is heavy, requiring the user to have high strength, or have some kind of power assist such as from power armour, weapon rigs or augmented strength through bio-mods or cybernetics. Although not a very long weapon, it is thick, barely making it man portable, due to the cooling shroud to keep it cool. GEWS520B1 Triple Iron (PL6/7) Damage: 4d6, 4d6, 8d6 Critical: 20 Damage Type: Electricity Range Increment: 70 ft, 180 ft, 50 ft Rate of Fire: S/A, Single, Semi Size: Large (almost huge) Weight: 40 lbs. Ammo: 50 box Purchase DC: 26 Mil (+3) Notes: In standard mode the barrels fire in tandem, which when fired in autofire keeps the barrels cooler, increases the Reflex DC to 18. In the ranged mode, the rate of fire switches to single and increases range greatly. In the anti-armour mode, all three barrels fire at once, rate of fire changes to semi and ignores 5 points of hardness. Strength of 18 is required to carry and fire the Triple Iron while on the move, or must be braced. If not braced and the user has strength lower than 18, or lacks a weapon rig, suffers a -1 penalty to attack rolls. [HR][/HR] GEWS6013A1 Stopper Heavy Ion Pistol GE released the Stopper to provide a close combat weapon with heavy damage for vehicle crews and S.W.A.T. members, with the standard option of a stun setting. However the governments wouldn't have it although the military testers wanted them as the option for stunning was greatly desired amongst black ops units as it meant less equipment to carry for capturing a target and switching to killing. The high damage makes it an excellent one shot kill weapon, but it has limited effective range. The Stopper is based on the Stinger, but with larger barrel, non-metallic construction, sealed and a neutral buoyancy so it floats in water where it is let go, and heavier barrel shroud. The sides have mounts for tactical lights and a bayonet mount. GEWS6013A1 Stopper Heavy Ion Pistol Damage: 5d6 Critical: 20x3 Damage Type: Electricity Range Increment: 30 ft, limited to 5 range increments Rate of Fire: S, A Size: Medium Weight: 9 lbs Ammo: 50 box Purchase DC: 24 (Mil +3) Notes: Stun setting Fort DC 15 or be stunned for 1d4 rounds, on autofire mode, the user gains the benefits of the Strafe feat. Mounts on sides for tactical light and bayonet or similar items, but no secondary weapons. [/QUOTE]
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